Quote 引用元:Shurrikhan 投稿を閲覧
Assuming for a moment that it was possible for virtually every job to double-weave (or at least, let's say, 1.7-weave for a high-speed Monk or SkS-burdened NIN), would you prefer that some DPS CDs were multi-stage, allowing for a more frequent function normally, but doubling into a secondary function when pressed again within a short span, with that secondary function on a much longer CD if necessary? This secondary function could have a particularly short animation-lock, beneath the standard .7-ish seconds of most (maybe uniquely clipping the first shorter in a reuptook or continued animation or just fast in general).

B&S and BDO each give examples of this, but if job gauge integration is acceptable, then Geir/Nostrond -- or, a slightly more bankable/controlled version thereof, without such a long burst phase to potentially go to waste -- may be a better example yet.
Could be interesting. While far too complex for the devs to likely consider, I have always fancied a system where the order of our combos change the final result. An example would be: Full Thrust --> Vorpol Thrust --> Chaos Thrust. Instead of that being a broken combo, have Chaos Thrust become something else. It'd be a neat way to upgrade the combo abilities without taking up more hot bar space. Been ages since I played BnS and BDO but I believe they do something similar.

Quote 引用元:Jonnycbad 投稿を閲覧
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Once again, Warrior and Dragoon are more or less the same. While Storm's Eye combos off Maim, it serves literally no other purpose than to give you a 10% buff. You will never touch Storm's Eye unless it's to refresh that buff. Which is precisely how Heavy Thrust works. Unless they're adding another GCD to press, this is simply taking away a button because people can't be bothered to pay attention and keep Heavy Thrust up.