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  1. #71
    Player
    Giant's Avatar
    Join Date
    Mar 2011
    Posts
    70
    Character
    Leo Heart
    World
    Odin
    Main Class
    Conjurer Lv 50
    hmmm

    if it is client-side interrupt it should be ok. if it is server-side interrupt, it'll be SUPER bad idea (>.<)

    what I mean here, I stop moving, but my char didn't stop moving on server ... I moved on client, but my char didn't start moving yet on server ... all this due lag/latency thing.
    (5)

  2. #72
    Player
    MeowMeow's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    50
    Character
    Evelyn Wright
    World
    Gilgamesh
    Main Class
    Gladiator Lv 22
    Quote Originally Posted by Jennestia View Post
    If you did this as WHM, SCH, BRD or BLM it's because of your -spell interruption (which was higher than RDM and BLU), which was mostly to prevent being interrupted by mobs, not due to poor design. FFXIV lacks any type of skillset, so if anything it would work a lot better in XIV than it did in XI given nothing to counter it -- But the mechanic itself worked just fine in XI.



    That's the thing -- People complained about having to push extra buttons to do x or go through extra menu to do x.
    That's not true at all... Spell Interrupt Rate Down does not have anything to do with your chance to interrupt a spell while moving. Moving in FFXI always prevents your spell from going off. The spell will continue to cast until it reaches its completed amount, then it will stop and do nothing. The ONLY way to move, and still complete the spell is if you start casting it, run, then run back to the exact spot you began casting from before the spell goes off. So if you run in circles while trying to cast a spell, theres a small chance you will not cancel it because you may still be on the same spot when it does go off. If you don't believe me, go try it. Find a rock on the ground to mark your spot, start casting something with a long cast. Run around for 2 seconds, then go stand back on that same rock. The spell will always finish, if you make it back in time. Otherwise, it will always cancel.

    http://ffxi.gamerescape.com/wiki/Spe...erruption_Rate
    The third bullet point on that page explains it. There is also a lot more information on other sites about it.

    I really wish they'd keep the ability to move while casting in this game. Can you imagine how annoying stuff like darkhold is going to be when they make it interrupt when you move? you'll have to stop running through the mobs every time you need a heal from yourself or the healers. And there's really no way to beat a speed run if you plan to kill the mobs through the dungeon, so running through is always the only strategy for it... So you can't just say "well dont run through them, and fight then." Since speed runs are required to get certain drops, as they only drop if you beat it in a certain time frame.
    (7)

  3. #73
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Jinrya-Geki View Post
    I should be able to walk, concentrate, cast all while use an ether as mouthwash!
    ^THIS.

    Having a trait which allows us to cast while moving again is a nice idea, btw.
    Still, I'd rather not see them implement this at all.
    (9)

  4. #74
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,159
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    Im used to RPG where when you move, it cancels spellcasting. It beats having to reclick the same spell to cancel it if you have to run away from something and not stop and cast and get hit by the thing your running away from.

    But if they made it so you could run while casting, and not stop to see the casting animation, id love that.

    But I will accept this change cause I usually stand still anyway while casting. And only run and cast when doing leves and casting Stoneskin etc on myself.
    (3)

  5. #75
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by MeowMeow View Post
    That's not true at all... Spell Interrupt Rate Down does not have anything to do with your chance to interrupt a spell while moving. Moving in FFXI always prevents your spell from going off. The spell will continue to cast until it reaches its completed amount, then it will stop and do nothing. The ONLY way to move, and still complete the spell is if you start casting it, run, then run back to the exact spot you began casting from before the spell goes off. So if you run in circles while trying to cast a spell, theres a small chance you will not cancel it because you may still be on the same spot when it does go off. If you don't believe me, go try it. Find a rock on the ground to mark your spot, start casting something with a long cast. Run around for 2 seconds, then go stand back on that same rock. The spell will always finish, if you make it back in time. Otherwise, it will always cancel.

    http://ffxi.gamerescape.com/wiki/Spe...erruption_Rate
    The third bullet point on that page explains it. There is also a lot more information on other sites about it.

    I really wish they'd keep the ability to move while casting in this game. Can you imagine how annoying stuff like darkhold is going to be when they make it interrupt when you move? you'll have to stop running through the mobs every time you need a heal from yourself or the healers. And there's really know way to beat a speed run if you plan to kill the mobs through the dungeon, so running through is always the only strategy for it... So you can't just say "well dont run through them, and fight then." Since speed runs are required to get certain drops, as they only drop if you beat it in a certain time frame.
    You know I never thought about Darkhold with this recent idea SE threw at us. The have to remove the timer now, or what party is going to want to stop every second to heal and sleep. Not it'll be even more frustrating and useless to do.
    (6)

  6. #76
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    in FFXI, I notice that if I run around in a small circle while casting, I would still successfully complete the spell. my explanation of this is probably because my character runs back to the starting point of my casting so it completes.. don't know if that makes sense..
    (1)

  7. #77
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Altera View Post
    Im used to RPG where when you move, it cancels spellcasting. It beats having to reclick the same spell to cancel it if you have to run away from something and not stop and cast and get hit by the thing your running away from.

    But if they made it so you could run while casting, and not stop to see the casting animation, id love that.

    But I will accept this change cause I usually stand still anyway while casting. And only run and cast when doing leves and casting Stoneskin etc on myself.
    If you are soloing, yeah casting while avoiding is difficult, but that is your choice to solo. Although, people choice in this is now affecting me in a negative way. Party Play should always be looked at over soloing.

    Even soloing move is better than standing there, especially since most mobs are now losing ranged attack. Now you can bind them and not have to worry about being hit. Now I could kite, and make a gap between us, hit the mob, bind him again and rinse and repeat. All the complainers, or developers just made it more annoying cause you have to stop.
    (3)

  8. #78
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Andrien View Post
    in FFXI, I notice that if I run around in a small circle while casting, I would still successfully complete the spell. my explanation of this is probably because my character runs back to the starting point of my casting so it completes.. don't know if that makes sense..
    yuor sig... till this day I wondered how Tseung lived.
    (1)

  9. #79
    Player
    captainpicard's Avatar
    Join Date
    Jul 2011
    Posts
    297
    Character
    Captain Picard
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    1. Get rid of animation Lock

    2. Continue to allow spells to be cast while a player is moving. Do you STOP walking when you open your word hole or can you do both at the same time? This is about as stupid as not being able to jump or swim.

    3. Give us an AOE Circle so we can target our AOE

    4. Implement a spell cancel button (Escape, or the button that initiated the spell, or the macro that initiated the spell)
    (5)

  10. #80
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    yuor sig... till this day I wondered how Tseung lived.
    Vincent rescued him and Elena. phoenix down?
    (1)

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