I regret healing this dungeon for my first time
its a cool FF4 reference though
I regret healing this dungeon for my first time
its a cool FF4 reference though
I'd be fine with the the frost ability's direct and tick damage being a bit less and all the other raid attacks much more frequent. Fewer deaths-within-2-GCDs, but more damage taken (opportunities) overall.
On the whole I want it to feel more threatening, but with little increase to the death toll, if any.
It sure has made a lot of quick In-Progress daily Ex Roulettes as tank. And TBN gives plentiful commendations.
Healing this was quite an experience. Went with two friends and a random tank. Tank pulled big but we did great until final boss...lol. We wiped about 3 times trying to get a feel for it but luckily tank was patient.
With randoms it took us a few tries. I died a few times and the healer and tank died a few times as well so i had to raise them on my RM.
I really hope people do not start to cry about it, that is why we always end up with easy content in the end.
Just kick people that can't handle the mechanics here. This deep into 70 and people expecting carries should earn a terrible experience, not a clear.
TIL there are more mechanics than what I saw when I went with my group.
It's amazing when you don't have bad DPS and your players have some sort of skill.
So basically, a bunch of Savage Raid geared players go into The Burn, and wipe the floor with the Mist Dragon and suddenly they think it is oh-so easy. Well OBVIOUSLY if you're 30+ item level above the cap, OBVIOUSLY it's going to feel like a walk in the park with a group of savage raid players in a guild or some-crap.
Try that again at minimum I-level with a PUG and tell me how easy it is.
Hi, I don't raid, I'm not at ilvl cap, and I thought the dungeon was fun even though we wiped to the boss once. I was a solo yolo PUG WHM too.So basically, a bunch of Savage Raid geared players go into The Burn, and wipe the floor with the Mist Dragon and suddenly they think it is oh-so easy. Well OBVIOUSLY if you're 30+ item level above the cap, OBVIOUSLY it's going to feel like a walk in the park with a group of savage raid players in a guild or some-crap.
Try that again at minimum I-level with a PUG and tell me how easy it is.
Players not realizing they need better gear, and players not knowing/caring about the best way to play, are the reasons dungeons go poorly more often than not. That has nothing to do with people who do the end-game raids.
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