

We play different games then, or at the very least had very different experiences regarding this subject, because I've seen the first situation more times than I can count, while I can count with the fingers of one hand the times I've seen the latter.
Honestly, over five years I've had so many silent dungeon runs where nobody says anything, that the experience of just nobody saying anything drowns out any anecdotes I have one way or the other on how feedback is given. Regardless, you have to admit that, 5+ years of anecdote for either of us is still just anecdote, and nobody has access to any real data regarding player interactions as far as I'm aware.
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