Quote Originally Posted by Penthea View Post
Combo based classes would become stupidly easy to learn because the game chooses many abilities for you, while a priority based rotation would still completely rely on the player for correct execution.
I'm sorry, but the only difference it does is prevent miss-clicks. If a person doesn't know about combo effects, then it means one of two things. They didn't read the tooltips, or they can't read the tooltips. In both cases we have players that will be equally sucky with and without this consolidation. Only the random miss-clicks will be affected, which occurs rarely enough for it to be of little relevance in the bigger picture.

Quote Originally Posted by HyoMinPark View Post
Skills like Ring of Thorns and Phlebotimze (and most of the DoTs previous jobs had) were removed to simplify jobs and make them easier.
And how exactly removing a combo AoE that only deals damage makes a job easier?! I won't be talking about the DoT's (or the parry/evasion skills), but Ring of Thorns, Grenado Shot, Wide Shot, old Feint, Mercy Stroke, Spur and both Stoneskin's had no reason to be removed except to free button slots. They were less complicated than most of the new skills and systems by far.

I do not try to argue against them removing some skills to dumb down the classes. But you are trying to argue against them removing some skills simply to make space for new ones, when they DID that.