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  1. #1
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nariel View Post
    But still, many fate won't be soloable at all because of fate level synchro that will probably never disapear
    That's why I think they need to change NM from FATEs to Hunt Marks. No more sync at all for everything.
    Quote Originally Posted by Nariel View Post
    considering how much trahs mob you have to kill for some of them even at faster pace it will take a long time.
    Once you have a decent overlvl, you will kill them by packs. Even though reducing the number of ennemies required is an easy fix.
    Quote Originally Posted by Nariel View Post
    Especially when it will required max elv +3-5 trash
    For that it will depend on the last Eureka. It should give you a way to overpower even Pyros mobs, once your character level is high enough. They could also use Logos action for that. For example, I've heard that you can easily solo Sprites as long as you can maintain the Logos Reflect up.

    Sure those low level fate will be quite killable, great 1 to 5 pyros/pagos/anemos Cristal per fate kill every 20 or maybe 45 min good job, only 850 to go.

    Having to wait for the content to get nerfed the s**t out of it to be doable/enjoyable isn't a great sign of quality anyway.[/QUOTE]
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  2. #2
    Player
    Nariel's Avatar
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    Sep 2013
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    Limsa-lominsa
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    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Reynhart View Post
    snip
    So basicaly rework the whole place to be exactly like the open world.
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    Last edited by Nariel; 11-17-2018 at 02:31 AM.

  3. #3
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
    World
    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Nariel View Post
    So basicaly rework the whole place to be like the open world.
    It still can be summed up as "Remove every sync in Eureka".
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  4. #4
    Player
    Nariel's Avatar
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    Nariel Cendrenuit
    World
    Ragnarok
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    Archer Lv 80
    Quote Originally Posted by Reynhart View Post
    It still can be summed up as "Remove every sync in Eureka".
    So why bother create a whole instance consuming s**t-tons of ressources for something that can be done with every map in the open world to begin with by just making trash mob/fate/hunt mark loot those crystal/light/chest/logocrap. The only thing missing is the sens of risk whom make the whole more tedious than it should be for no reward.

    Elemental wheel, logos action are just waste of ressources cause they mean nothing outside of eureka and bring close to nothing in term of gameplay. Didn't bother turning that wheel since anemos, logos action aren't gamebreaking usefull to the point I didn't look further than "Do I have this recipe" and guess what ? I'm doing fine anyway.
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    Last edited by Nariel; 11-17-2018 at 02:45 AM.

  5. #5
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
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    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Nariel View Post
    So why bother create a whole instance consuming s**t-tons of ressources for something that can be done with every map in the open world to begin with by just making trash mob loot those crystal/light/chest whatever.
    Because you don't want to force magian board on everyone, making ilvl heavily less relevent.
    You also don't want to force Death Penalty, mobs that follow you for long time, ground mount restriction, and all of that on everyone.

    Eureka is contained within itself, so, they're free to experiment there without breaking anything outside of it. Probably the reason why the Eureka won't be the best until after every important competition has been resolved.
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  6. #6
    Player
    Nariel's Avatar
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    Nariel Cendrenuit
    World
    Ragnarok
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    Archer Lv 80
    Quote Originally Posted by Reynhart View Post
    Because you don't want to force magian board on everyone, making ilvl heavily less relevent.
    You also don't want to force Death Penalty, mobs that follow you for long time, ground mount restriction, and all of that on everyone.

    Eureka is contained within itself, so, they're free to experiment there without breaking anything outside of it. Probably the reason why the Eureka won't be the best until after every important competition has been resolved.
    Magia board could have been tested in a series of dungeon with elemental restriction and Logos action aren't news either its role action in a quest action slot, didn't even need a instance to be tested.

    Anyway I'm not here to play laboratory mice even less if its just for this failed re-iteration of the not missed Diadem to get another released in 5.x.
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    Last edited by Nariel; 11-17-2018 at 03:06 AM.