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  1. #11
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Yshnal View Post
    Again, it's not my opinion. It's the description of what being a Mentor means, and what's expected from us. You can check it on the Smiths, as I've pointed out several times now, as they insist on all that. And, as I said several times too, you're free to do as you wish, but then you have no right to complain. What you're doing is kinda like a tank saying "no one, not even SE, can tell me how to play a tank. So I'll go into duties as one but I won't tank anything. And I want my mounts!". People won't take that kindly, and they'll rightfully tell you that you're a terrible tank.

    Also, no one is forcing any of you to run anything. You're doing it by yourselves. No one is misguiding you in what you'll get into, you're fully aware of what kind of duties you can get on each roulette. Will you complain, too, that the raid roulette puts you into raids? Because what you're doing is as stupid as that, and I'm not saying this trying to insult you, but this whole situation about the MSQ.
    Doesn't matter what the Smiths say, either, because nobody pays attention to that anyway. Not even Square.

    Mentor's just a dumb crown thing that means something different to every person. The roulette is only another roulette with high requirements, and as just another roulette you have the option to bail or votekick as you personally see fit.

    You can go on and on about what you think Mentor should be based off of what Yoship wishes and hopes for, but hopes and dreams mean nothing against the practical truth of the design itself. The practical truth of dungeon and tank design means, if the tank doesn't tank then they get kicked because the healer probably just died.

    That practical truth is if someone's cleared every bit of content available in the game, they're wasted on Praetorium or Castrum. The other practical truth is even if one can avoid Castrum/Praetorium by avoiding the MSQ roulette, that doesn't make these quality dungeons. Square's failed them both by overnerfing the combat encounters and requiring far too many cutscenes, and -- even if they can be avoided -- they need to be decommissioned or reworked. Increasing incentives does not magically make these poor design decisions good; they're still garbage.

    Heck, if they're going to require cutscenes and provide incentives that's fine-- just restore their former difficulty. As things stand, though, it's straight trash from beginning to end, and their easiest way out is to remove them entirely.
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    Last edited by van_arn; 10-11-2018 at 07:14 AM.