Agreed. The information should be shared when a player first becomes eligible to purchase and not weeks or months in advance of that date.
Or did you miss where I said they should change when the quest becomes available?
I can't speak for what things were like 5 years ago but I know what they're like now. When SE makes a change that's going to impact how players use content already existing, they put an announcement in the launcher. It's not SE's fault if the player chooses not to click the announcement to read the information.
It still doesn't change my feelings about personal accountability. Yes, we're human. As humans, the lessons we learn the best are the ones we learn when we make mistakes. If we're constantly passing responsibility for things that affect us personally onto others (be it another person or a company), we're not learning anything other than how to avoid responsibility for the choices we make.
If it means losing a house in a game because the player couldn't be bothered to enter that house once every 6 weeks to learn to start taking responsibility, I'm all for it. Better to lose something in a game and learn from it if it means we've learned not to repeat similar mistakes in real life and lose things of real value.
Of course you selectively edited it. Look at all the screenshots you included.
Did you include screenshots of the quest text? Nope.
Did you provide screenshots of the NPC telling you that you should go speak to the Resident Caretaker to get more information about purchasing land? Nope.
Did you include screenshots of the 6 or 7 pages of informational messages that appear after you click on the "What happens if I abandon my house" option? Nope.
You limited the screenshots to the ones that support your position. You made it look like SE provides less information than they actually do and that the player will only find the information even exists if they randomly stumble across it instead of showing that the quest actually directs you where to go to get it.
Again, agreed it's presented to the player at the wrong level.
SE can add additional information to the Active Help windows all they want and players still won't read through it anymore than they currently do. SE can make the demo timer visible all the time and it still won't help because player will continue to ignore it just as they continue to ignore it when it does appear with 15 days left before demo. Players will still complain that SE didn't do enough to keep them from losing their house. So what would be the point of SE wasting developer time on making those changes if the net outcome will remain the game?
All of this would be a moot point if people simply entered their houses on a regular basis as SE intends. If SE didn't intend for players to be using their houses, then demolition would be tied to subscription instead of house entry.
Is it genuinely that difficult for players to take 2 minutes to walk into their house once every 3 to 4 weeks if they value their house ownership that much? If so, I have to wonder how they managed to level high enough to be eligible to own a house in the first place.
Blame it on being human all you want but being human also means paying for the mistakes you make.



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