Quote Originally Posted by Zakon View Post
I'm tired of people bringing this up whenever they try to adapt a job into XIV's gameplay style. We'd never have gotten Summoner, Bard, Dark Knight or Red Mage if the dev team insisted on translating the job into a system that it wouldn't work with.

People want a playable blue mage. By playable, they mean a job that uses enemy skills and is usable in party content. Nobody wanted a special job that is a literal translation of the job at the cost of being segregated from the rest of the game.


So you want a job, the uses enemy skills, but the enemy skills aren't unique because they have to fit into a rotation like every other class? Why even bother at that point? It would just be a carbon copy of RDM except you'd change RDM's skills in one that looked like enemy skills. You might as well make something brand new.