Results 1 to 10 of 137

Hybrid View

  1. #1
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Orophin View Post
    Kind of curious what the damage reduction will be on Sentinel post patch. If people can find a spot for it on their action bar they'll still set it if it's worthwhile enough. At least it's obtained at a fairly low level now.
    Me too. My guess is that since it's now a level 22 skill, the cross-class version probably got a nerf.
    (0)

  2. #2
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Molly_Millions View Post
    Me too. My guess is that since it's now a level 22 skill, the cross-class version probably got a nerf.
    Well, the cross-class bit doesn't matter as much since abilities scale with your current class level (I think Sentinel might be one of those ones that is a fixed amount of damage reduction regardless), but being that Gladiator gets a trait to make it 25% more potent, I don't think it'll be anymore than 25% reduction without the trait. If Hellfire does around 2500 damage with a spike down and no Sentinel, the question to ask is the 650 damage it prevents really worth it over some other ability?
    (0)

  3. #3
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Orophin View Post
    Well, the cross-class bit doesn't matter as much since abilities scale with your current class level (I think Sentinel might be one of those ones that is a fixed amount of damage reduction regardless), but being that Gladiator gets a trait to make it 25% more potent, I don't think it'll be anymore than 25% reduction without the trait. If Hellfire does around 2500 damage with a spike down and no Sentinel, the question to ask is the 650 damage it prevents really worth it over some other ability?
    Obviously this is speculation, but a combination of abilities might be the way to go now instead. Also, I wonder if the effect of decoy has been increased...
    (0)

  4. #4
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Molly_Millions View Post
    Obviously this is speculation, but a combination of abilities might be the way to go now instead. Also, I wonder if the effect of decoy has been increased...
    2 Action Decoy Consumes MP to evade a single ranged or magic attack. Recast Time: 90sec. / Duration: 60sec.

    Looking at this... 1 ranged or magic attack misses you if it would hit during the 60sec duration...

    the cat is bemused =-.-=
    (0)