We will set up a specific key for halting spells, so we did not implement this spec as a method of halting spells.
Am I reading between the lines but does this mean that once the specific key is implemented, movement as a means of halting spells will be removed? ...so we did not implement [moving] specifically as a method of halting spells.
what it sounds like to me is he wants to make movement stop spells for future PvP balance. I know this will open a whole new can of worms but PvP is coming mages being able to kite others to death will make them OP.
So PVE suffers so there can be balance for PVP? /uninstall
Last edited by quantumsaint; 12-14-2011 at 06:55 AM.
http://i.imgur.com/L3DQO.jpg
All they need to do is just have mages casting behave differently in a PvE vs a PvP environment. If you're in a PvP instance, moving interrupts your casts. If you're doing general PvE, you can move while casting. I don't see why it's an issue.
This the reason why I didn't want PvP to be in FFXIV in the first place, BECAUSE of this "can of worms" where now Square has to juggle even MORE balance issues with their classes between PvE and PvP. The two forms of play are so different from each other that it's very difficult to make skills and spells perfectly balanced for both types of play. :/
Edit: However, I remember in some of the old player polls that PvP was in very low demand for XIV, so that does give me some hope that Square won't worry too much about the PvP side.
Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.
Originally Posted by kensredemption
I'd rather play solo than play with a bunch of elitists.
FTR I do agree with you but I think if things where that easy more games would do it, to date I dont know of 1.All they need to do is just have mages casting behave differently in a PvE vs a PvP environment. If you're in a PvP instance, moving interrupts your casts. If you're doing general PvE, you can move while casting. I don't see why it's an issue.
This the reason why I didn't want PvP to be in FFXIV in the first place, BECAUSE of this "can of worms" where now Square has to juggle even MORE balance issues with their classes between PvE and PvP. The two forms of play are so different from each other that it's very difficult to make skills and spells perfectly balanced for both types of play. :/
Edit: However, I remember in some of the old player polls that PvP was in very low demand for XIV, so that does give me some hope that Square won't worry too much about the PvP side.
Mages not being able to move in PvP will make them sitting ducks.
Mages are sitting ducks at the moment to be honest only time I really cast and run was in DH, and it was that very part of the mechanic that made that dungeon so lame to me cause you could just run thru and cure bomb your way pass everything.
Umm, actually, this would cause more frustration for PvP than PvE. I EXTREMELY doubt this is a balance decision for future content.
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