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  1. #14
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Chrono_Rising View Post
    Haymaker: Nearly ever used, when used has little effect.
    Reprisal: used as often as possible unless there were strategic reasons to hold it.

    Two abilities which can be generalized into a similar general statement doesn't make a similar flavor, just as food and dirt are both just an arrangement of atoms yet I prefer putting food in my mouth.
    Current Reprisal is by far superior to that Reprisal. You can certainly say that you plan for Old Reprisal, but that planning takes an element of chance. It is entirely possible to not parry in the prior time window so you can line it up, especially since the Parry stat was avoided like the plague, and even with Dark Dance, you're looking at a more-often-than-not just not parrying.

    But it's okay, because it lasted 20 seconds. Odds are you can smash it and cover a majority of the "Plan to use it defensively and offensively" windows, and in the lethal times you don't, it's not like you weren't going to use a cooldown anyways.

    It being OGCD only cements it further. Just hit. There's no reason not to. You aren't guaranteed a parry in the coming window to extend its use, and waiting on it is just throwing potency down the drain.

    Haymaker's use is more that everything worth mentioning eventually became immune to everything. It's been a while, but I'm pretty sure it was a 30% slow, with a baseline potency of 170, no positional requirement. In other words, Haymaker on a Monk felt great when it was available, which is basically the opposite of Reprisal on Dark Knight for me. It took the worst part about playing melee (Something facing you) and let you bash it for near full positional power. It was a complete warping of the usual dynamic between DPS and enemy. Throw on Featherfoot and you haymaker this stupid thing in the face over and over again.

    A "useless" ability for raiding, sure, but a substantially powerful action outside of that. It had impact that you didn't have to check the Logs to confirm.

    This is the difference between the two abilities, but this is opinion. Just as yours is. That is why I opened with "We'll disagree here."

    Reprisal was just another button to hit when it flashed up, same with lowblow. It was OGCD after all. The only thing lost with their removal was the animation (Huge) and where you push the button (Not huge). I don't miss it. At all. Not in that iteration. I miss the animation more than I miss the action, and admittedly, I miss counter attacks on Tank, but in this regard TBN / Blood Spiller / Quietus fill that thematic hole better than Reprisal ever did.

    I miss the "useless" ability more because, as I said, it filled a glaring hole in the Monk's kit, both mechanically (Because content exists outside parties) and thematically (Why the hell does a Monk -not- have skills specialized for face beating?).

    Ultimately, that's my issue with "Scourge Back, Reprisal Back, Low Blow back". It's like, really. You could cycle the animation on Dark Arts to include those three and it would effectively be the same. Throw Dark Arts in three different places and change their icon via Macroicon for maximum nostalgia.

    You want to make the Dark Knight unique and different, I am all for it, but you don't do that by taking three steps back and just plotting on the two fluff damage OGCds and the bleed that everyone had.
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    Last edited by Kabooa; 11-15-2018 at 02:54 PM.