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  1. #11
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    Eh, While more teeth is great, I wonder if it's more teeth or just gear checks. I don't wanna be that guy but I think we should wait and get gear before we toss our hats off to SE. If I remember correctly BW had teeth on first release too but that ended as soon as peopel got gear. D: I will say tho the last fight in omega feels like it def has teeth. THo I wonder if it's too late for it cause all I'm seeing is disbands :c
    (2)

  2. #12
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ko_ View Post
    Eh, While more teeth is great, I wonder if it's more teeth or just gear checks. I don't wanna be that guy but I think we should wait and get gear before we toss our hats off to SE. If I remember correctly BW had teeth on first release too but that ended as soon as peopel got gear. D: I will say tho the last fight in omega feels like it def has teeth. THo I wonder if it's too late for it cause all I'm seeing is disbands :c
    The thing with Mist Dragon vs Mr. Sloppy though, is that the Mist Dragon will absolutely destroy you if ONE person in your group is an idiot. All it takes is for ONE person to lead the directional AoE into your healer and you are done, period, if nobody can rez the healer.

    Pretty sure even at Genesis gear, that AoE is still likely going to wipe the group if the healer gets nailed with it.

    Mr. Sloppy had large AoEs and an instant death add, but those were normally easily dealt with and mistakes could be recovered from. The Mist Dragon, however, does lots of unavoidable damage, has Large Damage+DoT+Stun all rolled into one, fast AoEs that you have little time to react to in some cases... it's just way harder on a mechanical level than Mr. Sloppy ever was.
    (2)

  3. #13
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Maeka View Post
    I don't mind the challenge, except I feel that the Mist Dragon is too unforgiving for it to be part of the MSQ.

    Difficult Side-content is fine, Suzaku is not MSQ nor is Alphascape, and that's entirely fine. That bit of content can be skipped if the player can't hack it. MSQ, however, is kinda required for everything else in the game, and it shouldn't be so difficult.

    But Mist Dragon is tuned just a wee bit too high for an MSQ dungeon, just a wee bit unforgiving, and 1 group member's mistake can easily wipe the whole group with that directional AoE or how the healer getting clipped by an AoE is almost certain death if you don't have a RDM or SMN in the group with you.
    We need more stuff like the mist dragon. If people can't handle these mechanics by this point of the msq and are still expecting carries, then kick them so they're stuck in an endless loop or learn.

    I have zero sympathy if people can't handle themselves by this point.
    (18)

  4. #14
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by van_arn View Post
    We need more stuff like the mist dragon. If people can't handle these mechanics by this point of the msq and are still expecting carries, then kick them so they're stuck in an endless loop or learn.

    I have zero sympathy if people can't handle themselves by this point.
    What's the point of having a more casual MMO if you're going to lock everything behind the MSQ and then stick a brick wall in the MSQ that prevents people from getting through it? At least with Shinryu, 7 skilled people could squeak by it, if you had a person who couldn't hack it. You can't do that in a 4 man dungeon though.

    Then you get people who are not able to deal with <2 second large AoEs being forced to quit because they are unable to progress further until the next expansion when someone can unsync the fight for them.

    Please don't get on a high horse, we do not need the MSQ being hard-core or difficult. The MSQ should be easy, to allow pretty much everybody access. If you want hard content, you have it in Savage, Ultimate, etc.
    (13)

  5. #15
    Player
    Lorgana's Avatar
    Join Date
    Sep 2015
    Posts
    99
    Character
    Lorgana Wiseman
    World
    Mateus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Maeka View Post
    What's the point of having a more casual MMO if you're going to lock everything behind the MSQ and then stick a brick wall in the MSQ that prevents people from getting through it? At least with Shinryu, 7 skilled people could squeak by it, if you had a person who couldn't hack it. You can't do that in a 4 man dungeon though.

    Then you get people who are not able to deal with <2 second large AoEs being forced to quit because they are unable to progress further until the next expansion when someone can unsync the fight for them.

    Please don't get on a high horse, we do not need the MSQ being hard-core or difficult. The MSQ should be easy, to allow pretty much everybody access. If you want hard content, you have it in Savage, Ultimate, etc.
    There's a fundamental difference between something being hardcore and it being difficult. The MSQ should prep you for the more difficult content, thus far aside from a few exceptions it's just been a face roll, now you're level 70 and the truth is you SHOULD know how to deal with these things, if you don't you need to learn, how does one learn? Trial and error.

    If you can't deal with higher difficulty content in the MSQ then you most certainly can't deal with it anywhere else and at that point what are you except a paracite to any party you're in. People should celebrate this difficulty as an opportunity to improve their skills, to test themselves. What is your reward? MSQ progression.
    (22)

  6. #16
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Lorgana View Post
    There's a fundamental difference between something being hardcore and it being difficult. The MSQ should prep you for the more difficult content, thus far aside from a few exceptions it's just been a face roll, now you're level 70 and the truth is you SHOULD know how to deal with these things, if you don't you need to learn, how does one learn? Trial and error.

    If you can't deal with higher difficulty content in the MSQ then you most certainly can't deal with it anywhere else and at that point what are you except a paracite to any party you're in. People should celebrate this difficulty as an opportunity to improve their skills, to test themselves. What is your reward? MSQ progression.
    Here's a clue: Not everybody even WANTS to do raids, or higher "endgame" content.

    SOME people only want to see the story. Should we deny them too?

    Should we deny the people who just want to craft and keep the MSQ current so that they can actually participate in the next expansion when it comes out?

    Again, we have PLENTY of side-content to give you the challenge you want. Why aren't you content with that? Why do you have to force people to go through such challenge in something that is REQUIRED for just about every aspect of the game?

    At that point you're basically saying "beat this or just quit because you can't do anything after it".
    (14)

  7. #17
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Maeka View Post
    Again, we have PLENTY of side-content to give you the challenge you want. Why aren't you content with that? Why do you have to force people to go through such challenge in something that is REQUIRED for just about every aspect of the game?
    Because Thordan normal exists. Never. Again. NEVER!

    That was anticlimactic at such an incredible level that I couldn't believe it.

    The story should absolutely have difficulty at certain points. And to make sure players are ready for that difficulty, we should have difficulty throughout the whole thing.
    (5)

  8. #18
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MomomiMomi View Post
    Because Thordan normal exists. Never. Again. NEVER!
    Well obviously, there IS a "Too Easy", but then you talk about Thordan Normal... but yet you don't mention Cape Westwind?
    (1)

  9. #19
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Maeka View Post
    Well obviously, there IS a "Too Easy", but then you talk about Thordan Normal... but yet you don't mention Cape Westwind?
    Cape Westwind wasn't a final boss fight against someone with god-like powers. Thordan was, and yet there's absolutely no challenge in that fight. The Ascian he wipes out in a single swipe was harder than him.

    The point is, the next "Thordan" should have difficulty, just as Shinryu did. The story parts leading up to that epic battle should be preparing the player for that upcoming dificulty.
    (10)

  10. #20
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,420
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Maeka View Post
    Well obviously, there IS a "Too Easy", but then you talk about Thordan Normal... but yet you don't mention Cape Westwind?
    I think most of us forget Cape Westwind entirely. Rhitatyn almost never survives long enough to actually do anything.
    (0)

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