
Originally Posted by
BillyKaplan
They're comparing the %s of people clearing the content. Raids cater to, let's be broad here, <10% of the playerbase. Eureka ended up having that many people who enjoy it, maybe even people who partake in it. That's where people draw the parallels, ignoring completely the fact that raids are meant to cater to such a narrow niche, while Eureka, locking behind it the relic, was aimed at the vast majority of the playerbase. So when, say, 2% of the players clear Savage, that's a theoretical 100% of the intended demographic. When even, say, 20% clear Eureka, it's a horrible, disastrous failure. That's where that that comparison fails.