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  1. #16
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by whiskeybravo View Post
    Damage would have to be limited to what 1 tank/1 healer can handle, and mechanics could only be so "deep". Though I do think there are a number of mechanics that would work with 4 people as they do with 8.
    They could, idk though. I mean, what would this solve that say doubling the amount of savage fights wouldn't? Maybe they should float up one as a trial for testing, as long as it isn't mandatory.

    Quote Originally Posted by Bourne_Endeavor View Post
    A direct equivalent would be campaign modes in single player games where you go from Easy to Normal. If such a curve existed, you aren't going to a constant string of disbands because people will actually have to put forth an effort.
    ..actually people put down games when the effort is too much. That's kind of why easy mode exists now, i think Deus EX Mankind Divided calls theirs "tell me a story," and easy modes specifically are for people who don't want that in games. And there's actually a decent amount of people who use them. Momo had the same argument, assuming that constantly progressing difficulty makes for a fun experience, but a lot of people actually put games down if the difficulty spikes enough or progresses enough. You can't really assume everyone will keep traveling down the road, because people have different requirements and needs.
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    Last edited by RiyahArp; 09-08-2018 at 06:21 AM.