It would be foolish to argue this game doesn't have issues, because it clearly does. But I remain highly optimistic of the future and I put my whole confidence in Yoshi P's hands. I just wish he could convince SE to let him put more money back into the game rather than SE using our money to fund other games.
When people leave, there is a reason. not a random choice.
It can be fully personnal. And then yes, no way to get the reason about it, it is personnal.
It can be due to the game, to thing abouth the game, and then, if you really liked, or loved the game, it is more honest, and better for the game to say why.
Even if this game was objectively "the best of the whole world" it wouldnt be perfect. And, you know a way to improve when people point what they dislike. (after it can be a thought the leaver is the only one to get so... maybe nothing to change so)
When some criticism get from many mouths, it is silly to consider those people are just dumb, or spoiiled babies or anything else. And i can understand that some people love the way the game is now, they can love this treadmill. But it the "complainers" right to complain, even more when they are leaving.
When you dislike a game you bought on steam, you can get refound, when you do this, there is a place to say why (first a list of global reason (dislike/notwork/etcetc) and another to say speciffically why.
If No Man's sky get finally good, it is because of many angry people that did stop playing AND saying the matters.
Lets imagine, only "FFXIV is so wonderful" on forum, reddit and elsewhere. but always people are going away, with no reason. finally get the time the game have less and less people, but without saying why. How can SE fix this?
It not the core of a game that was being talked about though, so yes, I misunderstood what you were talking about and apologize.
Core of this game could use a change I'm sure.
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With that said - It the content that being released in this game that the problem. It the problem of content only coming every 3-4 months and it being played for a whole month and then never touched again. It the problem of content having no fun to it, being the same thing rather then something new and refreshing. It a problem when they do release content and make it worse. I could deal with Eureka, it was boring but at least it was ok. Pogos is just down right horrible and has in turn made Eurkea horrible also.
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One thing I've always said - SE should've stuck to what they knew worked for them rather then trying to follow a gen that they clearly can't do correctly. The game itself, the mogstation, the phone app, all are broken. And what worse, none of our money is going back toward XIV to expend it resources and the likes. It keeps going to other SE titles.
We can sit here and be optimistic about the future of the game and being in Yoshi hands, but let face it, I personally can only be optimistic for so long. 2.0 brought on a welcome change from 1.0 but here we are now, 4.4 and more and more I'm losing faith in Yoshi and SE. Being a long time player of SE games, and apart of XI since it release all the way up to 2014 (and still playing during free login events), it disheartening at this point.
I'm not asking for changes to happen with a snap of the finger either. I'd have faith if I saw changes and actual fixes over time. Not band aid fixes where people still find loop holes around the rules (aka housing system), or make something worse rather then better. I'd have faith if content had long lasting play value, was rewarding, and fun. I'd have faith if SE would stop falling back on the mogstation and putting everything known to man in it (at least stop putting past event seasonal stuff in it! that just dumb beyond belief). And most of all, I'd have faith if we were seeing our money going back toward the game we are paying for to expend it and make it better. I'd also feel better if they'd stop lying to us. My biggest problem with this game is the housing system. We've been lied to about it since the get go. Way back before housing was even released, Yoshi said we'd have nothing like most games with having maintenance up keep fees, or demo timers, but look at us now, we got demo timers and why? Because SE/Yoshi couldn't do housing correctly and supply it to the whole player base.
And let face it, did you all see the Halloween event this year? All housing items....but the two minions.
I'm sorry for the people who don't have/can't get a house because their on a high pop server or just don't want a house. This coming event in my opinion was lazily done.
Last edited by Cylla; 10-14-2018 at 10:47 PM.
Yeah, that's pretty much it. And something I hope to see more of in the coming expansion. November, December and January with all that's announced over the 3 fanfests, will help me determine whether my sub needs to lapse after next month or not. I'm not really worried about progress and catching up with the amount of gil it takes to purchase up to date stuff and continue rolling out, but I think this last drive will be it for me based on what fanfest offers. I'm hoping for new. Hoping. Hoping is the key word xD
The main issue with FFXIV is that it was a very promising game back in 2.0 but it slowly but surely went downhill from there on. I think it can be safe to state that a lot of players were expecting SE to expand FFXIV (in terms of content quality and variety) when the expansions did hit the server (as it is the norm in other MMO), but it simply didn't happen, as we got more of the same (and the so called "new" content was actually more of the same in disguise, such as diadem and eureka that are glorified instanced areas with fates/hunts).
Except 'finding something that works' requires thought (including no small amount of forethought), planning, accurate implementation, and iteration (before setting it in stone and going live!) ...
PotD / HoH is a good example of this. It has thought put into it, works as an alternative means of levelling, provides something new with randomness and 'special' items (pomanders), was reasonably accessible (small group, fixed or matched party, up to 1 hour at a time), and even provided a challenge for those that wanted it (solo, higher level floors). Thus, it was reasonably successful.
LoV / Diadem / Eureka are more examples of throwing s*** at a wall and hoping people mistake it for 'art'... The issues (documented endlessly on these forums and elsewhere) with each of these pieces of content were obvious as soon as people started playing them (how could SE not foresee this?!?), none of them filled any sort of content hole (still waiting on my 'challenging dungeons' SE), or really even added anything new to the main game (Diadem was literally deleted for a while to no ill effect). Thus, is it any wonder they failed as they did? Or that they are so generally disliked given what we have, both actually (dungeons, proper relic quest) and potentially (improvements to triple triad, chocobo racing), given up or missed out on for them?
So no, the problem is not innovation, the problem is innovation without proper thought behind it... and if SE is incapable of such thought, then there is no shortage of ideas on these forums, and from other games, for them to blindly implement (though one would hope they are at least a little bit selective and thoughtful about it).
Last edited by Acidblood; 10-16-2018 at 01:14 PM.
This game needs more sandbox elements. Elements introduced into the sandbox seldom become obsolete, which is the main advantage. At the moment, the biggest sandbox in the game is the housing wards, and I suspect the biggest reason why people keep their subs.
The dungeons and raids and gear sets only have limited shelf-life, so it can be easy to identify them short-term investments that really don't pay off in the long run. Any players that join the game in 5.0 are going to end up bypassing so much of the work that was put into the expansions. A key problem I'm identifying on the forums is that the zones outside the cities are almost devoid of players because there's very little to do in those zones. Some more sandbox elements can go a long way in making the world useful and interesting to the player base, and thus make it more lively.
And I agree, the Halloween rewards are sadly pathetic. Did the devs get a major budget cut or something? What's going on there?
LOL this right here ^ stupidest crap ever. They could do what WoW does with their event items and make us earn tokens to buy the past events items or do what XI did/still does I believe, is put up past event items on an NPC to buy with gil.
FFS I really hate SE for the mogstation. They abuse it like no tomorrow. It one thing to put a few mounts up there or outfits. Though all of them should be account bound and not their stupid crap of.."per character." blah blah blah "We don't have enough codes" excuse!
But having nearly everything go into it is just bad business. Sadly, people pay that $5 just for a past seasonal food item or something stupid and SE like, "Yeah... give us your money so we can turn around and put it on other titles."![]()
"Everyone has something they hold dear, something they never want to lose. That's why they pretend. That's why they hide the truth. And that's why they lie."
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