Your memory seems to be incorrect. I looked back in time at a physical fight on a 3:45 second fight I had 7 uses of reprisal, seems we parried more often than you think. We couldn’t parry magic, and that was a justifiable issue for that iteration of the ability, but dark mind only has a 1 minute cooldown for a reason. Of course, a number or people suggested fixes for this based on expansions of our current kit.
Sure, of course that 20 seconds can sometimes include autos, cleaves, and raid wides all of which can benefit from additional mitigation in particular for the party.
Unless holding it for 5 seconds stops a use it isn’t necessarily a dps loss, and if it helps heal through a critical time, or saves a dps from a hard hitting dot then why wouldn’t that be worth it? Of course you need to plan it out but blanketing it with holding it for any duration is a dps loss isn’t the picture either. Yes, most of the time it was up use it, but it felt good to weave and make that split second decision.
This whole paragraph seems to way over romanticize a skill that is even more useless with the addition of true north allowing you to do your entire rotation on an enemy facing you. However, since I see haymaker as only ever being useful in solo content which dies so fast it is hardly worth mentioning I’m just going to move on.
Again, I disagree that reacting to procs isn’t fun and adds an element to the class. Its why we have oGCDs, just pressing a GCD action every 2.5 seconds would get stale quickly. You are allowed to have your opinion, but what you are saying applies to every oGCD action but only seems to justify getting rid of certain ones, there has to be more.
Like how reprisal added fluff mitigation for a dark knight that also doubled as raid utility in physical fights? Like how Monk has true north as a role skill to specifically to ignore positionals?
Great lets do that, while we are at it lets also include the differences in potency, effects, durations, proc mechanics and resets. Might need some updates to bundle the SB additions as well to make it seems alike a cohesive whole.
I agree, build on what was so that the job feels like an evolution rather than a tear down and rebuild. Stormblood should have brought additions and built on these systems rather than trashing them.