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  1. #131
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,329
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Elkanah View Post
    Then you should know how different each of the content patches and updates were, along with what was added to the game, which kept the core (which honestly, I don't think will ever change), but still brought new and exciting features to keep the community going. Well, up until abyssea, then it kind of changed till a few years later after Seekers and the final expansion released, before renewing again with older and newer content. The only thing that really stayed the same, was the grind for level. Outside of that, endgame was always something different.

    You also didn't need to play dynamis one week, and still could access limbus that week in place of einherjar among other endgame events. So you always felt like you had a lot to do. And more so not enough time. But it was always new. New new new. Which was kind of the point in my post lol. It wasn't like lords of vermillion or diadem (which was just a basic pumpkin spice latte double shot venti) version of a fate system.
    Indeed, twas the core aspects of the game which I was referring to, which I should of made clearer in my post. As you have said while the core is the same pretty much everything else has changed.
    (1)

  2. #132
    Player
    Repulse97's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    34
    Character
    Buttons Buns
    World
    Ultros
    Main Class
    Bard Lv 90
    It would be foolish to argue this game doesn't have issues, because it clearly does. But I remain highly optimistic of the future and I put my whole confidence in Yoshi P's hands. I just wish he could convince SE to let him put more money back into the game rather than SE using our money to fund other games.
    (4)

  3. #133
    Player
    Aerlana's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,288
    Character
    Lahna Orora
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Tlachtga View Post
    If people are gonna quit the game for whatever reason (boredom, RL stuff ect.) , just do it. No need to be dramatic and write a damn dissertation about how you're bored.
    When people leave, there is a reason. not a random choice.
    It can be fully personnal. And then yes, no way to get the reason about it, it is personnal.
    It can be due to the game, to thing abouth the game, and then, if you really liked, or loved the game, it is more honest, and better for the game to say why.

    Even if this game was objectively "the best of the whole world" it wouldnt be perfect. And, you know a way to improve when people point what they dislike. (after it can be a thought the leaver is the only one to get so... maybe nothing to change so)

    When some criticism get from many mouths, it is silly to consider those people are just dumb, or spoiiled babies or anything else. And i can understand that some people love the way the game is now, they can love this treadmill. But it the "complainers" right to complain, even more when they are leaving.

    When you dislike a game you bought on steam, you can get refound, when you do this, there is a place to say why (first a list of global reason (dislike/notwork/etcetc) and another to say speciffically why.
    If No Man's sky get finally good, it is because of many angry people that did stop playing AND saying the matters.


    Lets imagine, only "FFXIV is so wonderful" on forum, reddit and elsewhere. but always people are going away, with no reason. finally get the time the game have less and less people, but without saying why. How can SE fix this?
    (12)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.
    Quote Originally Posted by GILDREIN View Post
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: [...]these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  4. #134
    Player
    Cylla's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    446
    Character
    Cylla Lightfall
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Krokov View Post
    Indeed, twas the core aspects of the game which I was referring to, which I should of made clearer in my post. As you have said while the core is the same pretty much everything else has changed.
    It not the core of a game that was being talked about though, so yes, I misunderstood what you were talking about and apologize.
    Core of this game could use a change I'm sure.
    ----
    With that said - It the content that being released in this game that the problem. It the problem of content only coming every 3-4 months and it being played for a whole month and then never touched again. It the problem of content having no fun to it, being the same thing rather then something new and refreshing. It a problem when they do release content and make it worse. I could deal with Eureka, it was boring but at least it was ok. Pogos is just down right horrible and has in turn made Eurkea horrible also.
    ----
    One thing I've always said - SE should've stuck to what they knew worked for them rather then trying to follow a gen that they clearly can't do correctly. The game itself, the mogstation, the phone app, all are broken. And what worse, none of our money is going back toward XIV to expend it resources and the likes. It keeps going to other SE titles.
    We can sit here and be optimistic about the future of the game and being in Yoshi hands, but let face it, I personally can only be optimistic for so long. 2.0 brought on a welcome change from 1.0 but here we are now, 4.4 and more and more I'm losing faith in Yoshi and SE. Being a long time player of SE games, and apart of XI since it release all the way up to 2014 (and still playing during free login events), it disheartening at this point.

    I'm not asking for changes to happen with a snap of the finger either. I'd have faith if I saw changes and actual fixes over time. Not band aid fixes where people still find loop holes around the rules (aka housing system), or make something worse rather then better. I'd have faith if content had long lasting play value, was rewarding, and fun. I'd have faith if SE would stop falling back on the mogstation and putting everything known to man in it (at least stop putting past event seasonal stuff in it! that just dumb beyond belief). And most of all, I'd have faith if we were seeing our money going back toward the game we are paying for to expend it and make it better. I'd also feel better if they'd stop lying to us. My biggest problem with this game is the housing system. We've been lied to about it since the get go. Way back before housing was even released, Yoshi said we'd have nothing like most games with having maintenance up keep fees, or demo timers, but look at us now, we got demo timers and why? Because SE/Yoshi couldn't do housing correctly and supply it to the whole player base.

    And let face it, did you all see the Halloween event this year? All housing items....but the two minions.
    I'm sorry for the people who don't have/can't get a house because their on a high pop server or just don't want a house. This coming event in my opinion was lazily done.
    (2)
    Last edited by Cylla; 10-14-2018 at 10:47 PM.

  5. #135
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    909
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Krokov View Post
    Indeed, twas the core aspects of the game which I was referring to, which I should of made clearer in my post. As you have said while the core is the same pretty much everything else has changed.
    Yeah, that's pretty much it. And something I hope to see more of in the coming expansion. November, December and January with all that's announced over the 3 fanfests, will help me determine whether my sub needs to lapse after next month or not. I'm not really worried about progress and catching up with the amount of gil it takes to purchase up to date stuff and continue rolling out, but I think this last drive will be it for me based on what fanfest offers. I'm hoping for new. Hoping. Hoping is the key word xD
    (3)

  6. #136
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    The main issue with FFXIV is that it was a very promising game back in 2.0 but it slowly but surely went downhill from there on. I think it can be safe to state that a lot of players were expecting SE to expand FFXIV (in terms of content quality and variety) when the expansions did hit the server (as it is the norm in other MMO), but it simply didn't happen, as we got more of the same (and the so called "new" content was actually more of the same in disguise, such as diadem and eureka that are glorified instanced areas with fates/hunts).
    (6)

  7. #137
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by ko_ View Post
    He's not wrong tho. They won't change anything until they find something that actually works, none of that is changing the core mind you. But you can't expect them to keep throwing things into the wall and their suits -bosses and investors- will be happy about it. At some point if not already you can bet those bosses are like " Do what works and bring us those checks" You can only fail so many times before you're told to stop completely.
    Except 'finding something that works' requires thought (including no small amount of forethought), planning, accurate implementation, and iteration (before setting it in stone and going live!) ...

    PotD / HoH is a good example of this. It has thought put into it, works as an alternative means of levelling, provides something new with randomness and 'special' items (pomanders), was reasonably accessible (small group, fixed or matched party, up to 1 hour at a time), and even provided a challenge for those that wanted it (solo, higher level floors). Thus, it was reasonably successful.

    LoV / Diadem / Eureka are more examples of throwing s*** at a wall and hoping people mistake it for 'art'... The issues (documented endlessly on these forums and elsewhere) with each of these pieces of content were obvious as soon as people started playing them (how could SE not foresee this?!?), none of them filled any sort of content hole (still waiting on my 'challenging dungeons' SE), or really even added anything new to the main game (Diadem was literally deleted for a while to no ill effect). Thus, is it any wonder they failed as they did? Or that they are so generally disliked given what we have, both actually (dungeons, proper relic quest) and potentially (improvements to triple triad, chocobo racing), given up or missed out on for them?

    So no, the problem is not innovation, the problem is innovation without proper thought behind it... and if SE is incapable of such thought, then there is no shortage of ideas on these forums, and from other games, for them to blindly implement (though one would hope they are at least a little bit selective and thoughtful about it).
    (7)
    Last edited by Acidblood; 10-16-2018 at 01:14 PM.

  8. #138
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Cylla View Post
    It not the core of a game that was being talked about though, so yes, I misunderstood what you were talking about and apologize.
    Core of this game could use a change I'm sure.
    ----
    With that said - It the content that being released in this game that the problem. It the problem of content only coming every 3-4 months and it being played for a whole month and then never touched again. It the problem of content having no fun to it, being the same thing rather then something new and refreshing. It a problem when they do release content and make it worse. I could deal with Eureka, it was boring but at least it was ok. Pogos is just down right horrible and has in turn made Eurkea horrible also.
    ----
    One thing I've always said - SE should've stuck to what they knew worked for them rather then trying to follow a gen that they clearly can't do correctly. The game itself, the mogstation, the phone app, all are broken. And what worse, none of our money is going back toward XIV to expend it resources and the likes. It keeps going to other SE titles.

    And let face it, did you all see the Halloween event this year? All housing items....but the two minions.
    I'm sorry for the people who don't have/can't get a house because their on a high pop server or just don't want a house. This coming event in my opinion was lazily done.
    This game needs more sandbox elements. Elements introduced into the sandbox seldom become obsolete, which is the main advantage. At the moment, the biggest sandbox in the game is the housing wards, and I suspect the biggest reason why people keep their subs.
    The dungeons and raids and gear sets only have limited shelf-life, so it can be easy to identify them short-term investments that really don't pay off in the long run. Any players that join the game in 5.0 are going to end up bypassing so much of the work that was put into the expansions. A key problem I'm identifying on the forums is that the zones outside the cities are almost devoid of players because there's very little to do in those zones. Some more sandbox elements can go a long way in making the world useful and interesting to the player base, and thus make it more lively.

    And I agree, the Halloween rewards are sadly pathetic. Did the devs get a major budget cut or something? What's going on there?
    (3)

  9. #139
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Acidblood View Post
    Except 'finding something that works' requires thought (including no small amount of forethought), planning, accurate implementation, and iteration (before setting it in stone and going live!) ...

    PotD / HoH is a good example of this. It has thought put into it, works as an alternative means of levelling, provides something new with randomness and 'special' items (pomanders), was reasonably accessible (small group, fixed or matched party, up to 1 hour at a time), and even provided a challenge for those that wanted it (solo, higher level floors). Thus, it was reasonably successful.

    LoV / Diadem / Eureka are more examples of throwing s*** at a wall and hoping people mistake it for 'art'... The issues (documented endlessly on these forums and elsewhere) with each of these pieces of content were obvious as soon as people started playing them (how could SE not foresee this?!?), none of them filled any sort of content hole (still waiting on my 'challenging dungeons' SE), or really even added anything new to the main game (Diadem was literally deleted for a while to no ill effect). Thus, is it any wonder they failed as they did? Or that they are so generally disliked given what we have, both actually (dungeons, proper relic quest) and potentially (improvements to triple triad, chocobo racing), given up or missed out on for them?

    So no, the problem is not innovation, the problem is innovation without proper thought behind it... and if SE is incapable of such thought, then there is no shortage of ideas on these forums, and from other games, for them to blindly implement (though one would hope they are at least a little bit selective and thoughtful about it).
    Pretty much this

    Quote Originally Posted by Edax View Post
    This game needs more sandbox elements. Elements introduced into the sandbox seldom become obsolete, which is the main advantage. At the moment, the biggest sandbox in the game is the housing wards, and I suspect the biggest reason why people keep their subs.
    The dungeons and raids and gear sets only have limited shelf-life, so it can be easy to identify them short-term investments that really don't pay off in the long run. Any players that join the game in 5.0 are going to end up bypassing so much of the work that was put into the expansions. A key problem I'm identifying on the forums is that the zones outside the cities are almost devoid of players because there's very little to do in those zones. Some more sandbox elements can go a long way in making the world useful and interesting to the player base, and thus make it more lively.

    And I agree, the Halloween rewards are sadly pathetic. Did the devs get a major budget cut or something? What's going on there?
    dont ferget se wants you subbed for event, because if you miss it, you need to play 20 dollars, maybe more for some, "buying" what you missed
    (3)

  10. #140
    Player
    Cylla's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    446
    Character
    Cylla Lightfall
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Hamada View Post
    dont ferget se wants you subbed for event, because if you miss it, you need to play 20 dollars, maybe more for some, "buying" what you missed
    LOL this right here ^ stupidest crap ever. They could do what WoW does with their event items and make us earn tokens to buy the past events items or do what XI did/still does I believe, is put up past event items on an NPC to buy with gil.

    FFS I really hate SE for the mogstation. They abuse it like no tomorrow. It one thing to put a few mounts up there or outfits. Though all of them should be account bound and not their stupid crap of.."per character." blah blah blah "We don't have enough codes" excuse!

    But having nearly everything go into it is just bad business. Sadly, people pay that $5 just for a past seasonal food item or something stupid and SE like, "Yeah... give us your money so we can turn around and put it on other titles."
    (9)
    "Everyone has something they hold dear, something they never want to lose. That's why they pretend. That's why they hide the truth. And that's why they lie."

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