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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Legion88 View Post
    Disturb the flow and the buffs representing the power gain will fall of, it is part of their identity mechanically represented.
    If you say so, given that the Sam buffs last about 2 cycles without considering refreshes, and Sen/Kenki do the exact same thing.
    (0)
    Last edited by Kabooa; 10-16-2018 at 02:18 PM.

  2. #2
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kabooa View Post
    If you say so, given that the Sam buffs last about 2 cycles without considering refreshes, and Sen/Kenki do the exact same thing.
    Yeah, SAM is a little wierd in that aspect.
    The only reason i saw for that long buff timers would be min SkS, fitting Meikyo Sishui for 3 Sen into it and then refreshing all buffs again...
    But even for this the timers are way to long and in no way in danger for falling of.
    So yeah i'm not sure if my argument really fits for SAM...
    (0)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Seraphor View Post
    "- Add a Fourth Mudra"

    Um... this alone would require adding SIX new abilities:
    Even if they went the full six combo sequences, it's still consolidated on a single button. Suiton, Doton, Raiton and Fuma aren't buttons on your hot bar. They merely replace Ninjitsu. Therefore, a fourth mudra only adds a single button. Granted, I do like Grimoire's idea of something to buff mudra abilities. Would maybe give us a reason to use Raiton again despite it clipping.

    Quote Originally Posted by Sunspawn View Post
    Having RA pop right before you need to refresh SH and dots can cause you lost gcds if it prevents you from using SH before IJ.
    There is never a scenario where you prioritize SA over RA. You're losing 160 potency, which throws away any benefit that 10% Crit buff would provide otherwise. Regardless, by simply having RA refresh said buff as SpecledBurd said fixes this issue.

    Quote Originally Posted by Jonnycbad View Post
    SAM's Jinpu? MNK's Twin Snakes? ARR/HW WAR's Maim?
    Monk's buffs help prioritize a combo order
    Maim works similarly to Heavy Thrust as in you only use Storm's Eye to refresh slashing
    Samurai is arguably the only redundant one of the three.

    Quote Originally Posted by Grimoire-M View Post
    I'd much rather see Piercing added to the Ranged DPS than removed entirely, too. Same for adding Slashing to all of the tanks. Those buffs are fine if they all exist on buttons you want to be pressing on your class anyways. Being able to debuff multiple targets at once relatively quickly is also another way to gain DPS in certain situations regarding add phases/multi-dotting and so on mid-fight.
    That makes them entirely redundant. Look at Blunt, for example. It does nothing because there is never a scenario you won't execute Dragon Kick to reapply it unless the boss will jump. And even in those scenarios, you often still want that extra 10%. As a Dragoon, I never even think about Piercing. It will always be on the boss because I will always do a Chaos Thrust combo. It has no impact compared to more active debuffs like Trick Attack, where the user has to think about their usage and potentially make mistakes.
    (0)
    Last edited by Bourne_Endeavor; 10-17-2018 at 05:30 PM.

  4. #4
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    That makes them entirely redundant. Look at Blunt, for example. It does nothing because there is never a scenario you won't execute Dragon Kick to reapply it unless the boss will jump. And even in those scenarios, you often still want that extra 10%. As a Dragoon, I never even think about Piercing. It will always be on the boss because I will always do a Chaos Thrust combo. It has no impact compared to more active debuffs like Trick Attack, where the user has to think about their usage and potentially make mistakes.
    That's because DRG doesn't have Phlebotomize anymore. If other classes had Piercing and you coordinated priority targets (assuming 2-3 targets total with minimal melee loss for movement), you could easily replace a GCD or two in order to Multi-dot with that asap while netting a DPS gain. BRD could and would do this with its DoTs while maintaining piercing for themselves on one target while the DRG focused on the other. And as a DRG you'd naturally be spreading your piercing buff around on 2-3 targets if you knew they'd live long enough rather than AoEing unless they were going to die quickly. The only difference is the BRD would apply piercing before you could on the second and third enemies respectively, which would be a minor boost to your potency. A1S is a classic example of a fight where Multi-dotting multiple targets was incredibly good if you could do it. One that's more applicable to melee and relevant to this expansion would be O7S and its many mini-boss adds.
    (0)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  5. #5
    Player
    arctic's Avatar
    Join Date
    Dec 2012
    Posts
    167
    Character
    Excel Kobayashi
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Remove MCH to make room for a new gun class.
    (1)
    Glory to Mankind

  6. #6
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Since this job hasn't really been addressed yet:

    Monk
    Eliminate fist stances, and move Firsts of Fire to a passive trait. Tackle mastery was a joke in the first place. Keep Riddle of Fire as burst window and Riddle of Earth as a defensive cool down. Replace Shoulder Tackle with Riddle of Wind permanently. Also rework Riddle of Earth so the shield you currently get from taking damage applies immediately (since you're not longer getting the 10% damage reduction from being in Fists of Earth) and keep the GL refresh upon taking damage. Add in that GL refreshes every time you take damage while the shield is active.

    Delete One Ilm Punch.

    Also, wishlist, give us a skill like Aura Cannon so that we're not the only job in the game without a ranged attack.
    (1)
    Last edited by wereotter; 10-30-2018 at 02:36 AM.

  7. #7
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by wereotter View Post
    Since this job hasn't really been addressed yet:

    Monk
    Eliminate fist stances, and move Firsts of Fire to a passive trait. Tackle mastery was a joke in the first place. Keep Riddle of Fire as burst window and Riddle of Fire as a defensive cool down. Replace Shoulder Tackle with Riddle of Wind permanently. Also rework Riddle of Earth so the shield you currently get from taking damage applies immediately (since you're not longer getting the 10% damage reduction from being in Fists of Earth) and keep the GL refresh upon taking damage. Add in that GL refreshes every time you take damage while the shield is active.

    Delete One Ilm Punch.

    Also, wishlist, give us a skill like Aura Cannon so that we're not the only job in the game without a ranged attack.
    Tornado kick and purification need some adjustment
    Same with sams third eye mechanic
    especially seigan that just needs to go doesn't even look cool

    My hopes for Sam is it gets a move like pre 4.2 inner release for kenki and a shinten trait that lowers guren cd by 5 secs l
    (0)

  8. #8
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Duskane View Post
    Tornado kick and purification need some adjustment
    Same with sams third eye mechanic
    especially seigan that just needs to go doesn't even look cool

    My hopes for Sam is it gets a move like pre 4.2 inner release for kenki and a shinten trait that lowers guren cd by 5 secs l
    True, Tornado Kick and Purification at least got some uses this expansion, but could use another look. Personally, I would like to see Tornado Kick unchanged, but Perfect Balance changed to just instantly give 3 stacks of GL. That way you can use Tornado Kick every time Perfect Balance comes off cooldown as an added DPS move instead of being just marginally viable at the end of a Riddle of Fire burst phase or before a boss jumps.
    (0)

  9. #9
    Player
    Nerfworthy's Avatar
    Join Date
    Jun 2017
    Location
    Amaurot
    Posts
    524
    Character
    Luka Larkspur
    World
    Jenova
    Main Class
    Sage Lv 88
    Quote Originally Posted by wereotter View Post
    True, Tornado Kick and Purification at least got some uses this expansion, but could use another look. Personally, I would like to see Tornado Kick unchanged, but Perfect Balance changed to just instantly give 3 stacks of GL. That way you can use Tornado Kick every time Perfect Balance comes off cooldown as an added DPS move instead of being just marginally viable at the end of a Riddle of Fire burst phase or before a boss jumps.
    I agree with this 1000x. I love MNK thematically, but abilities like Tornado Kick and Perfect Balance seem awkward. Then you have the redundancies of the tackle stances. This may be a nit pick but I also don't like not having at least 1 ranged ability.
    (0)
    Quote Originally Posted by Arohk View Post
    A healers job is to dps and keep the party alive while doing so, you got the wrong idea about healers.

  10. #10
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Nerfworthy View Post
    I agree with this 1000x. I love MNK thematically, but abilities like Tornado Kick and Perfect Balance seem awkward. Then you have the redundancies of the tackle stances. This may be a nit pick but I also don't like not having at least 1 ranged ability.
    To be honest I'd rather see Tornado Kick go than stay. Perfect Balance has utility beyond Tornado Kick and should remain as is, particularly because it serves as MNK's main form of AoE burst. I want to get rid of TK mostly because I'd like One Ilm Punch to be a GL generator instead of Riddle of Wind, but that would become too good pretty fast with TK's current cooldown.

    Chakra and Form Shift can fill those needs without disrupting your DPS by much either, especially considering Fists of Wind will help in those situations as well. The main reason they seem to lack a ranged attack is because they'd technically require three, but I'd probably just make a ranged attack version of Form Shift (with a GL refresh if in Coeurl as normal) if it was absolutely necessary.

    Same goes for Dragoon. Make Piercing Talon extend Blood of the Dragon.
    (1)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

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