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  1. #1
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    The only thing I'm struggling with is finding the mist dragon during Deep Fog myself. The DPS have been fine and indom handles so many mechanics on its own it's not even fair. The guaranteed damage isn't bad, and the new 8-point AoE marker reminded me of Light Pillar so I picked it up asap. You can also game the prey breath mechanic to ensure you don't get a puddle underneath you in order to minimize movement.

    It seems like the window between when the dragon appears and when it does the AoE charge is smaller than it ought to be. Or the game tries to pick a spot you won't see. I don't know if sprint would last for both charges but running around the edge of the arena constantly feels like the best option.
    (0)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  2. #2
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,967
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Grimoire-M View Post
    The only thing I'm struggling with is finding the mist dragon during Deep Fog myself. The DPS have been fine and indom handles so many mechanics on its own it's not even fair. The guaranteed damage isn't bad, and the new 8-point AoE marker reminded me of Light Pillar so I picked it up asap. You can also game the prey breath mechanic to ensure you don't get a puddle underneath you in order to minimize movement.

    It seems like the window between when the dragon appears and when it does the AoE charge is smaller than it ought to be. Or the game tries to pick a spot you won't see. I don't know if sprint would last for both charges but running around the edge of the arena constantly feels like the best option.
    If youre standing close enough to the spot the dragon is charging from the path is visible way before the charge happens. If not, it appears just about as the dragon starts moving and is practically impossible to dodge. The ideal strategy(pointed out by another player in the other thread) is for the party to split in such a way that one or more of you is on the direct opposite side of where the rest are. If neither side sees the dragon, everyone should be safe. If one side does see the dragon, everyone should have enough warning to move.
    (1)