As a healer main who decided to browse the tank forum, this being the first thread I see is depressing as hell.
Veil and Shake, useless? Do you have any idea how much of a difference that much mitigation can make? Removing those likely makes solo healing O11S on WHM impossible (Delta Attack leaves my party at sub-10% with Veil and PoA active). It also makes countless other situations cost an extra AoE heal, raising MP costs to an extent that solo healing becomes next to impossible without dedicated DPS giving you MP 24/7. But based on your views, I expect you see those as useless too?
My taking flak for suggesting things like the old Spear were useful because they had uses in non-mainstream content is one thing. But suggesting something that messes up mainstream solo healing to such an extent and consequently also impacts healers' ability to contribute DPS to the raid (if you're one of those DPS-is-all-that-matters people) is ridiculous.
I get that maybe you feel that the tanks are unbalanced right now. I can't really comment on it, since I don't know enough about tanks. But what I can tell you is that I don't value one tank over another, as a healer. Doubling up tanks can be an issue, since you lose access to their full party resources. But every tank brings something to the fight that is really awesome. DPS-aside, playing with a well-played PLD is a joy, as a healer. WAR and DRK too, depending on the circumstances. WAR's HP is invaluable, as is its ability to bring down adds that much faster. DRK is amazing for single-target mitigation and dealing with tank busters.
Some other examples of how removing Shake and Veil would affect me as a WHM on mainstream content:
O10S Akh Morn during Exas would likely require an extra swiftcasted-heal to solo heal through, at the cost of ~1680MP.
O11S Big Fists into Electric Slide might be impossible (I currently do it with Largesse > PoM > Sprint > SC > get stunned > sprint to mid + SC Medica II > Cure III > Cure III > Plenary Indulgence; however, this rotation relies on tank shields for the Electric Slide - might be able to get away with it if I used Medica instead, but then I may miss people with the AoE (15y vs 20y) and I would have to Medica II again after the second Cure III to apply regens).
O11S Pantokrators would cost at least an extra 1680 MP each.
O9S Earthquake #1 would require ~1680-2200 extra MP.
Those differences may not sound like a lot, but MP is already tight on those fights as is, even with carefully planned Thin Airs to cut the largest MP costs.

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