I really hope they rework the Bishop autoturret to just fire rounds that deal splash damage instead of it being a proximity AoE, because it can be extremely inconvenient to use against enemies that have knockbacks.
I really hope they rework the Bishop autoturret to just fire rounds that deal splash damage instead of it being a proximity AoE, because it can be extremely inconvenient to use against enemies that have knockbacks.
I hope they will remove the entire Overheat system from MCH including flamethrower.
- Queen of Heal 2022 -
That's good. I was really bothered by RDM's capabilities for the longest time and I didn't really get how badly MCH had it until I saw the forums, so I figured that, after RDM got its potency buffs, a class that really needs help could use it. Hopefully it'll be something useful!Thank you for the bump. During the Q&A session before the live letter Yoshi P himself has acknowledged our feedback and it seems likely that we will get reworked in 5.0 and it was said we were in the discussions that haven’t been finalized for 4.5 for adjustments and possible fixes.
For Blood and Glamour
Thank you so much! I greatly appreciate your support in the thread and it's so nice to see such selflessness ^.^ it's people like you that help make this such an awesome community.That's good. I was really bothered by RDM's capabilities for the longest time and I didn't really get how badly MCH had it until I saw the forums, so I figured that, after RDM got its potency buffs, a class that really needs help could use it. Hopefully it'll be something useful!
I leveled MCH through SB and was astounded at how poorly designed it is. It needs a complete rework from the ground up or at least go back to the HW playstyle which, imo, was a lot better.
I say NAY to cast bars as a MCH/BRD, it was awful. MCH has some really nice skills, but it's too risky a class for no reward with its Overheat and Wild Fire timers that require you to blow your entire payload in a 10 second window without much anything to do in between, and has hard time adjusting and recovering from a failed burst rotation.
Those are the problems that need to be dealt with.
I don’t disagree. Going back to the safety of the heavensward machinist is not the right call here. They just need to take their time to re-evaluate the systems in place with machinist and pick and choose the ones that work and the ones that don’t and further develop the systems that work while making it not nearly as clunky or punishing for failure.I say NAY to cast bars as a MCH/BRD, it was awful. MCH has some really nice skills, but it's too risky a class for no reward with its Overheat and Wild Fire timers that require you to blow your entire payload in a 10 second window without much anything to do in between, and has hard time adjusting and recovering from a failed burst rotation.
Those are the problems that need to be dealt with.
I'd be happy if they got rid of Wildfire all together. Packing all our focus into a 10 second window out of every minute is fundamentally bad design.
>4.2 Warrior
Ah, the good ol' days of making the stars align...every god damn time.
I'd personally want MCH to just be smoother in general...and let's face it: They asked on the panel about those out in the Oceanic who have lots of latency, and hopefully they'll extend a DC over there so people can play in a better setting. Meanwhile in Pingville, Population: MCH, they could also just turn Wildfire into a bomb that takes time to set up and then blows up, similar to Earthly Star's Heal Bomb.
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