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  1. #21
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Neela View Post
    i don’t see a difference in using that macro for Bahamut but not for trance because u have to weave an ogcd while bahamuts summon-animation -> therefor u face the same problem by just smashing that macro in both cases.
    Because using Akh Morn immediately because of mashing doesn't desummon Bahamut, but Deathflare does end trance. Worst case scenario you lose one WW.
    What you can also do is use that macro but with classic enkidle instead of summon Bahamut. That way enkindle "becomes" enkindle Bahamut when Bahamut is here.
    (0)

  2. #22
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    that would make more sense... maybe even for an official update - combining skills which are effected by certain rotation-lockouts. Enkindle to Akh Morn - I would like that yeah :3
    (1)

  3. #23
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Dualgunner View Post
    While yes abilities will end up culled probably in the next expac, it feels a bit dirty to stream DRG's combos like that "to bring it in line with the other melee." I suppose that's just my own preference though.
    I concur. The whole point of DRG's longer combos is because it double weaves oGCDs. Removing two abilities makes that more of a hindrance. Not to mention, if I wanted DRG to be "more in line with the other melees," I would just play the other melee jobs. Furthermore, removing Heavy Thrust and putting the buff on Vorpal Thrust is silly. This essentially makes it another Slashing/Piercing/Blunt, where you will never not apply it, thus rendering it entirely pointless. Just bake the 10% into DRG's overall damage and be done with it. Of course, that makes the job even more streamlined. And I'd rather not reward people who can't even remember to press Heavy Thrust every second combo.
    ---------

    Anywho!

    As for the topic at hand, I would prefer they adopt a more unique approach with abilities. Instead of simply removing a handful, upgrade some or have longer oGCDs have a secondary proc. For example, Litany and Battle Voice are buttons which do nothing for three minutes. They could very easily have a proc of some sort active between that three minute window. Obviously, you want to use it before Litany and BV are off CD, but this opens up a new ability without taking up any hot bar real estate. With that in mind...

    Dragoon:
    - Have Heavy Thrust upgrade either through proc-ing from a successful combo chain or simply leveling. Add a 5% damage increase and you've covered Piercing hopeful removal.
    - Add a new trait for Life Surge, perhaps allowing the next two weapon skills to Crit
    - New skill tied behind Battle Litany. Possibly proc-ing only after three Nastronds
    - Upgrade Jump

    Ninja
    - Rework Hide to have a more active role in-combat, possibly tying it with Assassination; assuming it isn't removed
    - Add a Fourth Mudra
    - Potentially merge Trick Attack into Ninjutsu or have a new skill replace Trick Attack (similar to have Nastrond replaces Geirskogul)

    Bard:
    - Merge Straight Shot and Refulgent Arrow. If the latter procs, it replaces the former
    - Add above menetioned skill behind Battle Voice
    - Remove Repelling Shot or give a passive aggro dump
    - Upgrade DoTs or Iron Jaws
    - Upgrade Heavy Shot

    Tanks:
    - Have all current enmity effects on aggro powers (Power Slash, Butcher's Block and etc) baked into Tank Stance, i.e., using Souleater has the same effect as using Power Slash if Grit is active
    - Rework or remove all aggro combos

    Now I want to emphasise these were only ideas of possible additions. Not that every single one should be implemented. Just wanted to highlight how we don't actually need a bunch of new abilities taking up extra space, especially on tanks who barely touch their aggro combos nowadays anyway. Another benefit of this approach is jobs aren't gutted below max level. If Jump gets upgraded, well, you still have regular Jump until say, 77.
    (1)

  4. #24
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    "- Add a Fourth Mudra"

    Um... this alone would require adding SIX new abilities:
    X, 4
    X, X, 4
    X, X, X, 4
    X, X, X, 1
    X, X, X, 2
    X, X, X, 3

    Which would be a pretty convoluted addition, screw over controller users (because the three mudra and ninjutsu fit so well on one pad) and I'm not sure what you could use as the fourth mudra with Tenchijin being pretty well defined.

    Unless there is just ONE more skill, that's accessed by using any four mudras, not needing to actually create a fourth mudra as such.
    (2)
    Last edited by Seraphor; 10-09-2018 at 09:11 PM.

  5. #25
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    I agree that a 4th mudra is redundant. A trait to allow doubling up on mudra that only uses the existing three would be better imo. Probably just as a way to buff up the potency of existing skills rather than adding a new one. So using any single mudra 2-3 times just boosts the potency of Fuma Shuriken. Same with Raiton/Katon/Hyoton if you use the last mudra in their sequences a second time. The existing triple mudras would be unaffected and it would be a nice buff to TCJ.

    Removing the positional requirement on Trick Attack would be amazing too.
    (2)
    Last edited by Grimoire-M; 10-11-2018 at 06:19 PM.

  6. #26
    Player
    Sunspawn's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    127
    Character
    Baudouin Anjou
    World
    Moogle
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Bard:
    - Merge Straight Shot and Refulgent Arrow. If the latter procs, it replaces the former
    Having RA pop right before you need to refresh SH and dots can cause you lost gcds if it prevents you from using SH before IJ.
    (1)

  7. #27
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    At same point they need to face facts that they can't keep adding 5 skills every expansion. They should start mixing in traits or other passive things.
    (1)

  8. #28
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by Sunspawn View Post
    Having RA pop right before you need to refresh SH and dots can cause you lost gcds if it prevents you from using SH before IJ.
    But that doesn't happen as 9/10 times, Refulgent Arrow procs when the boss goes untargetable.
    (0)

  9. #29
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sunspawn View Post
    Having RA pop right before you need to refresh SH and dots can cause you lost gcds if it prevents you from using SH before IJ.
    Easy solution, just have RA refresh Straight Shot.
    (1)

  10. #30
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Dragoon:
    - Have Heavy Thrust upgrade either through proc-ing from a successful combo chain or simply leveling. Add a 5% damage increase and you've covered Piercing hopeful removal.
    - Add a new trait for Life Surge, perhaps allowing the next two weapon skills to Crit
    - New skill tied behind Battle Litany. Possibly proc-ing only after three Nastronds
    - Upgrade Jump
    personally would rather a new trait for wheeling thrust and Fang and claw increase potency which extends the Red blood of dragoon aura and gives them a new animation.
    Removing mirage dive and each jump automatically just opens the eye a little more (jumps can just get another trait at 68 that increases there DPS to make up for the loss).
    doom spike automatically procs into sonic thrust at level 62 without taking another slot.
    remove pierce resist down on Disembowel and just place the Phlebotomize dot on it with a jump potency increase
    a new jump with a vertical aoe like dark passenger with a 90 second cd which is reduced by 5 each gierskogul and Nastrond
    [somthing somthing somthing heavy thrust]
    also how clunky dragon sight is in battle something to use with a bit more ease would be nice that doesnt require a macro
    (0)

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