Yes, if Eureka doesn't exist, I may already quit,Please do share where I can find all this wonderful content. Running the same linear styled dungeons with enemies so easy, I don't even bother with tank stance anymore gets old after a while. Crafting? I have max level crafters and actively craft. There's only so much crafting you can do though, especially when new recipes only come out every 6-7 months. Battle content? I've done it all multiple times now. Quests? They're all one and done, so once I finish off what I do have left, there won't be any longevity there. I could go on but this idea FFXIV has a wealth of content just doesn't add up unless you play the game at a very casual pace. I won't say it has nothing to do but you basically have to like almost everything to some degree or you're going to find the game stretches itself far too thin.
As for the relic and Eureka. People do things they don't enjoy simply for the end result. Business models are built upon that very premise. I enjoy very little about Pagos, but I'll make it work because I'm curious enough about Pyros to slog through, eventually. Another factor for people is they don't trust the relic will even be obtainable come 5.0 given how Eureka is not solo-friendly and no one will touch it afterwards. There's a very real possibility these relics will be borderline impossible to obtain. For some people, that alone motivates them to get it even if they dislike the content.
Outside Eureka, the only things I am doing now is :
1.Burn 4 Alphascape bosses down in 30mins each week, because the ilv380 gears will stay until 5.0.
2.Finish Custom Deliveries in 15mins, then sell the Craft materias for fast money,350-400K & I've 4 alts doing this, so it's 1.2m-1.5m Gil in 1 hour each week.
3.Wait 3 months, then finish the new quests in 1 hour
I've capped all jobs (for what? I don't know) except CUL
I have 3 large houses, 2 medium houses, they are useless, I've 90m Gil ,I've bought all glamour that I want in the market board.
(I can't believe some people still complain they are poor in this game, it's the easiest I've seen in a MMO)
I just don't care the other contents & gears in this game anymore.
Eureka is the best content in this game now, there's an adventure feeling, but very little.
Eureka is still far below our expectation, it's still in Single player mode because it's instanced & cross server, no much player interaction,
the relic is still no value,only for glamour, the gameplay is very monotonous.
it's even worst than the FFXIV1.0beta open world, ,you've something to do & you can meet new friends there, and the open world has more life.
SE toned down the content a lot, the best Relic quest in 2.0 is the first stage, it was a toned down version of the 1.2x relic quest,
Everything is so simple, shallow,irrelevant & lack the longevity now, and while in game, it feels so lonely, like playing a single player smartphone game!
Last edited by ShanXiv; 11-17-2018 at 02:18 AM.
You should consider that if not eureka, another thing would have been release/worked on anyway, its not a "eureka or nothing" situation. More content on already existing feature like more dungeon/patch, craft recipes or Ultimate fight... Or a new feature that isn't Eureka, who may be more succesful than this last century old grindmess crappy islands people quit or endure that isn't already dead because of those juicy carrot they put on this feeble stick.
Its more about what else we could get rather than this boring place, more variety to actual activity pool or something new.
Eureka is basicaly Open world (sadic), I can't see where you see any novelty in this, its just fate chain in coerthas with more steps. If you can't make friend/have fun with social interaction ouside of Eureka as efficiently you're doing it wrong.
Last edited by Nariel; 11-17-2018 at 02:30 AM.
So why bother create a whole instance consuming s**t-tons of ressources for something that can be done with every map in the open world to begin with by just making trash mob/fate/hunt mark loot those crystal/light/chest/logocrap. The only thing missing is the sens of risk whom make the whole more tedious than it should be for no reward.
Elemental wheel, logos action are just waste of ressources cause they mean nothing outside of eureka and bring close to nothing in term of gameplay. Didn't bother turning that wheel since anemos, logos action aren't gamebreaking usefull to the point I didn't look further than "Do I have this recipe" and guess what ? I'm doing fine anyway.
Last edited by Nariel; 11-17-2018 at 02:45 AM.
Because you don't want to force magian board on everyone, making ilvl heavily less relevent.
You also don't want to force Death Penalty, mobs that follow you for long time, ground mount restriction, and all of that on everyone.
Eureka is contained within itself, so, they're free to experiment there without breaking anything outside of it. Probably the reason why the Eureka won't be the best until after every important competition has been resolved.
Magia board could have been tested in a series of dungeon with elemental restriction and Logos action aren't news either its role action in a quest action slot, didn't even need a instance to be tested.Because you don't want to force magian board on everyone, making ilvl heavily less relevent.
You also don't want to force Death Penalty, mobs that follow you for long time, ground mount restriction, and all of that on everyone.
Eureka is contained within itself, so, they're free to experiment there without breaking anything outside of it. Probably the reason why the Eureka won't be the best until after every important competition has been resolved.
Anyway I'm not here to play laboratory mice even less if its just for this failed re-iteration of the not missed Diadem to get another released in 5.x.
Last edited by Nariel; 11-17-2018 at 03:06 AM.
Because reading this is depressing me, I feel I should perhaps reiterate my point about materialistic players being the source of their own frustration.
Here's what I do every day in FFXIV:
Run Alphascape multiple times. Because I feel like it. I already cleared for the week, but I keep striving to get better. Working on O11S solo heal and optimized strategies at the moment.
Run roulettes with friends for fun. Roles don't matter. Run it with whatever jobs people want to play and figure out how to clear it as such.
Play old content at MinIL because I feel like it and it's fun. It doesn't give any reward but I don't need one. Fighting the bosses is all the reward I need in itself.
Work on clearing bosses at Ultimate difficulty level. It doesn't matter if there is an official ultimate mode or not. You can make most fights "ultimate" by messing with the party composition to make it harder. 1 tank, 1 healer, 2 DPS Synced NidhoggEX, anyone? How do you do the tethers when the tank always gets blue and there's no OT to swap to? Figure it out. That's what's fun about it.
I know I can't tell people what to do. It's not like I think people ought to enjoy the game the same way I do. I just can't help but be amazed when I see people complaining about nothing to do and how everything is "useless". From my point of view, at least, it makes no sense.
Last edited by NocturniaUzuki; 11-17-2018 at 05:44 PM.
No problem. I did that with Diadem after trying it. Not my cup of Ishgardian Tea, no need to force it.
Making Eureka the only way to get to a relic weapon is one tough. I'd love to make one, it's a nice long term goal but Eureka is simply put, so unfun that not only me but my friends also basically abandoned our relics.
Shame but time is far to valuable to waste it on crap people should use bots for.
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