But that person is easier to spot with that and knows that the others will see the bad performance more clearly.
And thus easier subject to Vote Dismissal.
Some people want always to improve their gameplay, even if they know they are close to the perfection.
Some people will stop to improve when they think they are "good enough"
Some people will never try to improve themselves.
BUT there is also people that deny needing to improve their gameplay until they see that they get bad results. But for this, you need to show them tools they cant deny. Like a Parser.
In the case sigma-astra says to us. Maybe just saying the monk this fact would make him work his gameplay... Maybe he will also consider you troll him or is just an angry guy that dont says all the truth... With a parser in his own hand, he cant say you did erase anything to cheat on the reality or you did make a false screenshot. He will see it on one fight... another... another... And will be force to admit he is a matter.
Then he will have choice : no care... or lets work on this.
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: [...]these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
This shit is still going, damn. I feel like this topic got too deep into the toxicity subject. The reality is as a PC player I would never play this game on ps4 because there is no parsing, parsing makes the game fun in a game where running the same old reskinned boring fucking content over and over and over is the only gameplay. Instead of the game being a mindless grind it now becomes a challenge to improve myself and it is fun to see my numbers go up. I find it so weird people looking down on it like it's "e-peen waving". Have you guys never enjoyed the experience of becoming better at something or self improvement. Parsing is fun first and for most. It's fun improving, It's fun competing, it's fun seeing where i stand in rankings(not that good btw still fun), it turns those awful runs filled with people who can't tell up from down into a screenshot with a story that you can laugh about. It literally makes every aspect of the game more enjoyable to parse. Poor ps4 players all I'm saying.
Also this is the only game I've seen where people coddle you for being bad at the game, literally any other online game and you'd be laughed out of here, but I digress the toxicity issue is a joke. We need to go back in time, the community we fostered is an abomination.
I think SE will want to minimize the amount of Vote Dismissal for their game as players are more likely to unsub over being vote dismissed constantly, since it'll be the same problematic people. On the other hand Sigma-Astra, did you manage to finish the dungeon with the MNK or did you guys vote abandon? I think as long as you are about to finish the dg then all is well, it might take a lil longer but thats the attitude SE has with FFXIV. Its not hardcore content so there isn't really an expectation on player performance
Which is fine for dungeon content because it's trivial. That philosophy can easily have the opposite effect though, especially in harder content. Better players become far less willing to join pugs and help people get their clears because they don't want to deal with players who can't be bothered to improve yet expect everyone else to put in the work for them.I think SE will want to minimize the amount of Vote Dismissal for their game as players are more likely to unsub over being vote dismissed constantly, since it'll be the same problematic people. On the other hand Sigma-Astra, did you manage to finish the dungeon with the MNK or did you guys vote abandon? I think as long as you are about to finish the dg then all is well, it might take a lil longer but thats the attitude SE has with FFXIV. Its not hardcore content so there isn't really an expectation on player performance
When I play my BRD, or another dps, I'm always looking at ways to make my damage go up. I examine my skills and try to come up with new rotations that will increase my dps. I don't need a parser to know if my damage is going up or not, since I know for a fact that it is due to the efficiency increase. I also don't need one to see if another player is performing poorly. Play the game enough and it's pretty clear most of the time.
I'm usually on the fence about parsers though as I don't like them, but do see the usefulness of them. However the more I see people try to give their reasons for having them, the more I lean to not wanting them at all. Your arguements aren't helping your case, they are hurting it.
To get good damage you need:
A: Learn the proper rotation and repeat it until it becomes muscle memory(if you need to think on any moment you didnt nail it yet)---> you can do this on a dummy for example
B: Learn the mechanics of the encounter to avoid losing dps due to gimmicks or even dieing--->Watch videos or just face the enemy as long as its needed
With those 2 perfectly clear (easier said than done, it takes time) you are already reaching a high level competence of your job and you should be fine on almost any content but the most demanding ones. Even then, there are more ways to further improve:
A: Learn what can you push with your ping and skill speed(like double weaving)
B: Customize your gear to get the best bang of your bucket stat pool
C: Coordinate with your team while using raid buffs
Just to mention a few.
None need a parser but to confirm what you should know already, only the most hardcore might get a small benefit by using a parser optimizating their jobs to the very limit but thats a tiny minority of the players and even on them, the gain is really minor
Last edited by Bhearil; 10-01-2018 at 04:54 AM.
Just butting in... How do you think the best rotations are found?To get good damage you need:
A: Learn the proper rotation and repeat it until it becomes muscle memory---> you can do this on a dummy for example
B: Learn the mechanics of the encounter to avoid losing dps due to gimmicks or even dieing--->Watch videos or just face the enemy as long as its needed
With those 2 perfectly clear (easier said than done, it takes time) you are already reaching a high level competence of your job and you should be fine on almost any content but the most demanding ones. Even then, there are more ways to further improve:
A: Learn what can you push with your ping and skill speed(like double weaving)
B: Customize your gear to get the best bang of your bucket stat pool
C: Coordinate with your team while using raid buffs
Just to mention a few.
None need a parser but to confirm what you should know already, only the most hardcore might get a small benefit by using a parser optimizating their jobs to the limit but thats a tiny minority of the players and the gain is really minor
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