

Last edited by Kabooa; 10-16-2018 at 02:18 PM.


Yeah, SAM is a little wierd in that aspect.
The only reason i saw for that long buff timers would be min SkS, fitting Meikyo Sishui for 3 Sen into it and then refreshing all buffs again...
But even for this the timers are way to long and in no way in danger for falling of.
So yeah i'm not sure if my argument really fits for SAM...




Even if they went the full six combo sequences, it's still consolidated on a single button. Suiton, Doton, Raiton and Fuma aren't buttons on your hot bar. They merely replace Ninjitsu. Therefore, a fourth mudra only adds a single button. Granted, I do like Grimoire's idea of something to buff mudra abilities. Would maybe give us a reason to use Raiton again despite it clipping.
There is never a scenario where you prioritize SA over RA. You're losing 160 potency, which throws away any benefit that 10% Crit buff would provide otherwise. Regardless, by simply having RA refresh said buff as SpecledBurd said fixes this issue.
Monk's buffs help prioritize a combo order
Maim works similarly to Heavy Thrust as in you only use Storm's Eye to refresh slashing
Samurai is arguably the only redundant one of the three.
That makes them entirely redundant. Look at Blunt, for example. It does nothing because there is never a scenario you won't execute Dragon Kick to reapply it unless the boss will jump. And even in those scenarios, you often still want that extra 10%. As a Dragoon, I never even think about Piercing. It will always be on the boss because I will always do a Chaos Thrust combo. It has no impact compared to more active debuffs like Trick Attack, where the user has to think about their usage and potentially make mistakes.I'd much rather see Piercing added to the Ranged DPS than removed entirely, too. Same for adding Slashing to all of the tanks. Those buffs are fine if they all exist on buttons you want to be pressing on your class anyways. Being able to debuff multiple targets at once relatively quickly is also another way to gain DPS in certain situations regarding add phases/multi-dotting and so on mid-fight.
Last edited by Bourne_Endeavor; 10-17-2018 at 05:30 PM.



That's because DRG doesn't have Phlebotomize anymore. If other classes had Piercing and you coordinated priority targets (assuming 2-3 targets total with minimal melee loss for movement), you could easily replace a GCD or two in order to Multi-dot with that asap while netting a DPS gain. BRD could and would do this with its DoTs while maintaining piercing for themselves on one target while the DRG focused on the other. And as a DRG you'd naturally be spreading your piercing buff around on 2-3 targets if you knew they'd live long enough rather than AoEing unless they were going to die quickly. The only difference is the BRD would apply piercing before you could on the second and third enemies respectively, which would be a minor boost to your potency. A1S is a classic example of a fight where Multi-dotting multiple targets was incredibly good if you could do it. One that's more applicable to melee and relevant to this expansion would be O7S and its many mini-boss adds.That makes them entirely redundant. Look at Blunt, for example. It does nothing because there is never a scenario you won't execute Dragon Kick to reapply it unless the boss will jump. And even in those scenarios, you often still want that extra 10%. As a Dragoon, I never even think about Piercing. It will always be on the boss because I will always do a Chaos Thrust combo. It has no impact compared to more active debuffs like Trick Attack, where the user has to think about their usage and potentially make mistakes.
Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker
Mechanics are Aesthetics. Graphics don't make interesting gameplay.
Remove MCH to make room for a new gun class.
Glory to Mankind



Since this job hasn't really been addressed yet:
Monk
Eliminate fist stances, and move Firsts of Fire to a passive trait. Tackle mastery was a joke in the first place. Keep Riddle of Fire as burst window and Riddle of Earth as a defensive cool down. Replace Shoulder Tackle with Riddle of Wind permanently. Also rework Riddle of Earth so the shield you currently get from taking damage applies immediately (since you're not longer getting the 10% damage reduction from being in Fists of Earth) and keep the GL refresh upon taking damage. Add in that GL refreshes every time you take damage while the shield is active.
Delete One Ilm Punch.
Also, wishlist, give us a skill like Aura Cannon so that we're not the only job in the game without a ranged attack.
Last edited by wereotter; 10-30-2018 at 02:36 AM.



Tornado kick and purification need some adjustmentSince this job hasn't really been addressed yet:
Monk
Eliminate fist stances, and move Firsts of Fire to a passive trait. Tackle mastery was a joke in the first place. Keep Riddle of Fire as burst window and Riddle of Fire as a defensive cool down. Replace Shoulder Tackle with Riddle of Wind permanently. Also rework Riddle of Earth so the shield you currently get from taking damage applies immediately (since you're not longer getting the 10% damage reduction from being in Fists of Earth) and keep the GL refresh upon taking damage. Add in that GL refreshes every time you take damage while the shield is active.
Delete One Ilm Punch.
Also, wishlist, give us a skill like Aura Cannon so that we're not the only job in the game without a ranged attack.
Same with sams third eye mechanic
especially seigan that just needs to go doesn't even look cool
My hopes for Sam is it gets a move like pre 4.2 inner release for kenki and a shinten trait that lowers guren cd by 5 secs l



True, Tornado Kick and Purification at least got some uses this expansion, but could use another look. Personally, I would like to see Tornado Kick unchanged, but Perfect Balance changed to just instantly give 3 stacks of GL. That way you can use Tornado Kick every time Perfect Balance comes off cooldown as an added DPS move instead of being just marginally viable at the end of a Riddle of Fire burst phase or before a boss jumps.Tornado kick and purification need some adjustment
Same with sams third eye mechanic
especially seigan that just needs to go doesn't even look cool
My hopes for Sam is it gets a move like pre 4.2 inner release for kenki and a shinten trait that lowers guren cd by 5 secs l



I agree with this 1000x. I love MNK thematically, but abilities like Tornado Kick and Perfect Balance seem awkward. Then you have the redundancies of the tackle stances. This may be a nit pick but I also don't like not having at least 1 ranged ability.True, Tornado Kick and Purification at least got some uses this expansion, but could use another look. Personally, I would like to see Tornado Kick unchanged, but Perfect Balance changed to just instantly give 3 stacks of GL. That way you can use Tornado Kick every time Perfect Balance comes off cooldown as an added DPS move instead of being just marginally viable at the end of a Riddle of Fire burst phase or before a boss jumps.



To be honest I'd rather see Tornado Kick go than stay. Perfect Balance has utility beyond Tornado Kick and should remain as is, particularly because it serves as MNK's main form of AoE burst. I want to get rid of TK mostly because I'd like One Ilm Punch to be a GL generator instead of Riddle of Wind, but that would become too good pretty fast with TK's current cooldown.
Chakra and Form Shift can fill those needs without disrupting your DPS by much either, especially considering Fists of Wind will help in those situations as well. The main reason they seem to lack a ranged attack is because they'd technically require three, but I'd probably just make a ranged attack version of Form Shift (with a GL refresh if in Coeurl as normal) if it was absolutely necessary.
Same goes for Dragoon. Make Piercing Talon extend Blood of the Dragon.
Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker
Mechanics are Aesthetics. Graphics don't make interesting gameplay.
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