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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Acidblood View Post
    Serious question: Would you prefer that Blue Mage was never implmented? That Yoshi P simply said 'too hard' and left it at that?
    (And before you answer 'I would prefer they implemented it as a normal job', assume that they wouldn't; that it's this version of Blue Mage or nothing at all, ever).
    So, why should we assume that, when the ultimatum is utterly false?

    One's options are not limited to solely "endorse everything you hate about something you pay for" or "stop paying for it".
    Nor are our options here solely "get a butchered BLU" or "don't get BLU at all".

    Why are people so happy to jump onto these fallacies? Is it just so they can take a side in pinning vaguely spun ideologies against each other, despite the issue having nothing to do with ideology and everything to do with the details and context of implementation?

    Quote Originally Posted by Adeacia View Post
    People seem to be a bit too obsessed with blue mage. It really has 2 main options for things like raids.

    1: It's overpowered as hell because of what they can learn and no raid group would ever not want one since they just break the raid.

    2: It's useless since its abilities don't even work on the bosses.

    The way they have BLU coming in is really the only viable way while keeping the job identity intact. I for one, intend to play it. Sounds like a fun side activity. If it were a regular job I'd play it as much as I play other jobs that aren't WHM these days: not at all.
    There's a simple and precedented solution for that, resistance modifiers -- or, more elegantly, potency-percentile conversions. The stronger the mob, the less they're affected by a Slow, such that the damage reduced from a trash mob and a boss are very similar despite their varying power levels. The stronger the mob, the lower the chance of their dying from Death given missing %HP (bosses immune); the less damage taken from missing %HP on Pumpkin Drop; the less Blind reduces percentile accuracy (or, simply, it reduces Accuracy by a flat amount, which bosses have a hell of a lot more of); etc., etc.
    (11)
    Last edited by Shurrikhan; 11-20-2018 at 11:50 AM.