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  1. #1
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Xeonerable View Post
    I played XI and running around to cancel a spell didn't always work either.
    If you did this as WHM, SCH, BRD or BLM it's because of your -spell interruption (which was higher than RDM and BLU), which was mostly to prevent being interrupted by mobs, not due to poor design. FFXIV lacks any type of skillset, so if anything it would work a lot better in XIV than it did in XI given nothing to counter it -- But the mechanic itself worked just fine in XI.

    They just have to make a button that cancels any spell.
    That's the thing -- People complained about having to push extra buttons to do x or go through extra menu to do x.
    (2)

  2. #2
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Jennestia View Post
    If you did this as WHM, SCH, BRD or BLM it's because of your -spell interruption (which was higher than RDM and BLU), which was mostly to prevent being interrupted by mobs, not due to poor design. FFXIV lacks any type of skillset, so if anything it would work a lot better in XIV than it did in XI given nothing to counter it -- But the mechanic itself worked just fine in XI.



    That's the thing -- People complained about having to push extra buttons to do x or go through extra menu to do x.
    I don't understand what is so hard about hitting the same spell twice in the action bar to cancel it.
    (12)

  3. #3
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    I don't understand what is so hard about hitting the same spell twice in the action bar to cancel it.
    That's the point....lol. It's in the same light as people complaining about having to hit AoE button to toggle single vs AoE. It wasn't hard, but people complained about it still.

    So it wasn't hard, but this change also isn't bad, especially considering people are complaining about animation lock, so people don't seem to think that it could be a foundation test. (Remember: Overhaul.)
    (3)

  4. #4
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Jennestia View Post
    That's the point....lol. It's in the same light as people complaining about having to hit AoE button to toggle single vs AoE. It wasn't hard, but people complained about it still.

    So it wasn't hard, but this change also isn't bad, especially considering people are complaining about animation lock, so people don't seem to think that it could be a foundation test. (Remember: Overhaul.)
    The change isn't worst thing they can do, but this is still bad, in terms of gameplay. Moving and casting is much more faster pace than sitting there and casting. Walking, thinking, and talking (should be) second nature to us.

    It makes sense when you actually cast the spell, you must stop because you are focusing on releasing the energy. That is less than a second to do though, so the stop isn't so bad.

    Having to sit there the entire to cast a spell is like I am new to the world of magic, making me a mage. I am not not a level 1 mage. I am a god damn Level 50 Red Wizard. I should be able to walk, concentrate, cast all while use an ether as mouthwash!

    Atleast if there was a level 40+ trait that allows me to move while casting I'd be happy, cause then I can equip it and move and cast. While all you lazy people can sit there like jerks and be mages.
    (12)

  5. #5
    Player
    Atoli's Avatar
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    Jun 2011
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    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Jinrya-Geki View Post
    I should be able to walk, concentrate, cast all while use an ether as mouthwash!
    ^THIS.

    Having a trait which allows us to cast while moving again is a nice idea, btw.
    Still, I'd rather not see them implement this at all.
    (9)

  6. #6
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Jinrya-Geki View Post
    I don't understand what is so hard about hitting the same spell twice in the action bar to cancel it.
    it wasn't. the children complained so instead of hitting 1 button to cancel the spell they completely redo the was casting in general worked. the old way was a single button press if you needed to change from aoe on to off, but people complained. you also only had to hit the spell a second time to cancel it, but people were lazy and complained. the minority of the forums got their way and now we have baby mage mode.
    (3)


    http://crystalknights.guildwork.com/

  7. #7
    Player
    MeowMeow's Avatar
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    Aug 2011
    Location
    Ul'Dah
    Posts
    50
    Character
    Evelyn Wright
    World
    Gilgamesh
    Main Class
    Gladiator Lv 22
    Quote Originally Posted by Jennestia View Post
    If you did this as WHM, SCH, BRD or BLM it's because of your -spell interruption (which was higher than RDM and BLU), which was mostly to prevent being interrupted by mobs, not due to poor design. FFXIV lacks any type of skillset, so if anything it would work a lot better in XIV than it did in XI given nothing to counter it -- But the mechanic itself worked just fine in XI.



    That's the thing -- People complained about having to push extra buttons to do x or go through extra menu to do x.
    That's not true at all... Spell Interrupt Rate Down does not have anything to do with your chance to interrupt a spell while moving. Moving in FFXI always prevents your spell from going off. The spell will continue to cast until it reaches its completed amount, then it will stop and do nothing. The ONLY way to move, and still complete the spell is if you start casting it, run, then run back to the exact spot you began casting from before the spell goes off. So if you run in circles while trying to cast a spell, theres a small chance you will not cancel it because you may still be on the same spot when it does go off. If you don't believe me, go try it. Find a rock on the ground to mark your spot, start casting something with a long cast. Run around for 2 seconds, then go stand back on that same rock. The spell will always finish, if you make it back in time. Otherwise, it will always cancel.

    http://ffxi.gamerescape.com/wiki/Spe...erruption_Rate
    The third bullet point on that page explains it. There is also a lot more information on other sites about it.

    I really wish they'd keep the ability to move while casting in this game. Can you imagine how annoying stuff like darkhold is going to be when they make it interrupt when you move? you'll have to stop running through the mobs every time you need a heal from yourself or the healers. And there's really no way to beat a speed run if you plan to kill the mobs through the dungeon, so running through is always the only strategy for it... So you can't just say "well dont run through them, and fight then." Since speed runs are required to get certain drops, as they only drop if you beat it in a certain time frame.
    (7)

  8. #8
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by MeowMeow View Post
    That's not true at all... Spell Interrupt Rate Down does not have anything to do with your chance to interrupt a spell while moving. Moving in FFXI always prevents your spell from going off. The spell will continue to cast until it reaches its completed amount, then it will stop and do nothing. The ONLY way to move, and still complete the spell is if you start casting it, run, then run back to the exact spot you began casting from before the spell goes off. So if you run in circles while trying to cast a spell, theres a small chance you will not cancel it because you may still be on the same spot when it does go off. If you don't believe me, go try it. Find a rock on the ground to mark your spot, start casting something with a long cast. Run around for 2 seconds, then go stand back on that same rock. The spell will always finish, if you make it back in time. Otherwise, it will always cancel.

    http://ffxi.gamerescape.com/wiki/Spe...erruption_Rate
    The third bullet point on that page explains it. There is also a lot more information on other sites about it.

    I really wish they'd keep the ability to move while casting in this game. Can you imagine how annoying stuff like darkhold is going to be when they make it interrupt when you move? you'll have to stop running through the mobs every time you need a heal from yourself or the healers. And there's really know way to beat a speed run if you plan to kill the mobs through the dungeon, so running through is always the only strategy for it... So you can't just say "well dont run through them, and fight then." Since speed runs are required to get certain drops, as they only drop if you beat it in a certain time frame.
    You know I never thought about Darkhold with this recent idea SE threw at us. The have to remove the timer now, or what party is going to want to stop every second to heal and sleep. Not it'll be even more frustrating and useless to do.
    (6)

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