Quote Originally Posted by RiyahArp View Post
So you like vote abandons and doing normal dungeons with your static because duty findering it is a crap shoot? Because that's what happens when you make basic content markedly harder. Did you like rath ex learning parties? That's what you are going to get with a hard dungeon. So every time you level, you are going to have a rath ex experience, i.e. it taking forever to fill, it disbanding due to wipes a lot, and maybe clearing after a full lockout if lucky.

I think you guys assume that hard means "still can beat in a single pull, but i don't fall asleep doing it." The idea that this content might actually be difficult to many people slips by you.
Or, and hear me out here, they could make casual content incrimentally more difficult instead of going from 0 to 120 in a single instance.

I personally wouldn't mind some wipes in casual content. I see them now even with the abysmal state of things because there are some players out there that are just really, really bad. Those people who literally do not care will likely remain that bad. Its a bell curve though - most sit in the middle without knowing it.

I know that you're a competent player. I would bet that most instances you're in could handle more difficulty without approaching the threshold for a wipe and I think you know that as well.

This constant discussion about increasing the difficulty in casual content is really just about what we all see as the greater good. I think I can speak for a lot of the people who tend to have this debate with you when I say that I genuinely believe the potential gains in average player skill as well as the 'fun level' (arbitrary as that may be) of having more to do than spam Holy/Stone IV are worth the occasional wipe or even disband that might come with reasonable increases to content difficulty.

I don't expect you to change your mind but I wish you would consider the idea of small increases in difficulty over time, if you honestly look at it with an open mind I don't think you can poke any holes in it as a suggestion. No one is saying every leveling dungeon should be Shinryu on patch day but if things at level cap hit a bit harder or a bit faster to encourage at least some sense of urgency I don't think it would spell doom for even the most casual of players.