Fundamentally different. DRG has only one viable combo sequence. Unless the target will die before you can get 4 ticks, CT-combo will always be used first. SAM has to pick BETWEEN two different damage bonuses, one of which is generally more important and the other is more important to oGCDs and Higanbana. Monk must choose from among 3 different abilities available within its stance (in 99% of cases, between its damage bonus and its highest direct potency weaponskill). They CHOOSE among differing forms of damage gains. Dragoon does not. It has zero choice. But while you'd likely maintain that factor, your suggestion would DRG to delay both its DoT and on-target damage bonus in order to gain its larger damage bonus from VT first. At best, you'd create the (incredibly awkward) option of TT-VT before normal comboing (ID-Db-CT-WT-F&C-TT-VT-FT-F&C-WT).
Do you see any mention of double weaving?As for double weaving, that's a technique discovered and perpetuated by PLAYERS. It's likely SE only ever intended for players to single weave because they "assume" the average player just plays with mediocre skill and doesn't parse, so they simply use oGCDs willy-nilly as oppose to more hardcore players that have optimal rotations and weaving techniques. So that said, don't base anything on "double weaving", which is something we as a community discovered but isn't technically intended, though is possible.
Nonetheless, I'll go ahead and address this.
If SE does not treat what is possible as if it were intended, they are being intentionally foolish. Exploits will be taken where given. Strategies will be taken where effective. It's not on the players to handicap themselves just because development "assumed" the low-hanging fruit somehow wouldn't be taken.



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