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  1. #1
    Player
    Mnemosynia's Avatar
    Join Date
    Mar 2017
    Location
    NY
    Posts
    127
    Character
    Lilith Pendragon
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Lolno.
    No no no
    We just need to go back to bring tanks back for different things.

    War for dps tanking and shitty mitigation, party wide damage increases.

    Drk For Magic Tanking and debuffing slightly less mitigation mid range dps.

    Paladin for physical damage mitigatoin the most mitigation the least dps party wide mitigation.

    Square needs to ignore this class does X why can't my character use X too and simple say ITS BECAUSE YOUR NOT THAT CLASS.

    Bring back reprisal bring back scourge bring back old delirium.
    (2)
    6/20/17 The day that Dark Knights truly accepted the darkness good night sweet princess.

  2. #2
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Mnemosynia View Post
    Lolno.
    No no no
    We just need to go back to bring tanks back for different things.

    Square needs to ignore this class does X why can't my character use X too and simple say ITS BECAUSE YOUR NOT THAT CLASS.
    Well, that's definitely going to go back to the Heavensward days of one tank locked out of savage completely.

    At the moment, it's just an unfair split. I'm always going to play DRK over PLD simply because PLD feels monotonous and uninteresting to play.
    (0)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Mnemosynia View Post
    Square needs to ignore this class does X why can't my character use X too and simple say ITS BECAUSE YOUR NOT THAT CLASS.

    Bring back reprisal bring back scourge bring back old delirium.
    The irony here being that you want Dark Knight to have a fire-and-forget DoT (others had it first), bring back a Magic Damage reduction (others had it first), and a counter attack with a debuff (Monk had it first)
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    The irony here being that you want Dark Knight to have a fire-and-forget DoT (others had it first), bring back a Magic Damage reduction (others had it first), and a counter attack with a debuff (Monk had it first)
    Scourge wasn't exactly a fire-and-forget DoT, though. You specifically wanted to be out of Grit for it, so it offered a sense of pacing and risk-reward.

    Reprisal wasn't magic damage reduction. It reduced all damage. And no one quite had its application method (5-second window for counterattack after parry) prior (closest being Shield Bash after being made a CD). It functioned more closely to Disable or Dismantle than anything other tanks had, and it gave pacing to tank-swaps.

    Delirium was basic, but it did at least mean you (1) had to commit to using DA on a weaponskill or avoiding use of DA, and (2) could far more easily apply Dark Arts to an oGCD without double-weaving. Its removal helped to double down on both frequency of DAs and the need for double-weaving, which were then addressed only through the further removal of a our most unique mechanic, defensive augmentative resource spending (Dark Dance, Dark Mind).
    (0)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Scourge wasn't exactly a fire-and-forget DoT, though. You specifically wanted to be out of Grit for it, so it offered a sense of pacing and risk-reward.

    Reprisal wasn't magic damage reduction. It reduced all damage. And no one quite had its application method (5-second window for counterattack after parry) prior (closest being Shield Bash after being made a CD). It functioned more closely to Disable or Dismantle than anything other tanks had, and it gave pacing to tank-swaps.

    Delirium was basic, but it did at least mean you (1) had to commit to using DA on a weaponskill or avoiding use of DA, and (2) could far more easily apply Dark Arts to an oGCD without double-weaving. Its removal helped to double down on both frequency of DAs and the need for double-weaving, which were then addressed only through the further removal of a our most unique mechanic, defensive augmentative resource spending (Dark Dance, Dark Mind).
    Scourge in our current climate would be fire and forget.

    Retaliation was the counter attack with a debuff.

    Delirium was the Magic Damage reduction (Int down)
    (0)

  6. #6
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kabooa View Post
    Retaliation was the counter attack with a debuff.
    There was also Haymaker
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Scourge in our current climate would be fire and forget.

    Retaliation was the counter attack with a debuff.
    Symptom of larger issue: Overly costly Grit-swapping and reduced defensive spendability. The player climate will only streamline with time to avoiding tank stance. The more (ridiculously) costly the tank-stance, the less it can synergize with pacing elements.

    Retaliation? I don't think that was a thing? In WoW, yes, but XIV? I don't think even 1.x had a skill by that name.
    Pre-SB has historically had Reprisal, Shield Bash (mentioned above), and Haymaker, but the last was a weaponskill, not ability, and was only ever effectively used by Bard in the Thordan fight for the stronger-than-Heavy-Shot instant cast despite WM. Its only use by its native job was to, if the stars aligned just right on a rotation misaligned by exactly one GCD, to resync your stance cycle when both ToD and Fracture were already up, or to co-tank dungeons when no real-tank was present and the whole party was undergeared. Reprisal, on the other hand, stacked beautifully with SP and Virus, rivaling Divine Veil. Its debuff was NOT, outside of dungeon spam, an accidental byproduct. And it is the only one of the debuffs that affected bosses or even elites, i.e.... was a debuff.

    I guess the greater question is, though... why prune them rather than doubling down on their benefits? Having only PS and SE consume DA, with PS being rarely used and SE always having the DA-less option of DL, made the rotation far smoother. The removal of Low Blow and Reprisal from the DRK repertoire homogenized its oGCD usage to the point that one of its most satisfying skills became a source of disgust. The removal of Reprisal largely excused the waste in DA-DD, and in later builds the removal of DD itself. With that then came the removal/transfer of DRK's core unique mechanic, defensive spending of a shared resource, now seen only --and arguably not as satisfyingly-- in PLD's Holy Spirit vs. Clemency.

    Between Scourge, Reprisal, and Low Blow's reset mechanic, DRK excelled at focus-target damage in AoE fights. Its Scourge, baseline, hit for slightly more than a Fell Cleave, and it was one of only three melee DoTs (the only others being ToD, which had to be used in specific amounts not to desync rotation, and Mutilate, which was noticeably lower value) to require no pre-combos. That was a valid and enjoyable little niche. Now, we can only attempt to reach Warrior's shoulder in AoE and only when enter an AoE fight with full Blood and Mana with Blood Weapon and Delirium at the ready, without need of self-preservation, against 14+ targets for DA-Quietus spam. Now, I love that particular gimmick of BW-Quietus refunding itself. It feels mighty, even when hitting for a third of what WAR does, but... we didn't need to lose our cleave potential just to have middling mass AoE. In terms of relative strength, we were actually stronger even in mass AoE previously. We were gutted in one regard so we could be trimmed in another.

    Black Blood, Bloodspiller, and Quietus were not mutually exclusive to any of that stuff. We didn't need the hotbar space reclaimed. Paladin certainly had no such reclamations. So... why were they removed? Integral, satisfying gameplay removed... for no dependent advantage.
    (2)

  8. #8
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    If job gameplay decisions were based on whichever job "got there first", we might as well give up on introducing new jobs into the game. Sometimes, jobs get grandfathered into things for entirely the wrong reasons. WoW went through similar growing pains when it transitioned from having only one job capable of raid tanking to several, between Vanilla and BC. Sometimes you have to give up turf in order to allow for more diverse job selection. It's a small price to pay for building up more interest for the role.

    The physical tank/magical tank identities were always a bit silly because WAR was equally good at both. I'd personally rather see physical/magical only cooldowns shift into the role action side of things, so that you actually have to think about what sort of defensive you want to bring to a given fight instead of always picking Rampart. I'm kind of surprised that Protect didn't take this direction as well, alongside its classic counterpart, Shell.
    (2)

  9. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kabooa View Post
    The irony here being that you want Dark Knight to have a fire-and-forget DoT (others had it first), bring back a Magic Damage reduction (others had it first), and a counter attack with a debuff (Monk had it first)
    Well of course other jobs had them first, DRK was an expansion job.

    Did you know BLM had fire, ice and thunder spells before RDM?
    (1)

  10. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Seraphor View Post
    Well of course other jobs had them first, DRK was an expansion job.

    Did you know BLM had fire, ice and thunder spells before RDM?
    And White mage had medica 2 before Diurnal Ast.

    Rather than actually differentiate Dark Knight (Like they want) they instead fall back on copy-pasted skills that work exactly the same across every iteration (Fracture, Touch of Death, Phelbotomize, Lead Shot, Scourge), which is the thematic opposite of what they stated they want to happen.
    (0)

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