Results 1 to 10 of 668

Hybrid View

  1. #1
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    782
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by SonKevin View Post
    Pets do not have a plethora of unique damage calculations.
    The pet version of "potency" is different from the player version, and they don't benefit from certain buffs and debuffs. 135 potency from Ifrit is less damage than 135 potency from Garuda. In addition, pets do different damage types -- Ifrit, for example, benefits from Dragon Kick.
    You're asking SE to go through the game and give every single monster an elemental classifications for one class and only one class. It's not about making a few flags. It's about creating a new system and then applying it to every single mob, every single boss, and anything else since the game came out.
    Oof, all this straw sticking out of my shirt makes me an easy target!

    No, people are asking for the ability for BLU to, say, provide the piercing debuff for a Bard or Machinist so that a Dragoon isn't mandatory, or they can provide a blanket +magic damage taken debuff to an enemy (they can likely just reuse old code from Foe's Requiem.) The game can differentiate between damage types -- for example, did you know AST's autoattack is Slashing damage? Why can't they have a situation where BLU can apply a piercing debuff and then let Thousand Needles benefit from it, while the BRD also gets a bonus? Or maybe +magic taken and slam them with Trine while letting the SMN also benefit?
    Pets don't require you to change the entire battle system. They don't require brand new and unique damage calculations. They didn't require a special form of AI, just any old AI that was already used for NPCs. Pets are nothing like what you're asking.
    Pets don't behave like monsters. For example, ever wonder why most monsters don't immediately spam all of their skills in a row at the start of a fight, but pets do? The pet AI being stupid is literally baked into the Summoner rotation.
    You're asking for them to bring back a 1.0 system that have basically spent the last 5 years writing out of the game for a single class.
    And you're advocating for shutting down the FFXIV servers! See, I can make **** up too!
    (9)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  2. #2
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Powercow View Post
    The pet version of "potency" is different from the player version, and they don't benefit from certain buffs and debuffs. 135 potency from Ifrit is less damage than 135 potency from Garuda. In addition, pets do different damage types -- Ifrit, for example, benefits from Dragon Kick.
    So...what's different between pets and player character?! I'll have you know that my Red Mage deals different damage with Jolt (180 potency) than my Black Mage with Blizzard (180 potency). Oh, these classes have different damage calculations!

    Yeah...no. It's just that it's not a calculation without input. And part of that input is in stats. You know...those thingies that you get when you equip various stuff? Mobs have them too. Yeah, crazy, right! They have stats even though they don't get equipment!

    And pets doing different damage types is irrelevant seeing as player characters do as well. The calculations, function...they're all there.

    There is only one unique aspect in pets. Their resistances/immunities. They cannot be stunned (or several other debuffs), they aren't targeted for most player-target skills (duh, they aren't players) and they receive less damage from AoE specifically even beyond having high defensive stats.

    Quote Originally Posted by Powercow View Post
    Pets don't behave like monsters. For example, ever wonder why most monsters don't immediately spam all of their skills in a row at the start of a fight, but pets do? The pet AI being stupid is literally baked into the Summoner rotation.
    What are you talking about?! Many mobs open the fight with their skill and use it "on cooldown". The fact that it's their ONLY skill hardly matters here.

    Mobs use their skills depending on how they are programmed which varies from monster to monster. The only difference is that pets don't have aggro variation. The moment something pulls their aggro they're gonna whack at it until told not to, master moves away too far or one of them is dead. Everything else is just variation normal to them which is...nothing unique.

    Quote Originally Posted by Canadane View Post
    Am I the only one looking forward to more solo content?
    Just because it's disguised as a job doesn't mean it isn't solo content, and it's something we could really use.
    Nah. There are many people that look forward to more solo content. It's just that they're drowned under all the "It's an MMO game! There should be no solo content in it!" crowd.
    (1)