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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jojoya View Post
    You have yet to show us the examples of other games that have indeed done it and left their overall player base as happy with the scaled experience as they are when doing content designed around their level cap toolkits.
    Easy.

    World of Warcraft: Timewalking dungeons queue. Do old dungeons where your character is scaled down but you keep your abilities.

    https://wow.gamepedia.com/Timewalking

    https://blizzardwatch.com/2015/07/17...mewalking-wow/
    (0)

  2. #2
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,458
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Deceptus View Post
    Easy.

    World of Warcraft: Timewalking dungeons queue. Do old dungeons where your character is scaled down but you keep your abilities.

    https://wow.gamepedia.com/Timewalking

    https://blizzardwatch.com/2015/07/17...mewalking-wow/
    WoW does not scale you down below 60 though that is the difference. Low level dungeons like Dead mines have already been given a heroic version for higher level players to run leaving the original for low levels. FF14 has already followed suit with its own variation in the form of places like Tam tara hard. What the OP and others want is most of if not all high level abilites accessible in the original dungeons themselves.
    (3)
    Last edited by NanaWiloh; 09-13-2018 at 11:32 PM.

  3. #3
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,458
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Last post on this matter. High level abilities are not needed in low level dungeons. You have everything you need to help out in completing the dungeons. As said before want too show off go to Limsa or Gridiana during peak hours and spam your heart out in front of low levels. There better things SE can do with there time then give people a way to toot their horns more in dungeons.
    (7)

  4. #4
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    A lack of skills in low level dungeons isn't the primary reason you don't have 70s running leveling roulette. There is basically 0 incentive to queue for leveling roulette once you're 70 on your jobs except for really niche cases (3.0 relic, glamour, need tome crafting mats). If they fixed the incentive maybe people would queue, but until then it doesn't really matter what you do with the skills.
    (10)

  5. #5
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    565
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deathgiver View Post
    A lack of skills in low level dungeons isn't the primary reason you don't have 70s running leveling roulette. There is basically 0 incentive to queue for leveling roulette once you're 70 on your jobs except for really niche cases (3.0 relic, glamour, need tome crafting mats). If they fixed the incentive maybe people would queue, but until then it doesn't really matter what you do with the skills.
    Agreed. I don't go into the leveling roulette at all with a lvl 70 class, not because I get synched down, but because it's pointless. You can get more GC seals from turning in equipment from an Expert run, and the tomes you get from it are rather pitiful. The only point of using the leveling roulette or the 50/60 roulette is for experience on a class that isn't lvl 70. If SE increased the rewards then more veterans would gladly jump in. Change the way synching works all you want, if the rewards remain low for max leveled players then they still won't do it.
    (6)

  6. #6
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    I think the core of the issue is that, the way abilities are given to players, jobs change dramatically as they level. BLM sub 50 and BLM 50+ can almost be called completely separate jobs.

    BLM isn't the only job that suffers this, and definitely not the only one that feels stupidly incomplete until level cap or darn near it. So perhaps a good compromise suggestion would be to mire intelligently provide abilities through the leveling experience.
    (5)

  7. #7
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    I'd be all for scaling down my lv70 rotation to whatever I'm synced down to, so long as it still provides a damage / output advantage. I'd be a lot more fun to do duty finder content and reward being high level.

    Alas, it will never happen because it would be OP and pretty much wipe out older content.
    (0)

  8. #8
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    @OurMom yes entire zones most which were instanced that were capped and had boss fights in them that allowed you to progress in the story. Then there's the non instanced zone that depending on where you were on the map you were uncapped or capped. You seriously would walk down a hallway and enter a room n go from one or the other. This went on for years btw. It took them raising the max level cap to remove those caps.

    So yeah SE has done this in the past. Let's also try to not forget that they didn't tune the ARR n HW dungeons after they changed our skills at the start of SB.
    (0)

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