I've heard horror stories of people spending up to 20 minutes fighting Construct 7 (or any of the bosses) in Ridorana Lighthouse...
I was in one last week as a healer. It felt like eternity and I was thinking what the hell is going on. People didnt even had a will to be toxic in the chat.
First loud warning bell ringed when there were a lot of people missing math mechanic. Cmon 12 is not number that is dividable by 5. Nor is 7 or 8... Some people were standing in pulverize... Not stacking up during accelerate ... Running into path of Construct during compress...
I dont even know how we vere able to finish it. I hope that it will never happen again because Ridorana is my favourite Alliance raid
In darkness, in cold, in the midst of winter where nothing walks the world but death and fear let the brave rejoice: I call the light.
Out of darkness, light. Ouf of silence, song. Ouf of the sun´s death, the birth of each year. Out of cold, fire. Out of death, life. Out of fear, courage to see the day. (Elizabeth Moon - The Deed of Paksenarrion)
I remember a Construct 7 that I ran with a WHM friend of mine. I wound up not having an enmity CD up for the aggro reset after the add phase because I had to use Diversion during our add phase and I'd used Lucid not long before because I had to help raise and mana shift the healers. The short version is me dying horribly to the tankbuster as a RDM and losing my sweet damage up stacks.
After the next set if math happened and I at least had 2 damage up buffs again I got the stack marker and... virtually no one stacked with me. Dead again, lost the damage up buffs that I had just gained.
We already knew the fight was going rather slowly. My friend had a parser but no overlay. Plenty of deaths and awfulness later we cleared and he checked his parser.
On RDM (before 4.4 buffs) and using the Tsukuyomi Rapier I was still the top dps in the fight by more than 1k dps. Basically no damage up buffs, on what was at the time the lowest potential dps job and far from BiS.
The moral of the story is bads gonna bad and any fight that doesn't have a hard enrage will fall down if you throw enough pixel bodies at it.
I honestly feel the 24-man bosses should have, at minimum, a 13-15 minute enrage timer. Throwing bodies at a boss until you win 20+ minutes later is not good.
Famfrit: A wall of water slowly closing into the middle of the arena. If it reaches the middle, players take continuous damage (like Tidal Wave).
Belias: Maybe have a floor break every 30 seconds (you'll know what will break as it'll use the clock AoE marker).
Construct 7: Math Quiz returns one last time, however your HP does not reset back to what it should be.
Yiazmat: His 10% phase is kind of an enrage. His Rake-around-the-Rosies is almost (if not, guaranteed) a one shot.
These ideas are borderline diabolical.I honestly feel the 24-man bosses should have, at minimum, a 13-15 minute enrage timer. Throwing bodies at a boss until you win 20+ minutes later is not good.
Famfrit: A wall of water slowly closing into the middle of the arena. If it reaches the middle, players take continuous damage (like Tidal Wave).
Belias: Maybe have a floor break every 30 seconds (you'll know what will break as it'll use the clock AoE marker).
Construct 7: Math Quiz returns one last time, however your HP does not reset back to what it should be.
Yiazmat: His 10% phase is kind of an enrage. His Rake-around-the-Rosies is almost (if not, guaranteed) a one shot.
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Death Gaze in Dun Scaith actually does. And it's a wonderful wake up call for people. Not to mention, it puts some responsibility on the DPS whereas now you just throw bodies and eventually win. Sadly, it's this type of design which encourages complacency.I honestly feel the 24-man bosses should have, at minimum, a 13-15 minute enrage timer. Throwing bodies at a boss until you win 20+ minutes later is not good.
Famfrit: A wall of water slowly closing into the middle of the arena. If it reaches the middle, players take continuous damage (like Tidal Wave).
Belias: Maybe have a floor break every 30 seconds (you'll know what will break as it'll use the clock AoE marker).
Construct 7: Math Quiz returns one last time, however your HP does not reset back to what it should be.
Yiazmat: His 10% phase is kind of an enrage. His Rake-around-the-Rosies is almost (if not, guaranteed) a one shot.
Oh yeah! The only boss that has a hard enrage in 24-man raid... and maybe Proto-Ultima, I guess.
24-man raids need more of these, in my opinion![]()
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