In HW there was alternatives to build you relic. There is no reason you have to be forced into a poor design like Eureka. I build 3 weapons in Anemos. They will remain there. Pagos was cancer and I have no hopes for next zone.
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Iosefka's Nexus <LAZY> - Zodiark server, Light DC
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Yeah, right...farm tomestones, next step, farm tomestones, next step, farm tomestones...Frankly, I'll take a dozen Eureka zones just to not have to farm tomestones ever again.
Still, you have a very decent alternative to both the Eureka weapon and the Savage weapon, you can easily not do those if you don't like them and let those who do enjoy.
In fact, like Ko_ said, it's important that you don't do it if you don't like it, as it's the only way to see if the content is really successful or not, since the people who post here can never speak for the majority wether they praise or complain about something.
If not for weapons and mounts, EX Primals would be dead after the first week.
If not for gear, 8-man and 24-man raids would de bead after the first week.
Claiming that a content is alive only because its reward is attracting is...well, the very core of every content in an MMO.
Last edited by Reynhart; 09-15-2018 at 02:16 AM.
eureka definitely a more fun content than collecting tomestones via speed running dungeons or spamming a1s, especially I get to see eureka keeps getting improved everytime they give us a new map.
so yeah can't wait to see pyros, keep making it better dev.
You're omitting the fact tomestones come from a variety of sources. You can farm dungeons, trials, raids, savage, beast tribes, hunts and pretty anything to obtain them. Eureka has no such alternative. You either grind the same trash mobs, in the same area with absolutely no variation whatsoever or you skip the relic.Yeah, right...farm tomestones, next step, farm tomestones, next step, farm tomestones...Frankly, I'll take a dozen Eureka zones just to not have to farm tomestones ever again.
Still, you have a very decent alternative to both the Eureka weapon and the Savage weapon, you can easily not do those if you don't like them and let those who do enjoy.
And citing the Savage weapon as an alternative is a cop-out. That has always been an alternative on top of the aforementioned. The only difference in Stormblood is people are forced to participate in Eureka whereas they could do literally anything that gave tomestones to progress their Heavensward relic.
A better comparison is if they put decent gear in Eureka, but not the relic. Even if that gear ultimately had a higher ilvl than Savage, it would be DoA. Look no further than Diadem where they slapped in a i280 and it still died. Everything else you mentioned doesn't have a unique expansion long glamour that people want. And even the Primal mounts have a reasonable token system you can elect to wait on in lieu of farming them endlessly. Eureka lacks any of this. They put the relic in there purely to avoid another Diadem disaster to save face.If not for weapons and mounts, EX Primals would be dead after the first week.
If not for gear, 8-man and 24-man raids would de bead after the first week.
Claiming that a content is alive only because its reward is attracting is...well, the very core of every content in an MMO.
And you're ommiting the fact that gearing everything else also requires farming Tomestones...and gearing before that also required farming tomestones, and even before that. You just don't realize you're doing the same repetitive things for 5 years. And frankly, after the first dozens times, every trial is the same, and dungeons likewise.
Considering no one forces you to do the relic, no one forces you to participate in Eureka. In the end, the relic is like any other weapon, except that the later stages requires the earlier ones, which is a burden you wouldn't have to suffer for other weapons.
They slapped an i280 weapon on a random event that drops randomly for a random job to a random player with randomized stats. This is absolutely nothing like any gear you could build with the Eureka system, even if you decide to not put the "Relic" label on it.
Yes, I just don't realize I'm queuing for Dun Scaith, Alexander, Balesar's Wall or doing Beast Tribes; each having different bosses and mechanics in lieu of trash mobs equivalent to the world map. Just because they all reach the same goal doesn't make them identical. If we actually fought NMs with any regularity like in Anemos, you could at least make that argument. We don't. Pagos is literally grind trash mobs and nothing else.And you're ommiting the fact that gearing everything else also requires farming Tomestones...and gearing before that also required farming tomestones, and even before that. You just don't realize you're doing the same repetitive things for 5 years. And frankly, after the first dozens times, every trial is the same, and dungeons likewise.
Like I said, you either do Eureka or you skip the Stormblood relic. There is no alternative. Heavensward and ARR allowed us to do different things. Saying "well you don't have to do the relic" is only proving how one dimensional and binary Eureka is. You have no choice if you want the relic. You have to grind trash mobs endlessly.
You missed the point. Despite that being a better weapon, people didn't care. Hence why in Stormblood, they locked the relic behind their Diadem re-skin to hopefully goad more people into doing it as if it had anything else, regardless of superior ilvl, people wouldn't have touched Eureka. They still aren't despite the relic being there.
Again, you have the choice of not doing the Eureka weapon. If you don't like the content, simply don't do it. It's fun, I never see people complain about Deep Dungeon weapons forcing you to run Deep Dungeon or Savage weapons forcing your to run Savage.
If you want that weapon so bad you're ready to do a content you despise, then you only have yourself to blame. Yoshi-P said, from the very beginning, that Eureka wouldn't be a content for everyone.
You have other gearing options, so enjoy them and let us enjoy Eureka. As far as I know, people who depise tome farming (Like me) don't come here posting over and over again how tomestones should be deleted...even though it covers 90% of this game's content.
People didn't care because it was gated by too much randomness. If doing an Emergency Mission have granted them a weapon everytime, even with randomized stats, Diadem would have stayed alive.
If raids only sometimes drop one item per run for one specific job and directly into one character's inventory, they would have died too.
I have a question...let's imagine that everybody who dislike Eureka stops running it (I still don't understand why they do...) and, in one year, we have statistics that show that the number of Eureka final weapons is really high among the playerbase. Will you claim that the content shouldn't exist in the game, or admit that it's simply something you personally don't like ? You know, like PvP or Savage arent' for everyone...
Last edited by Reynhart; 09-15-2018 at 04:49 PM.
And this is what makes it not a relic. With all relics before you had different ways or at least some variety in your quests. But now you are forced into a long designed instanced content with 0 variety. The only reason it didn't die already is because SE threw the "relic" into that and people took the bait.
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