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  1. #31
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Never a 4th Mudra unless the potency is profound to make up for the GCD clipping. The amount of GCD clipping is bad enough with 3 mudras, which is why Fuma>Raiton in most cases.
    (0)

  2. #32
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Furthermore, removing Heavy Thrust and putting the buff on Vorpal Thrust is silly. This essentially makes it another Slashing/Piercing/Blunt, where you will never not apply it, thus rendering it entirely pointless. Just bake the 10% into DRG's overall damage and be done with it.
    SAM's Jinpu? MNK's Twin Snakes? ARR/HW WAR's Maim?
    (1)

  3. #33
    Player
    arctic's Avatar
    Join Date
    Dec 2012
    Posts
    167
    Character
    Excel Kobayashi
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Remove MCH to make room for a new gun class.
    (1)
    Glory to Mankind

  4. #34
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Since this job hasn't really been addressed yet:

    Monk
    Eliminate fist stances, and move Firsts of Fire to a passive trait. Tackle mastery was a joke in the first place. Keep Riddle of Fire as burst window and Riddle of Earth as a defensive cool down. Replace Shoulder Tackle with Riddle of Wind permanently. Also rework Riddle of Earth so the shield you currently get from taking damage applies immediately (since you're not longer getting the 10% damage reduction from being in Fists of Earth) and keep the GL refresh upon taking damage. Add in that GL refreshes every time you take damage while the shield is active.

    Delete One Ilm Punch.

    Also, wishlist, give us a skill like Aura Cannon so that we're not the only job in the game without a ranged attack.
    (1)
    Last edited by wereotter; 10-30-2018 at 02:36 AM.

  5. #35
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Jonnycbad View Post
    SAM's Jinpu? MNK's Twin Snakes? ARR/HW WAR's Maim?
    Consolidating buffs onto something you're going to use anyways is just the first step in getting rid of them.

    Samurai's basic loop is building and spending Sen and Kenki. Putting buffs on main combo lines just means they're always up, and the build up is honestly not that long / important.
    (0)

  6. #36
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Jonnycbad View Post
    SAM's Jinpu? MNK's Twin Snakes? ARR/HW WAR's Maim?
    For DRG it is different.
    Heavy Thrust sometimes feels out of place and just baking the 10% into the whole kit or into a trait instead of just giving the buff upkeep to another skill would be the better option in my opinion.

    Quote Originally Posted by Kabooa View Post
    Consolidating buffs onto something you're going to use anyways is just the first step in getting rid of them.
    For SAM and especially for MNK the upkeep of the buffs through their rotation represents the upkeep of the flow of battle, weaving one attack into the next and gaining power through the undisturbed flow of motion and the redirectiong of momentum.
    Disturb the flow and the buffs representing the power gain will fall of, it is part of their identity mechanically represented.
    (0)

  7. #37
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Legion88 View Post
    Disturb the flow and the buffs representing the power gain will fall of, it is part of their identity mechanically represented.
    If you say so, given that the Sam buffs last about 2 cycles without considering refreshes, and Sen/Kenki do the exact same thing.
    (0)
    Last edited by Kabooa; 10-16-2018 at 02:18 PM.

  8. #38
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by wereotter View Post
    Since this job hasn't really been addressed yet:

    Monk
    Eliminate fist stances, and move Firsts of Fire to a passive trait. Tackle mastery was a joke in the first place. Keep Riddle of Fire as burst window and Riddle of Fire as a defensive cool down. Replace Shoulder Tackle with Riddle of Wind permanently. Also rework Riddle of Earth so the shield you currently get from taking damage applies immediately (since you're not longer getting the 10% damage reduction from being in Fists of Earth) and keep the GL refresh upon taking damage. Add in that GL refreshes every time you take damage while the shield is active.

    Delete One Ilm Punch.

    Also, wishlist, give us a skill like Aura Cannon so that we're not the only job in the game without a ranged attack.
    Tornado kick and purification need some adjustment
    Same with sams third eye mechanic
    especially seigan that just needs to go doesn't even look cool

    My hopes for Sam is it gets a move like pre 4.2 inner release for kenki and a shinten trait that lowers guren cd by 5 secs l
    (0)

  9. #39
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kabooa View Post
    If you say so, given that the Sam buffs last about 2 cycles without considering refreshes, and Sen/Kenki do the exact same thing.
    Yeah, SAM is a little wierd in that aspect.
    The only reason i saw for that long buff timers would be min SkS, fitting Meikyo Sishui for 3 Sen into it and then refreshing all buffs again...
    But even for this the timers are way to long and in no way in danger for falling of.
    So yeah i'm not sure if my argument really fits for SAM...
    (0)

  10. #40
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Tanks:
    - Have all current enmity effects on aggro powers (Power Slash, Butcher's Block and etc) baked into Tank Stance, i.e., using Souleater has the same effect as using Power Slash if Grit is active
    - Rework or remove all aggro combos
    Tank stances would have to be moved to a lower level. Newbie tanks running dungeons with over-geared DPS will never hold threat otherwise.
    (0)

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