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  1. #1
    Player
    Havoc's Avatar
    Join Date
    Dec 2011
    Posts
    3
    Character
    Havoc Seirei
    World
    Balmung
    Main Class
    Gladiator Lv 60
    I see two main problems with having spells stationary casts only:

    1. This game is supposed to be more fast paced and roaming, so if melee jobs are always on the move then mage jobs need to be able to keep up with them. Melee would constantly just move out of the range of spells being cast.

    2. In fights like ifrit, this would mean certain, constant death for mages. I don't know how often I die as a conjurer because ifrit makes an explosion right under my feet and I can't get out in time. This would make that 10x worse. Mages are frail characters, and need the mobility to keep themselves alive while trying to keep everyone else alive. The current system of mages having to stop moving when the spell is actually being cast (and not just conjured) is bad enough, although acceptable given its rationality.
    (3)

  2. #2
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Havoc View Post
    I see two main problems with having spells stationary casts only:

    1. This game is supposed to be more fast paced and roaming, so if melee jobs are always on the move then mage jobs need to be able to keep up with them. Melee would constantly just move out of the range of spells being cast.

    2. In fights like ifrit, this would mean certain, constant death for mages. I don't know how often I die as a conjurer because ifrit makes an explosion right under my feet and I can't get out in time. This would make that 10x worse. Mages are frail characters, and need the mobility to keep themselves alive while trying to keep everyone else alive. The current system of mages having to stop moving when the spell is actually being cast (and not just conjured) is bad enough, although acceptable given its rationality.
    Ifrit is not so bad to be stationary with, just have to be careful of the cracks. Really.

    It is a big problem for places like Darkhold where you have to avoid mobs but heal the tank. Unless they remove the timer, there really will be no reason to do Darkhold for anyone because of it's level of annoyance, than it's lack of reward.
    (2)

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