Page 7 of 11 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 112

Hybrid View

  1. #1
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,442
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    HW-MCH was fine (except that phys./magical Hypercharge). I dont understand why SE removed the cast-times but adding the Heat-Mechanic instead... .
    (4)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  2. #2
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Not necessarily. 1: MCH doesn't compete with BRD now because it offers nothing BRD either doesn't do better or easier. 2: Even if MCH were buffed into the moon or BRD nerfed hard, a significant factor in MCH's lack of play comes from how unfriendly the job feels overall. It's similar to the complaints WARs had at the beginning of Stormblood. They had to work twice as hard to achieve the same results as DRK and PLD.

    3: Regardless, forcing a Caster into the comp is simply lazy design and does nothing for MCH.
    Let me crystallize my argument:

    Machinist cannot be buffed to Bard's level because that affects caster balance; it does this because of how inherently good Bard is. Bard is probably the most important job in the composition, it's why most meta comps are built with a Bard in mind. If you buffed Machinist to the same level as Bard, perfectly balanced against it, they're not going to fight for the same slot in the group, and instead slot somebody else out so they can party together; we saw this in Deltascape, and we saw this in Creator. This is why Machinist cannot compete with Bard right now.

    My suggestion, lazy in design or not, is to enforce limit break rules again.

    1:Yes necessarily. Bard and Machinist cannot fight each other alone, because there's always the option of dropping someone else to take a second ranged DPS. Imagine if you ripped Machinist's kit away completely, put in Bard's, and just called it "Bard Two" for instant absolute balance: like you and Hyo both said, casters are immediately gone. Without an artificial restriction, or an extreme rollback of the DPS potential of the ranged DPS subcategory, it really won't ever be "Bard vs Machinist", and yours and Hyo's immediate reaction to an (outrageous) buff suggestion is a perfect example of my point. MCH having 10% damage up every 2 minutes, for instance, doesn't affect Bard. It affects Summoner, Red Mage, and Black Mage.

    2: How Machinist plays isn't relevant to the point at hand. You could switch Machinist's and Bard's roles completely right now, and the problem remains that if they were balanced towards each others' level, you're most likely going to render the entire caster subcategory worthless.

    3: It allows Machinist to be able to be balanced against Bard, instead of against casters. It also allows casters to be balanced better against each other as well, since a huge issue in ye olde Caster Wars was the fact that all three casters had to compete with Machinist to have their spot in the first place.
    (4)
    Last edited by Dualgunner; 11-11-2018 at 11:13 AM.

  3. #3
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    I can't believe I'm here. I'm sorry for responding to you specifically, Cass - it certainly grew more general as I went but I think I got all my thoughts out. Thanks for being my jumping off point! ~

    Quote Originally Posted by Bourne_Endeavor View Post
    Regardless, forcing a Caster into the comp is simply lazy design and does nothing for MCH.
    As a caster I have a vested interest in at least retaining a level of viability within my role so I guess I need to understand all of this stuff. Bear with me.

    You (I suppose a collective you, for sure anyone feel free to respond to this despite my initial post being aimed at Cass) are opposed to the mandate via LB generation that both a Caster and a Ranged make it into most party comps. This means by default all casters and ranged are being weighed against each other.

    If it's a matter of weight BRD is a freaking hippo - no brainer choice against all of its competition. Clear rates attest to this, it is simply the most played job in Alphascape by a wide margin.

    These two things are why MCH is competing with the Casters. While melee are fighting amongst the four of them for two spots the dominance of BRD has left the rest of the Ranged category (the same number of jobs as melee) squabbling over just one spot.

    If we are going to assume two spots will always be melee (which I think is fair, at the very least I see no reason right now why that wouldn't be the case) then the elephant in the room is BRD taking up far more than it's fair share of the pie. For any one of the five to be such an obvious choice seems like a natural disadvantage to the rest of them, forcing them to fight amongst themselves because of a perceived scarcity.

    It's easy for MCHs to point at caster buffs or even LB generation enforced mandation of a caster in the party as the source of their woes or as balancing without them in mind. In the same vein Casters can talk about the Piercing meta and MCH's favorable alignment with common raid buffs on a 60 second basis as the reason we may find ourselves entirely out of the meta.

    As a former WHM main I made the mistake of pointing the finger at AST for a long time before I knew better. I saw myself as competing directly with AST and saw that AST brought so much more than I could to a party on WHM and assumed it was ridiculously OP. Many other WHM's did the same. Take a glance at healer clear rates in Alphascape and you'll see the real difference maker - SCH is completely owning it's competition. Is part of this due to WHM's lack of rDPS potential? Sure, just like some of MCHs issues are based in it's highly ping-dependant gameplay.

    The point is you can't only fix jobs when they're lagging far behind or you'll find yourself with some jobs always lagging far behind. This is why simply buffing BRD or nerfing MCH or LB mandating a Caster won't do muh for MCH alone. Balance comes from bringing the bottom up and the top down to narrow the gap in desirability of all jobs. Right now that means doing something to make BRD less desirable while making MCH more desirable so thay instead of the incredibly skewed clear rates we now see we all move towards something at least resembling parity.

    tl;dr - BRD being so desired has left us in the situation of "Four Jobs, One Spot" and that is a situation none of us is going to leave looking our best. Rather than flinging poo and getting everyone dirty I think we need to look at alternatives to open up the second Ranged slot to something other than BRD. Flexibility is key.
    (5)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by giwaman View Post
    Buff wildfire to 11 seconds instead of 10 seconds
    I don’t see an issue with this. I think something will still need to be done about those with higher latency though.

    Quote Originally Posted by giwaman View Post
    Enable movements eventho your using flamethrower.
    I don’t see an issue with this either. But I think there are other concerns regarding Overheating that this won’t fix, and will have to be looked at separately.

    Quote Originally Posted by giwaman View Post
    Just buff hypercharge to 10% instead of 5%*
    Fixed that for you, and congratulations: you just killed the casters.
    Let the double physical ranged meta reign once more.
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #5
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    I really want to like MCH, but it's way too feast or famine, and even then the feast is a can of beans.

    I played on NA servers until recently and MCH at max level was pretty much unplayable at 150-190ms latency, couldn't even pull off a budget rotation.

    I strongly feel that when you reach 100 heat, you will get 5-6 Overheated Shots without affecting oGCDs instead of getting a 10s timer to pump out as many skills as your connection allows, which would put low and high latency players closer to the same level.

    Also voting on Rapid Fire removal, it's a cool skill on paper, but not so much in practice even if you did live in the server room.
    (0)

  6. #6
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    471
    Character
    Ember Foxx
    World
    Mateus
    Main Class
    Machinist Lv 100
    you all are coming up with great ideas and great points. Yes, Machinist needs a full rework. We know this. I love the points coming out . I still think it may help if you all make calls for the game's creative and community teams to answer our question. Perhaps if enough of us ask in the same thread they will finally stop ignoring us and acknowledge the problem. Perhaps not fix it but atleast acknowledge it.
    (0)

  7. #7
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    471
    Character
    Ember Foxx
    World
    Mateus
    Main Class
    Machinist Lv 100
    bumping it back up
    (0)

  8. #8
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    471
    Character
    Ember Foxx
    World
    Mateus
    Main Class
    Machinist Lv 100
    Well it looks like we have finally gotten our acknowledgement. The dev team has atleast seen the feedbacks according to the Q&A thread they just did. So we will see if anything comes of it.
    (0)

  9. #9
    Player
    Ryallen's Avatar
    Join Date
    Jul 2017
    Location
    Ul-dah
    Posts
    22
    Character
    Ryallen Nastromos
    World
    Zalera
    Main Class
    Red Mage Lv 70
    Just to bump this up and make sure that any members of the FFXIV team are aware that MCH needs adjustments, if not an outright rework. I don't know or even play MCH but I think the previous comments speak for themselves.
    (0)
    For Blood and Glamour

  10. #10
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    471
    Character
    Ember Foxx
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ryallen View Post
    Just to bump this up and make sure that any members of the FFXIV team are aware that MCH needs adjustments, if not an outright rework. I don't know or even play MCH but I think the previous comments speak for themselves.
    Thank you for the bump. During the Q&A session before the live letter Yoshi P himself has acknowledged our feedback and it seems likely that we will get reworked in 5.0 and it was said we were in the discussions that haven’t been finalized for 4.5 for adjustments and possible fixes.
    (0)

Page 7 of 11 FirstFirst ... 5 6 7 8 9 ... LastLast