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  1. #121
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Gemina View Post
    Oh and can you please send me your 2-step crafting rotation for starred recipes. This would save me so much time!
    Here ya go bud 2 button macros for starred 35 durability

    Macro button #1
    /ac "Initial Preparations" <wait.3>
    /ac "Comfort Zone" <wait.3>
    /ac "Inner Quiet" <wait.2>
    /ac "Specialty: Reflect" <wait.3>
    /ac "Steady Hand II" <wait.2>
    /ac Ingenuity <wait.2>
    /ac "Prudent Touch" <wait.3>
    /ac "Prudent Touch" <wait.3>
    /ac "Prudent Touch" <wait.3>
    /ac "Prudent Touch" <wait.3>
    /ac "Manipulation II" <wait.3>
    /ac "Name of Water" <wait.2>
    /ac "Comfort Zone" <wait.3>
    /ac "Steady Hand II" <wait.2>

    Macro button # 2
    /ac Ingenuity <wait.2>
    /ac "Brand of Water" <wait.3>
    /ac "Brand of Water" <wait.3>
    /ac "Great Strides" <wait.2>
    /ac "Prudent Touch" <wait.3>
    /ac "Steady Hand II" <wait.2>
    /ac "Ingenuity II" <wait.2>
    /ac Innovation <wait.2>
    /ac "Prudent Touch" <wait.3>
    /ac "Great Strides" <wait.2>
    /ac "Byregot's Blessing" <wait.3>
    /ac "Careful Synthesis III" <wait.3>
    /ac "Careful Synthesis III" <wait.3>

    Can also post you a macro for 70 durability. Do you need it? It is only 3 whole buttons!
    (8)
    Last edited by Jxnibbles; 10-13-2018 at 02:14 AM.

  2. #122
    Player
    Aerlana's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,288
    Character
    Lahna Orora
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Jxnibbles View Post
    Can also post you a macro for 70 durability. Do you need it? It is only 3 whole buttons!
    It would make love at least one lalafell *curiosity activated*
    (2)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.
    Quote Originally Posted by GILDREIN View Post
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: [...]these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  3. #123
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Penthea View Post
    Fair enough but even when ast was doing less hps than whm it was favoured anyway because of the raid dps buffs it brings.
    Exactly.

    What I suspect Tint meant about a lack of identity though is White Mage is supposed to be the one-dimensional burst healer. But it really lost that aspect since Astro does most of the healer better. MP management is only an issue if you lack Refresh, and how many groups run without a Bard nowadays? Still, I would call it more conceptually flawed, primarily because FFXIV just doesn't have content where a raw, burst, healer is ever needed. Which is Astro has pulled ahead. At least before the Malefic III changes, White Mage could boast it did noticeably higher damage. Now it's losing to Astro in that category as well.

    Quote Originally Posted by KisaiTenshi View Post
    I'll just say the easiest way to change crafting would be to simply have crafters able to produce the -exact- same gear you get from drops/tomes with HQ's having advanced melding available, having dyed/pentamelded where the tomes base does not. Where as the existing path is typically the gear you get from raiding/tomes can not be dyed without upgrading it with something from the other raid. Once the tomes devalue, then you can simply buy the tomes upgrade without doing the raid. If a gear is no longer valuable for it's melding value, then players can still craft dyable versions of it for glamour.

    Thus there are two ways of getting that gear, instead of one, and you can save some time if you have all your crafter jobs leveled. Though the materials would likely be harder to obtain if everyone chooses that route.
    If I could craft i390 or i400 gear. Why would I ever touch a dungeon again? The entire reason they don't have gear that rivals tomestone stuff until the subsequent patch is to maintain queue times.
    (2)

  4. #124
    Player
    DreamAngel-Ren's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    576
    Character
    Ren Kurosaki
    World
    Diabolos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dragon_punch View Post
    Anytime SE tries to innovate new things we get stuck with stuff like Lords of Vermillion, Diadem and Euruka. We all know how the community feels about them. Until they figure out how to design new content that the community likes, were going to be doing the same content with a new coat of paint every time.
    Quote Originally Posted by ko_ View Post
    Pretty much THIS. ALL OF THIS. Been saying it in all the topics that bring this up. Why should SE change or take MORE risk when the risk they DO take fail?
    Here's what I think:

    According to some in this thread, the 'new' stuff (ex: Diadem, LoV, Eureka, etc.) isn't what they asked for which means it's back to the drawing board for the dev team because they can't fully grasp what the playerbase wants. With each player having a different taste for content/playstyle, it's kinda hard for them to decide on what to add in because in the end, the forums is flooded with complaints.

    All I can say is that a lot of money is being wasted lol
    (3)
    Last edited by DreamAngel-Ren; 10-14-2018 at 04:10 AM.
    [super inactive on this Forum LOL]

  5. #125
    Player
    Tlachtga's Avatar
    Join Date
    Jun 2017
    Posts
    284
    Character
    Tlachtga Ereshkigal
    World
    Zodiark
    Main Class
    Sage Lv 90
    If people are gonna quit the game for whatever reason (boredom, RL stuff ect.) , just do it. No need to be dramatic and write a damn dissertation about how you're bored.
    (6)

  6. #126
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Exactly.

    What I suspect Tint meant about a lack of identity though is White Mage is supposed to be the one-dimensional burst healer. But it really lost that aspect since Astro does most of the healer better. MP management is only an issue if you lack Refresh, and how many groups run without a Bard nowadays? Still, I would call it more conceptually flawed, primarily because FFXIV just doesn't have content where a raw, burst, healer is ever needed. Which is Astro has pulled ahead. At least before the Malefic III changes, White Mage could boast it did noticeably higher damage. Now it's losing to Astro in that category as well.
    Conceptually whm is fine. It is not lacking in class fantasy and identity. However in my opinion it is severely lacking interesting mechanics. Ast's healing kit is basic but the cards spice up the class as a whole. Sch has a secondary resource and a pet to manage. Whm has...heals. The fact that the lily mechanic is largely ignored is very telling that the class is in dire need of attention.

    Don't get me wrong I do not begrudge anyone who enjoys whm. Great for anyone who does. However I feel SE are failing the class by having the classic Final Fantasy healer be very much in the shadow of two other classes that are nowhere near as iconic in the series as a whole. It's already struggling to be in the meta because it doesn't bring any raid dps buffs, and on top of that it is very mechanically basic compared to the other two healers. SE is failing whm on two fronts and this needs to change. I honestly worry that if a fourth healer is introduced then whm will become even less desirable in end-game.
    (3)

  7. #127
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tlachtga View Post
    If people are gonna quit the game for whatever reason (boredom, RL stuff ect.) , just do it. No need to be dramatic and write a damn dissertation about how you're bored.
    I'd have to disagree. The forums are a place for people to provide feedback. They should be allowed to do so whether it's positive or negative. If they want to do so on the way out the door I don't see the problem.
    (11)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  8. #128
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    909
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ko_ View Post
    THANK YOU!!!
    Uhh... I have a hard time believing either of you two actually played XI.

    Also, my Kikoku would like to have a word with you and this joke about relic weapons in XIV.

    SKY and SEA were not the same.
    Neither was Limbus and Dynamis.
    Nor Salvage or Assault.
    Besieged (mostly for fun)
    Empty Notorious Monsters
    Burning Circle NM's
    NM hunting for gear
    Einherjar
    Nyzule Isle investigations
    Abyssea
    Skirmish
    Ambuscade
    & Delve
    Also Campaign which is in the same category as Besieged

    Out of ALL that was listed, only Sky and Sea were similar, but spawned specific monsters in different ways (or coming down overhead from the sky).
    Proccing weapons or skills and magic skills in Abyssea was a much different system still added to the NM system with spawns.
    Now, these all came out in different expansions, but there was never the exact same thing twice on paper in the same .5 updates. They were all in different areas.
    You didn't even NEED to progress in the MSQ for each of the expansions to gain access to the content either. It was available at a certain point in the story.
    The rest was history or extra, or for things like earrings for your equipment and content.
    Or if you liked the challenge at the time, Apoc Nigh.

    I also want to advise that these BIG changes came when the game was STILL on PC, PS2 AND Xbox 360, when the game still looked like Windows 98 garbage. So using the "ps4 limitations" excuse is garbage. If they can make vast changes to a system while still looking like Put put goes to the zoo from Windows 97, then they can make changes in the span of time too.
    (8)
    Last edited by Elkanah; 10-14-2018 at 02:07 PM.

  9. #129
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,330
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Elkanah View Post
    Uhh... I have a hard time believing either of you two actually played XI.

    Also, my Kikoku would like to have a word with you and this joke about relic weapons in XIV.

    SKY and SEA were not the same.
    Neither was Limbus and Dynamis.
    Nor Salvage or Assault.
    Besieged (mostly for fun)
    Empty Notorious Monsters
    Burning Circle NM's
    NM hunting for gear
    Einherjar
    Nyzule Isle investigations
    Abyssea
    Skirmish
    Ambuscade
    & Delve
    Also Campaign which is in the same category as Besieged

    Out of ALL that was listed, only Sky and Sea were similar, but spawned specific monsters in different ways (or coming down overhead from the sky).
    Proccing weapons or skills and magic skills in Abyssea was a much different system still added to the NM system with spawns.
    Now, these all came out in different expansions, but there was never the exact same thing twice on paper in the same .5 updates. They were all in different areas.
    You didn't even NEED to progress in the MSQ for each of the expansions to gain access to the content either. It was available at a certain point in the story.
    The rest was history or extra, or for things like earrings for your equipment and content.
    I played and still do play XI, I have been playing since 2004 with breaks during that time.
    (1)

  10. #130
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    909
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Krokov View Post
    I played and still do play XI, I have been playing since 2004 with breaks during that time.
    Then you should know how different each of the content patches and updates were, along with what was added to the game, which kept the core (which honestly, I don't think will ever change), but still brought new and exciting features to keep the community going. Well, up until abyssea, then it kind of changed till a few years later after Seekers and the final expansion released, before renewing again with older and newer content. The only thing that really stayed the same, was the grind for level. Outside of that, endgame was always something different.

    You also didn't need to play dynamis one week, and still could access limbus that week in place of einherjar among other endgame events. So you always felt like you had a lot to do. And more so not enough time. But it was always new. New new new. Which was kind of the point in my post lol. It wasn't like lords of vermillion or diadem (which was just a basic pumpkin spice latte double shot venti) version of a fate system.
    (3)

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