Page 20 of 24 FirstFirst ... 10 18 19 20 21 22 ... LastLast
Results 191 to 200 of 236
  1. #191
    Player
    Zephera's Avatar
    Join Date
    Aug 2015
    Posts
    299
    Character
    Zephera Mortera
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Rhomagus View Post
    Not sure how to respond eh? Sometimes the best response is not responding at all. I'm wanting to incentivize people to play together and I want to remove as many roadblocks from that as possible. Yep, I'm the problem to the community.
    You are a problem because you keep insulting people, perhaps the reason no one wants to play together with you is due to your personality, not because they lose skills upon being synched down.

    In any case, I'm done talking to you. Even the lightest of criticism towards you is met with comparisons to flat-earthers or calling people elitists. I'll be adding you to my ignore list and I expect others have already done so too.
    (8)

  2. #192
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Rhomagus View Post
    This has already been addressed.

    The problem with this thread is that those who oppose the implementation of an "ability sync" system borrow the same rhetorical strategies as flat-earthers.
    No, the problem with this thread is you're expecting an echo chamber on a public forum and curse all the saps who disagree with you with petty and low-tier insults. If you don't like constructive criticism about your ideas, then stay off a public venue.

    Go to tumblr or reddit for that nonsense.
    (7)

  3. #193
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Deceptus View Post
    Not really. What I replied to was you saying that if you're 70 and you don't like losing your abilities don't queue into leveling roulette.

    And you know what? Know that all my classes are 70, I haven't touched a leveling roulette or a 50/60 roulette. I primarily tank and heal. So that's one less queue for that content because I don't want to have to do old, boring content that I have done hundreds of times with gimped abilities. Without the experience bonus, there's no reason to do it at all. Clusters are easier gotten by A rank hunts.

    It's the same reason people responded poorly to SE's decision to lock the cutscenes on the Story mode roulette. People don't want their time wasted and they do a cost benefit analysis for their time.

    IMHO, very few can honestly claim that if you find lvl 70 content enjoyable that you find level 15 content enjoyable when your skills are removed. You don't enjoy it, you merely tolerate it. And like I said earlier, you probably won't find very many lvl 70's in leveling roulette or 50/60 roulette. Below level 70 simply do it for the exp bonus.
    This is a great post because the cons in this thread have effectively made this proposal as a solution, which is a gameplay behavior that you and a large part of the veteran populace are already displaying. And for good reason.

    The system, in its current state, is already discouraging people like you, me, and the OP from doing the leveling roulette and this post is proof of that.

    The fact they don't see that as a problem and that the ramifications of such actually hurts new players going through the content rather than help those going through the game for the first time is further proof of their disingenuous intent.

    Quote Originally Posted by Zephera View Post
    You are a problem because you keep insulting people, perhaps the reason no one wants to play together with you is due to your personality, not because they lose skills upon being synched down.

    In any case, I'm done talking to you. Even the lightest of criticism towards you is met with comparisons to flat-earthers or calling people elitists. I'll be adding you to my ignore list and I expect others have already done so too.
    Where did I mention that I'm concerned with "being a problem". Where did I mention that "I want people to play with me". I remember giving reasoning as to why I want people to play together, not necessarily with me. You're arguing from a perspective of emotion not from logic. This post is clear proof of that and it's clouding your judgement. People aren't playing with other people because they lose skills upon being synced down. That's the entire premise of the thread to begin with. Do me and yourself a favor, read the entire thread. Read every post. Absorb it's message. Then come back and offer constructive feedback, because so far, from you, it's been nothing but emotional appeals.

    See my previous post for further info.
    (1)
    Last edited by Rhomagus; 09-13-2018 at 05:45 AM.

  4. #194
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,435
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Darrcyphfeid View Post
    So... you want this change added so you can practice the rotation you don't even have. Am I getting this right? Surely I've crossed a wire somewhere?

    The second quote is also the answer to your trying to pit Penthea and Momomi's comments against one another. If your proposal - as you've stated multiple times - is that it's okay for the higher level abilities to be synced so far down that they don't even do damage, then yes. Yes you would be kicked faster than an Ice Mage because at least an Ice Mage does damage.




    This is actually a big part of why I hate Eureka. The Relics were my reason for doing roulettes/dungeons in ARR/HW. I've been omni 70 since... I don't know, October? I ain't got no real reason to do these things. I sure as hell ain't sitting in MSQ Roulette.

    The part where low level feels terribly just seals it.
    No, your reading right it he wants to use low level dungeons like a practice ground for rotations. Wonder if he knows that hitting abilites that do nothing extends how along it takes to kill a mob. Also somehow showing off High level abilities too low levels who could be 50+ levels away from getting said abilities is inspiration??
    (8)
    Last edited by NanaWiloh; 09-13-2018 at 05:05 AM.

  5. #195
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by NanaWiloh View Post
    No, your reading right it he wants to use low level dungeons like a practice ground for rotations.
    Yes. That is not as ridiculous as you are making it sound, and the suggestion only further incentivizes the use of the Duty Roulette. Feel free to completely ignore how veterans are already ignoring the roulette and how that's a problem.

    Quote Originally Posted by NanaWiloh View Post
    Wonder if he knows that hitting abilites that do nothing extends how along it takes to kill a mob.
    Again, this is a further nullification of the first proposal of just a normal ability sync, which would leave a veteran slightly more powerful than a person going through the content for the first time. (which is moot because the system as is is already set up that way.) Even if you wanted to nullify the effects of anything above level sync, it doesn't change the fact that faceroll content is faceroll content, and a completely nerfed "ability sync" system would still be more effective than what we have now in regards not only to the dreaded ice mage example but more importantly to enticing veterans to continue to use the Duty Roulette.

    Quote Originally Posted by NanaWiloh View Post
    Also somehow showing off High level abilities too low levels who could be 50+ levels away from getting said abilities is inspiration??
    Yes. How do you not get this? The problem is that you do actually get it. You just don't want to admit it.

    Does SE marketing only push to show the dull aspects of low level grinding in order to entice new players? This post is woosh to the max. Thank you for more filler post content on this thread. Your contributions are greatly appreciated.

    You know what really entices players? Instead of the Dalamud trailer where Bahamut completely wrecked the whole of Eorzea. They should've just shown irl footage of a Carbuncle plushy casting Gust on a Chocobo. But, not actually show any effects, that wouldn't be worth development resources. Just show someone, hand and all, holding a Carbuncle plushy and having him do a backflip. That'd be wicked cool. /s


    Even better? They could show a Marauder outside Limsa Lominsa auto attacking rats for 20 minutes. If people don't want to play the game after that, then good riddance. Who wants people like that infesting the populace...

    said no one ever.

    Yes, seeing high level players is inspiration. I know this. SE knows this. We know this. You know it too, but in the efforts to dissuade people from implementing a system that helps everyone you have to downplay common sense and make it seem like it's detestable. I understand, given the framework the cons argument is rested upon.
    (1)
    Last edited by Rhomagus; 09-13-2018 at 05:40 AM.

  6. #196
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,435
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Last post on this matter. High level abilities are not needed in low level dungeons. You have everything you need to help out in completing the dungeons. As said before want too show off go to Limsa or Gridiana during peak hours and spam your heart out in front of low levels. There better things SE can do with there time then give people a way to toot their horns more in dungeons.
    (7)

  7. #197
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rhomagus View Post
    Yes. That is not as ridiculous as you are making it sound
    Lol sorry but it totally is.
    (7)

  8. #198
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    A lack of skills in low level dungeons isn't the primary reason you don't have 70s running leveling roulette. There is basically 0 incentive to queue for leveling roulette once you're 70 on your jobs except for really niche cases (3.0 relic, glamour, need tome crafting mats). If they fixed the incentive maybe people would queue, but until then it doesn't really matter what you do with the skills.
    (10)

  9. #199
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    556
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deathgiver View Post
    A lack of skills in low level dungeons isn't the primary reason you don't have 70s running leveling roulette. There is basically 0 incentive to queue for leveling roulette once you're 70 on your jobs except for really niche cases (3.0 relic, glamour, need tome crafting mats). If they fixed the incentive maybe people would queue, but until then it doesn't really matter what you do with the skills.
    Agreed. I don't go into the leveling roulette at all with a lvl 70 class, not because I get synched down, but because it's pointless. You can get more GC seals from turning in equipment from an Expert run, and the tomes you get from it are rather pitiful. The only point of using the leveling roulette or the 50/60 roulette is for experience on a class that isn't lvl 70. If SE increased the rewards then more veterans would gladly jump in. Change the way synching works all you want, if the rewards remain low for max leveled players then they still won't do it.
    (6)

  10. #200
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    WARNING: Long post because I ran out of posts and was unable to respond to the things that I wanted to respond to thanks to that. I didn’t answer everything I wanted to to avoid making this longer than it already is. Points do not necessarily address the opening post, and are more so counterarguments to other things that have been said, so I apologize to those who find this information irrelevant.



    Ignoring the vague ad hominem on people that disagree with you simply because they disagree with you...

    Quote Originally Posted by Rhomagus View Post
    If you show them how it is indeed possible, they just counter with "that's stupid". If you show them how it's not stupid and it's actually a fairly common sense implementation they now suddenly become software engineers and veteran programmers that have direct access to SE's source code and they'll tell you, "with how the system is built, it's impossible."
    But your specific suggestion to make skills that were above the level of the instance you’re currently running do “nearly 0 damage” or “start missing” literally is a pointless and stupid system. Why use the skills if they’re doing 0 damage or missing? They are pointless buttons then. Same with if at-level skills are not “synced” but above-level ones are damage-wise. Or your entire rotation is penalized to balance against the lowest denominator (that is how balancing is done in this game).

    Why used synced skills suffering a damage nerf/penalty due to sync when you can just use your at-level rotation and do appropriate damage for that level? Why should a level 70 DPS do a level 70 rotation in Sastasha or Brayflox when their baby co-DPS does just as much with a level 15 or level 30 rotation? Again, inb4 “for practice”, there is at-level content for that. I don’t consider it very strong evidence for a system like this.

    This isn’t something a bunch of people are advocating for, nor something that is necessary to the game, and the time and resources would be better spent on something else—be it implementing a not-trash Relic grind in 5.0, fixing the mess PvP is, fixing the jobs that need help (i.e., MCH, DRK—that one is overdue for some TLC even though it’s better now than it was at 4.0 launch), fixing the mess that this game’s Housing system is (by far a popular request, probably the most popular), or even making 5.0 not a HW copy-paste with regards to content.

    There is far more outrage and hubbub about all of the above compared to “I don’t have my level 70 rotation when I get Sastasha in the leveling roulette that I willingly queued for, and knew I could possibly end up here in this very situation “. Just because you disagree with that doesn’t mean it’s an invalid point.

    Quote Originally Posted by Rhomagus View Post
    Not interested in being taken seriously by those who've already shown me their painted faces, oversized shoes, polka dot pants, and seltzer water.
    Communicative Skills 101 — if you want people to hear your proposal, it’s probably best not to insult them just because they disagree with you or offer counterpoints. It’s also worth it to not seem like an angry child when presenting an idea, too.

    Quote Originally Posted by Rhomagus View Post
    So in the first instance, having a high level rotation is useless because things die too quickly. In the second instance, things wouldn't be dying fast enough so therefore you should be kicked even over an ice mage who is actually less productive.
    Momomi’s comment about kicking a level 70 player doing their full rotation was literally in response to your suggestion that synced skills miss or do 0 damage—in something like Sastasha or Halatali or Brayflox, that’s a significant portion of your kit just doing zero damage so that....what? You can “practice it”? The point she is making is that the level 70 player wouldn’t be contributing (you can’t contribute when your damage is 0 or your skills are all missing the targets), therefore she would replace you with someone who will (by actually using the skills that do damage, if we’re looking at your absurd suggestion). Don’t remove context; it makes you look disingenuous.

    Quote Originally Posted by Rhomagus View Post
    Not all opinions stay equal once new and accurate information is introduced. See flat earth theory.
    Okay, and you haven’t provided any accurate information or quantifiable data to make your opinion “matter more” that anyone else’s in this thread; all you’re providing is personal feelings, assumptions, and anecdotes at best.

    Quote Originally Posted by Rhomagus View Post
    Elitists calling lower leveled people elitists is a privilege only available to elitists. Calling that out should be a given. This community is full of that.
    No, it’s not. Players that aren’t high-level can show their own brand of elitism, just like non-raiders can be elitist. You are a prime example of the former. Or did you forget that you basically insinuated above that your opinions hold more weight than anyone else’s despite offering no facts to even give it credence?

    Quote Originally Posted by Rhomagus View Post
    rhetorical terrorists
    Literally no reason to make comments like this just because people aren’t bowing at your feet saying your idea is amazing and as revolutionary as sliced bread.

    Quote Originally Posted by Rhomagus View Post
    I have also said that when I get to that level I would like to display said high level rotation to those who are low level and gave a first hand example of when both rookie and veteran player were better served as having such but the con side is not interested in reading the whole thread.
    Okay, and others have said they aren’t interested in a system like this. Again, this isn’t a fact; it’s how you personally feel.

    Quote Originally Posted by Rhomagus View Post
    The con side is only interested in quote mining and straw manning.
    The irony of you talking about others using fallacies when your posts are riddled with ad hominem and strawmans of their own.

    Quote Originally Posted by Rhomagus View Post
    Duty Roulette is not just a system to randomly put you in a dungeon. It's a queue system that incentivizes you to do runs you've already done in order to help players, veteran and rookie alike, match a party for the content.
    And your incentives are hefty amounts of EXP if leveling, tomestones, and cracked clusters if you’re a tank/healer and labeled as the “adventurer in need”. Your incentives do not include “the ability to practice your level 70 rotation in Copperbell Mines”.

    Quote Originally Posted by =Rhomagus View Post
    Veteran looking to finally obtain that glamour from that one dungeon you already completed years ago? Good news, you have a populace that can fill the slots you need in order to complete that dungeon due to the incentive structures present in the Duty Roulette.
    Or they can literally unsync it if it’s a dungeon from a previous expansion, which is what veterans would do. That way they get it done faster, and they’re guaranteed loot if doing it solo or with a friend.

    Quote Originally Posted by Rhomagus View Post
    I am not obligated to show you or anyone else here respect that they have not offered anyone else.
    But your blatant disrespect towards anyone who has disagreed with you also has a negative impact on people just reading the thread. I’ve only responded to you once, and before I even did that I had lost any respect for your arguments or your position due to your tone. That probably wouldn’t have happened if you had maintained a semblance of respect, despite criticism.

    Quote Originally Posted by Rhomagus View Post
    People aren't playing with other people because they lose skills upon being synced down. That's the entire premise of the thread to begin with.
    There’s no evidence you can provide of this aside from anecdotes. The premise of the thread is the OP wanting to practice his level 70 rotation regardless of what duty he gets in a roulette—level 15, level 30, level 50, level 60, whatever. It’s not because “people aren’t queuing up for Leveling Roulette because this isn’t a thing, so it should be made a thing so that people will queue”. That’s your argument; not the original premise as presented by the opening post.

    Quote Originally Posted by Rhomagus View Post
    This is a great post because the cons in this thread have effectively made this proposal as a solution, which is a gameplay behavior that you and a large part of the veteran populace are already displaying. And for good reason.

    The system, in its current state, is already discouraging people like you, me, and the OP from doing the leveling roulette and this post is proof of that.

    The fact they don't see that as a problem and that the ramifications of such actually hurts new players going through the content rather than help those going through the game for the first time is further proof of their disingenuous intent.
    No, people aren’t running Leveling Roulette as a level 70 job because they simply don’t want to—if they aren’t leveling or don’t need tomestones or don’t want cracked clusters, they skip it and do other things. It’s not because they lose skills when they’re synced down, and you’re being disingenuous by insinuating that, because the OP wants his skills regardless of sync or because you want your skills regardless of sync, that everyone feels this way.
    (7)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

Page 20 of 24 FirstFirst ... 10 18 19 20 21 22 ... LastLast