If it -is- a balance issue, do something like what was stated upthread, decrease power and accuracy by default if you cast while moving. Please. D:
7UP!
I cant wait untill people start complaining that they cant use sentinel and that they cant beat ifrit without it. It will be the same people that want difficulty in ffxiv and dislike movement cancel. I also cant wait untill people complain about the battle system in general and feel that leveling is to hard without the insane amount of moves they could equip in 1.19. And lol at the tags for this thread
This is INCREDIBLY DISSAPOINTING. Is this just a half-assed way of solving the "it's too damn difficult to cancel a spell currently being cast" problem, or is this a balance issue given monsters not using ranged attacks, or? At the very least Yoshida really needs to pop out with one of his neat posts where he gives his justifications for why they're doing something. We complain about Archer being position-locked during positioning-heavy boss battles, we explain that this is completely unacceptable and causing Archer to be tactically problematic... and then the dev team turns around and slaps the entire Disciplines of Magic in the face like this.
This is the first decision from the new dev team - out of a lot that have been going back on the ideas of the old dev team that were actually interesting-but-unworkable - that really makes me go "WTF", and after finally coming within a few levels of hitting 50 on a class, I feel like I've just wasted all of my time. I'd switch to PGL given the new ability loadout except I'm fairly sure the people I'm playing with rely on me as a mage, but I do NOT relish the thought of attempting to survive the Ifrit fight while being rooted to the ground just to make sure that a Thaumaturge can't kite-solo marginally as effectively as any DoW can. >_>
7UP!




I agree. Thus far I've liked almost everything this new team has done. But this is a terrible idea. I've never liked stationary casting. I want to have the freedom to move! I don't want to sit there glued to one spot, watching the fight happening around me.
Please don't make movement cancel casting!

Yes please, DO NOT DO IT.
I hated having my spells canceled in FFXI by some moves and I loved not having them canceled in FFXIV. It adds dynamism... Pressing 'esc' should be the way to go. I usually wait for the stuff to be ingame to judge them but this one is pretty obvious as a step in the wrong direction.



Bad Idea, Massive Step Backwards.



I haven't been able to play lately due to finals, but this kind of nonsense, I suddenly find myself not minding that fact so much.
DO NOT WANT.



DO IT SE DO ITTTTTT.
Seriously, I hope they have something connected to this.
You're all complaining... and I don't mind either way... however did anyone notice the reduced cast time for most of the spells?
Conjurer:
Stoneskin - 3 seconds
Cura - 2 seconds
Curaga - 3 seconds
Protect - 3 seconds
Aero - 2 seconds
Aerora - 4 seconds
Raise - 10 seconds (longest cast)
On the flip side.... Thm spells
The base elements Fire, Blizzard, Thunder are 2-3 seconds
'ra spell(s) are 5 seconds
'ga spell(s) are 5-8 seconds
I guess calling powerful black magix to destroy thy' enemies takes concentration young Skywalker.
For the short casts, between the starting animation and finishing.. there will be a very small gap where you can move. For the longer casts, well... thats just some tough cookies now isn't it.
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