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  1. #1
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    I'm not sure if moving the location back would help. In fact, I'm in CA and this entire week I have severe rubber-banding and the whole game is a gigantic power point slide show. I rarely dc, but I can get freeze at a place for 30 seconds in a dungeon. Something is very wrong with the US servers.
    (1)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Miziliti View Post
    I'm not sure if moving the location back would help. In fact, I'm in CA and this entire week I have severe rubber-banding and the whole game is a gigantic power point slide show. I rarely dc, but I can get freeze at a place for 30 seconds in a dungeon. Something is very wrong with the US servers.
    Its not the servers, for the last time its not the servers. PEOPLE ITS NOT THE SERVERS!

    Its the networking equipment outside SE's control. Their datacenter's ISP, or their ISP's ISP. If it was the servers themselves, EVERYONE would be experiencing the same issues. Its NOT everyone.

    Its not even fully the ISP, but certain switches/routers in the route. Its not the networking gear at the datacenter, or it would be effecting everyone.
    (9)
    Last edited by Valkyrie_Lenneth; 09-11-2018 at 02:58 PM.

  3. #3
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Its the networking equipment outside SE's control. Their datacenter's ISP, or their ISP's ISP. If it was the servers themselves, EVERYONE would be experiencing the same issues. Its NOT everyone.
    It's the fault of the road between server and players, yes.

    But I'm really fed off with the argument that "servers" means that everyone have problems. It's not. Computers are not something that either works perfectly or dumps completely. Have you ever tried running a program that outright devours your computers resources simply for staying afloat?! If yes, then you would know that it works smoothly, but other programs suffer.

    Computers work through priority. There is NO SUCH THING as multitasking for computers! Every piece of the computer works on ONE THING AT A TIME. The time between it switching from one process to another is simply so small, that unless you have tons of programs open, you won't see a difference with any hardware in the past several years.

    That means that a computer CAN and WILL work smoothly on whatever have high priority, but will not work smoothly for whatever have low priority. If there are players that are responsive (due to good connection to the servers) and players that are unresponsive (due to bad connection to the servers) when the servers themselves are under stress, the servers are most likely going to increase the priority for maintaining the good connections at the cost of the bad connections. Hence SERVERS make SOME players win and some players lose stable connection.

    There are all sorts of ways developers can influence things like priority. For example, in old Windows'es, alt+ctrl+delete had surprisingly low priority and would not work if your CPU was at 100% due to a buggy program. In newer Windows'es, that combination will open the blue screen with options within moments no matter how messed up the computer is.

    Increasing the hardware will also allow the servers to maintain more connections with stability. For things like servers, you do not want them to be used at full capacity. They should be upgraded before that. Servers operating at full capacity are servers that work as slowly as possible on the receivers end. They have to "switch" so often from process to process that not only it takes a while before they return to the old one (in comparison to when they are working under lower load), but may opt out to try and lower priority for what it finds lower importance processes altogether. That's how computers work.
    (0)

  4. #4
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Its not the servers, for the last time its not the servers. PEOPLE ITS NOT THE SERVERS!

    Its the networking equipment outside SE's control. Their datacenter's ISP, or their ISP's ISP. If it was the servers themselves, EVERYONE would be experiencing the same issues. Its NOT everyone.

    Its not even fully the ISP, but certain switches/routers in the route. Its not the networking gear at the datacenter, or it would be effecting everyone.
    Well I'm not saying it's the server itself, but everything possible thing related to the functioning of the data center from equipment to service provider to route, etc. FFXIV is literally unplayable as of now. I don't know what's causing the problem and don't think it's the isp in my area. I can do everything else smoothly like streaming and play other steam online games perfectly fine, but FFXIV just wouldn't run smoothly. It started 2 to 3 weeks ago, the game turned into a rubber-banding power point slide show all of a sudden. I'm not IT person, but this is extremely annoying.

    The most frustrating thing is I had zero issue with connection before the relocation. Now post relocation, I suddenly have connectivity issues when I'm in West Coast is absurd.
    (2)