Quote Originally Posted by Shurrikhan View Post
Nor are our options here solely "get a butchered BLU" or "don't get BLU at all".
I suppose they started their BLU concept expecting it to fit XIV's mold at first. If they ended with that version of BLU, I'd assume that it's because they didn't find a way to make a traditionnal job work while retaining the core concept of BLU.

Sure, they could have made BLU learn their spells via monsters in quest, like other jobs did, but I'm not sure people would have really liked that. At best, they could have made you chose the order of the spells (14 spells for 14 quests and you pick one of them at each quest). Their is also the issue BLU is frequently massively overpowered in every game it appeared on.

They also commented on how not having the appropriate spells might result in being kicked, but, for me, it felt like overdramatizing. After all, you're not forced to do your job quest right now, so you could end up with a tank not having all its skills (True story when I ran Coil, our WAR forgot to unlock Infuriate ).
Quote Originally Posted by Shurrikhan View Post
The stronger the mob, the less they're affected by a Slow, such that the damage reduced from a trash mob and a boss are very similar despite their varying power levels.
You'll probably end with FF frequent issue with debuffs. The only mobs that would be affected significantly by them are those that you can kill without those effect easily. Especially if BLU is the only job to have expanded CC.