Never a 4th Mudra unless the potency is profound to make up for the GCD clipping. The amount of GCD clipping is bad enough with 3 mudras, which is why Fuma>Raiton in most cases.
Never a 4th Mudra unless the potency is profound to make up for the GCD clipping. The amount of GCD clipping is bad enough with 3 mudras, which is why Fuma>Raiton in most cases.
SAM's Jinpu? MNK's Twin Snakes? ARR/HW WAR's Maim?Furthermore, removing Heavy Thrust and putting the buff on Vorpal Thrust is silly. This essentially makes it another Slashing/Piercing/Blunt, where you will never not apply it, thus rendering it entirely pointless. Just bake the 10% into DRG's overall damage and be done with it.
Remove MCH to make room for a new gun class.
Glory to Mankind
Since this job hasn't really been addressed yet:
Monk
Eliminate fist stances, and move Firsts of Fire to a passive trait. Tackle mastery was a joke in the first place. Keep Riddle of Fire as burst window and Riddle of Earth as a defensive cool down. Replace Shoulder Tackle with Riddle of Wind permanently. Also rework Riddle of Earth so the shield you currently get from taking damage applies immediately (since you're not longer getting the 10% damage reduction from being in Fists of Earth) and keep the GL refresh upon taking damage. Add in that GL refreshes every time you take damage while the shield is active.
Delete One Ilm Punch.
Also, wishlist, give us a skill like Aura Cannon so that we're not the only job in the game without a ranged attack.
Last edited by wereotter; 10-30-2018 at 02:36 AM.
Consolidating buffs onto something you're going to use anyways is just the first step in getting rid of them.
Samurai's basic loop is building and spending Sen and Kenki. Putting buffs on main combo lines just means they're always up, and the build up is honestly not that long / important.
For DRG it is different.
Heavy Thrust sometimes feels out of place and just baking the 10% into the whole kit or into a trait instead of just giving the buff upkeep to another skill would be the better option in my opinion.
For SAM and especially for MNK the upkeep of the buffs through their rotation represents the upkeep of the flow of battle, weaving one attack into the next and gaining power through the undisturbed flow of motion and the redirectiong of momentum.
Disturb the flow and the buffs representing the power gain will fall of, it is part of their identity mechanically represented.
Last edited by Kabooa; 10-16-2018 at 02:18 PM.
Tornado kick and purification need some adjustmentSince this job hasn't really been addressed yet:
Monk
Eliminate fist stances, and move Firsts of Fire to a passive trait. Tackle mastery was a joke in the first place. Keep Riddle of Fire as burst window and Riddle of Fire as a defensive cool down. Replace Shoulder Tackle with Riddle of Wind permanently. Also rework Riddle of Earth so the shield you currently get from taking damage applies immediately (since you're not longer getting the 10% damage reduction from being in Fists of Earth) and keep the GL refresh upon taking damage. Add in that GL refreshes every time you take damage while the shield is active.
Delete One Ilm Punch.
Also, wishlist, give us a skill like Aura Cannon so that we're not the only job in the game without a ranged attack.
Same with sams third eye mechanic
especially seigan that just needs to go doesn't even look cool
My hopes for Sam is it gets a move like pre 4.2 inner release for kenki and a shinten trait that lowers guren cd by 5 secs l
Yeah, SAM is a little wierd in that aspect.
The only reason i saw for that long buff timers would be min SkS, fitting Meikyo Sishui for 3 Sen into it and then refreshing all buffs again...
But even for this the timers are way to long and in no way in danger for falling of.
So yeah i'm not sure if my argument really fits for SAM...
Tank stances would have to be moved to a lower level. Newbie tanks running dungeons with over-geared DPS will never hold threat otherwise.
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