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  1. #81
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Gr1mwolf View Post
    I'd be happy if they got rid of Wildfire all together. Packing all our focus into a 10 second window out of every minute is fundamentally bad design.
    I actually agree with this. While Wildfire has been the "identity" of the class, it's objectively the worst kind of burst window you can have, at least compared to any normal self buff or target debuff:
    -there's no payload or gains until the effect ends
    -you can't explode it manually
    -single enemy target only so can't be be used for AoE
    (2)

  2. #82
    Player
    LysLuc's Avatar
    Join Date
    Dec 2017
    Posts
    22
    Character
    Lystaria Luciano
    World
    Zodiark
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kitfox View Post
    I actually agree with this. While Wildfire has been the "identity" of the class, it's objectively the worst kind of burst window you can have, at least compared to any normal self buff or target debuff:
    -there's no payload or gains until the effect ends
    -you can't explode it manually
    -single enemy target only so can't be be used for AoE
    The big issue is that this was SE's solution to wildfire going off when a boss goes invulnerable. HW Wildfire had a 15 seconds window, which made it a lot easier to get all the oGCDs in without to much double weaving. I don't understand why they didn't give Wildfire a detonator in SB.

    And looking at other jobs burst, NIN has the same style burst, it's just a burst at the end of TA.
    (0)

  3. #83
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by LysLuc View Post
    And looking at other jobs burst, NIN has the same style burst, it's just a burst at the end of TA.
    NIN gets gains on every hit landed during TA, every hit made is stronger. WF gains nothing until it wears off, every hit is the same damage, WF is just an extra bit of damage at the end but only at the end. While NIN burst is similar in execution, TA is much better because of the instant gains. Additionally, it affects the party damage too.

    Self buffs, like Overheat or Raging Strikes, have the advantages of no target needed and they can be applied for AoE. The disadvantage is that they don't affect the raid. Target debuffs, like Trick attack or Chain Stratagem, have the advantage of improving raid dps. The disadvantage is target requirement and single target only. Raid buffs are basically the best of both worlds. Wildfire is the worst of both worlds. That's the point I was trying to make.
    (1)

  4. #84
    Player
    LysLuc's Avatar
    Join Date
    Dec 2017
    Posts
    22
    Character
    Lystaria Luciano
    World
    Zodiark
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kitfox View Post
    NIN gets gains on every hit landed during TA, every hit made is stronger. WF gains nothing until it wears off, every hit is the same damage, WF is just an extra bit of damage at the end but only at the end. While NIN burst is similar in execution, TA is much better because of the instant gains. Additionally, it affects the party damage too.

    Self buffs, like Overheat or Raging Strikes, have the advantages of no target needed and they can be applied for AoE. The disadvantage is that they don't affect the raid. Target debuffs, like Trick attack or Chain Stratagem, have the advantage of improving raid dps. The disadvantage is target requirement and single target only. Raid buffs are basically the best of both worlds. Wildfire is the worst of both worlds. That's the point I was trying to make.
    The thing MCH has as well is an AoE Hypercharge, which would benefit in an AoE situation and it would buff everybody, meanwhile TA is only single target. I get that Wildfire doesnt benefit everybody, but that's why it's a damage buff for us that feels better then pressing 1 button and getting a free 20% damage up.

    Wanting Wildfire to be the best of both worlds would make MCH manditory in every raid situation because of the combination of Hypercharge and Wildfire. We would end up even more overpowered then BRD when it comes to raid utility. Especially with how Hypercharge would always line up with TA, while Foe's doesnt.
    (0)

  5. #85
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Wildfire wouldn't be too bad otherwise, but the fact that it requires you to use all you skills and abilities on it, and that it can just go waste if the target dies or goes invulnerable/leaves is awful.

    You should never lose such a big chunk of your DPS just because you don't know a fight to a T, which only comes with multiple successful runs, and even then it's possible to push mechanics with enough rDPS and screw up anyway.
    (1)

  6. #86
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by LysLuc View Post
    ...but that's why it's a damage buff for us that feels better then pressing 1 button and getting a free 20% damage up.
    I dunno man, I would be much more happy with a 25% self-buff than with WF. It's just objectively better.

    Quote Originally Posted by LysLuc View Post
    Wanting Wildfire to be the best of both worlds would make MCH manditory in every raid situation because of the combination of Hypercharge and Wildfire. We would end up even more overpowered then BRD when it comes to raid utility. Especially with how Hypercharge would always line up with TA, while Foe's doesnt.
    Everything can be balanced. I'm just talking conceptually here.

    Quote Originally Posted by LysLuc View Post
    Especially with how Hypercharge would always line up with TA, while Foe's doesnt.
    Foe does line up with TA, you can basically use it whenever you please. Why would you not use it for TA windows? As far as I know, it's always timed in sync with raid buff windows, mostly the 2 and 3 minute multiples, which do in fact include TA.
    (2)

  7. #87
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    If Wildfire was a stack-based debuff and persisted until fully consumed, then it would be fine. It doesn't matter what the timer on it is. It will always expire at a bad time without knowing a fight. It's only a bad skill because you can lose the payoff. Guarantee that you'll always get that payoff, however, and it works fine.
    (1)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  8. #88
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    i think a nice fix for wild fire would be to only start ticking down when you actually hit the target with a weapon skill
    but to rework it be better
    (0)

  9. #89
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    I don't play MCH (it's too hard, I tried, flamethrower is awful) but I do sympathize with MCH players. You guys have 100% been totally ignored and the class is just so rare to see.

    I do main monk and that has also been largely ignored and thrown bandaid fixes. Which ended up in a absolutely unintended change to monks rotation which I'm very much enjoying. Now, I'm worried that any sort of "fix" will throw monk right back with the unplayables. The whole becareful what you wish for thing is strong on these forums T.T

    I hope you guys get your class fixed.
    (2)

  10. #90
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Don't worry MCH mains, us WHMs knows what it's like to see your peers buffed to the sky and you sit there forgotten until the next expansion "fixes" you and you're even halfway decent until they realize you're doing slightly good for yourself and buffs everyone else up again to compensate.....

    ;_;
    (0)

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