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  1. #1
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by HyoMinPark View Post
    How am I “ignoring” your comment?
    Well, it was skipped. That's being ignored. Though I think you misunderstand something if you think I have what to calm down from. But that's irrelevant.

    Quote Originally Posted by HyoMinPark View Post
    This still doesn’t address other jobs such as BRD, which I previously outlined prior.
    Yes, it doesn't. It doesn't affect any healer, Black Mage or Summoner either, since those classes don't have combos (permanent ones, not random triggers like that of Fire III off of Fire I). You can't consolidate combos if they don't exist after all. But easing up on some classes is better than on none, especially since it's about half of em.

    Some other method would need to be thought of for those classes that lack combos...but yeah. That's where I would not expect Square Enix to do anything more than just make higher versions (like Stone X) or remove older skills. They had a chance and implied some skill combinations, yet the only thing related I know of is skill division. Like whatever was the name of the Scholars skill that was divided into Addle and Feint, both of which are unavailable to them at all nowadays...So yes. Depending on Square Enix to bring creative solutions, ones that are not found elsewhere...is like asking for the game to be ruined, as implied.
    (0)

  2. #2
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by kikix12 View Post
    Yes, it doesn't. It doesn't affect any healer, Black Mage or Summoner either, since those classes don't have combos (permanent ones, not random triggers like that of Fire III off of Fire I). You can't consolidate combos if they don't exist after all. But easing up on some classes is better than on none, especially since it's about half of em.
    This looks good on paper but in reality you'd be creating a huge gap in the amount of brain power needed to do a rotation correctly on some classes versus others. Combo based classes would become stupidly easy to learn because the game chooses many abilities for you, while a priority based rotation would still completely rely on the player for correct execution.

    And yes I am aware combo systems have a graphic on ability icons for the next part of the combo, but some people ignore or misunderstand what this means. With the pvp system this particular type of error or misunderstanding would be eliminated from combo-based rotations, thus reducing the minimum skill and understanding requirement to play some classes adequately.
    (1)

  3. #3
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Penthea View Post
    Combo based classes would become stupidly easy to learn because the game chooses many abilities for you, while a priority based rotation would still completely rely on the player for correct execution.
    I'm sorry, but the only difference it does is prevent miss-clicks. If a person doesn't know about combo effects, then it means one of two things. They didn't read the tooltips, or they can't read the tooltips. In both cases we have players that will be equally sucky with and without this consolidation. Only the random miss-clicks will be affected, which occurs rarely enough for it to be of little relevance in the bigger picture.

    Quote Originally Posted by HyoMinPark View Post
    Skills like Ring of Thorns and Phlebotimze (and most of the DoTs previous jobs had) were removed to simplify jobs and make them easier.
    And how exactly removing a combo AoE that only deals damage makes a job easier?! I won't be talking about the DoT's (or the parry/evasion skills), but Ring of Thorns, Grenado Shot, Wide Shot, old Feint, Mercy Stroke, Spur and both Stoneskin's had no reason to be removed except to free button slots. They were less complicated than most of the new skills and systems by far.

    I do not try to argue against them removing some skills to dumb down the classes. But you are trying to argue against them removing some skills simply to make space for new ones, when they DID that.
    (0)

  4. #4
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by kikix12 View Post
    And how exactly removing a combo AoE that only deals damage makes a job easier?!
    Dunno, you're gonna have to ask the geniuses that came up with the idea. Also ask them why we even have things like Heavy Thrust still when the duration has been skyrocketed and the buff potency nerfed to, and I'm paraphrasing, "a point where players aren't harshly punished for not keeping the buff active." Just remove it at that point, y'know?

    I still miss the single button, non-combo DoTs. WTB Phlebotomize.

    Edit: Also, their excuse for removing the non-combo DoTs was that players weren't sure when to use them and kept forgetting to reapply them. Or something to that effect.
    (3)
    Last edited by Darrcyphfeid; 09-12-2018 at 09:17 AM.

  5. #5
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by kikix12 View Post
    I'm sorry, but the only difference it does is prevent miss-clicks. If a person doesn't know about combo effects, then it means one of two things. They didn't read the tooltips, or they can't read the tooltips. In both cases we have players that will be equally sucky with and without this consolidation. Only the random miss-clicks will be affected, which occurs rarely enough for it to be of little relevance in the bigger picture.
    Sorry no, you're wrong. It won't only affect misclicks. It would also reduce the demand on the player to understand their class because they won't need to understand the most basic requirement of even creating a combo because the game would do it for them. They could spam one button without realising they're doing a combo.

    And you must have quite a good faith in players if you think mostly only random misclicks are why people fail combos. It's not unusual to find players who do dps as if they're completely unaware as to what a combo system is.
    (5)

  6. #6
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by kikix12 View Post
    I'm sorry, but the only difference it does is prevent miss-clicks.
    I respectfully disagree. In virtually every context, in virtually every genre, games thrive when they put control of actions in the hands of players. By automating combos, a layer of control is removed. This would result in me feeling less attached to my character, less engaged with combat, less in-touch with the job I'm playing at the time.

    If you're having trouble managing the game on a controller, then use a keyboard and mouse. Certain control schemes work better for certain genres and for certain people, and there's no shame in switching it up. There are countless titles that were substantially harmed by having to account for either a keyboard / mouse or a gamepad under less-than-perfect situations. SE has managed to walk the rare path with FFXIV of getting it largely right for both, and they'd be insane to change course now.
    (5)