tanks have it really bad , everything but phalanx cost half the stamina bar.While i LOVE guard mechanics.it eats stamina to much.well zkieve, the hate system is so poor at the moment there is no reason to call anyone on negative game-play... its just a under-developed system that everyone is learning. and as for NoMX, thanks for enlightening meh on the current stanima system, i've been totally underwhelmed by it so far, ive just payed attention to the simple things, and ranker archer to 45, ive not had to deal with any of those issues unlike mages and tanks :/
edit , anyways , way past my bed time . thanks for the good read people.
Last edited by Zkieve; 03-22-2011 at 12:59 PM.
Once again... Cumbersome and inconvenient. Stamina limits the players skill.
FF11's battle system is the same as WoW or Aion. The ability to use ANY ability at will with the limit of cooldowns. All FF14 did was add a stamina bar ontop of that to limit how many abilities a player can use per min.
Current MMOs have auto attacking + ability spamming working at the same time. This creates fast and player friendly game play.
FF14 decided to be different and add this excuse of a stamina system.
Removing the stamina system and adding auto attack and possibly keeping the armory system allowing us to spam any and all abilities would only resort in them increasing the mobs HP pool...
Last edited by Spuffin; 03-22-2011 at 01:04 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.