Funny that you're using such a dated meme to make reference to a phenomenon that's apparently "getting said on the forums a lot."
It was when it is relevant. People were saying "oh, Tsuku/shin is easy, its all mechanics you've seen before!" if you want a more current one. I do notice on forums the default seems to be "stuff is too easy" rather than otherwise, because people ironically are modest about their own skill and think everyone can do anything if they just put their mind to it..
Thank you for saying that. I don't think it would still be fun. I would not play any of my weaker jobs in that kind of content. If there is decent risk and urgency (i.e. you dont one-shot it at launch) I wouldn't be using something like MCH or BLM, jobs where it would be a burden to do. Like I don't tank in 24 mans for that reason, and I dislike tanking in dungeons too. The easiness lets me try jobs I wouldn't ordinarily try. Otherwise I'm just picking my couple of strongest jobs.
Last edited by RiyahArp; 09-08-2018 at 06:52 AM.
I actually find all the 24 alliance stuff to be moderately challenging for everything after (not including) Void Ark.It was when it is relevant. People were saying "oh, Tsuku/shin is easy, its all mechanics you've seen before!" if you want a more current one. I do notice on forums the default seems to be "stuff is too easy" rather than otherwise, because people ironically are modest about their own skill and think everyone can do anything if they just put their mind to it..
Maybe we should start using different terms. There's "easy" and then there's "faceroll." That's what our dungeons are, faceroll, and have been since pretty much ever. You could probably clear the majority of our dungeon content without ever using any abilities at all, just auto-attacks. That's the kind of content that I have a problem with.
Savage/Extreme/Ultimate content is on a different level. Those require you to know you how to play your job well, optimal rotations, good reaction times, and team communication. I don't think we need to go that far for the majority of content.
What I do think is that the majority of players can reach the middle tier of content if the devs would simply require it of them, and that's where I believe the majority of content should build up towards and then probably stay at about that difficulty level.
Almost everyone has a level of difficulty at which they narrow the scope of jobs they'll use to what they're comfortable with, I think that's normal. That place is still relative to the content you're used to doing though.It was when it is relevant. People were saying "oh, Tsuku/shin is easy, its all mechanics you've seen before!" if you want a more current one. I do notice on forums the default seems to be "stuff is too easy" rather than otherwise, because people ironically are modest about their own skill and think everyone can do anything if they just put their mind to it..
Thank you for saying that. I don't think it would still be fun. I would not play any of my weaker jobs in that kind of content. If there is decent risk and urgency (i.e. you dont one-shot it at launch) I wouldn't be using something like MCH or BLM, jobs where it would be a burden to do. Like I don't tank in 24 mans for that reason, and I dislike tanking in dungeons too. The easiness lets me try jobs I wouldn't ordinarily try. Otherwise I'm just picking my couple of strongest jobs.
I didn't do Savage at the start of SB and didn't even venture into EX for quite a bit. When I did I would only go on WHM. Other than leveling new classes I would only play WHM. I stepped into EX on WHM and started trying some DPS in Rabanastre to shake things up. At this point I've cleared o8s (omg so thankful for my group) and my 'comfy zone' for playing things other than WHM/RDM has expanded from virtually nothing to me tanking Ridorana. I am an awful tank.
I know not everyone wants to raid or even do EX trials and that's totally fine but I think you would be surprised what completing slightly harder content will do for your confidence as a player in general.
Right now the difficulty spikes are absolutely massive (normal raids/24man to EX is huge and EX to Savage is even worse if you don't count ShinEX) and so jumping up the gap is hard or takes good friends to offer a hand. I was lucky to have a supportive FC with some good players in it and some great friends from the forums who helped me get into some of that stuff. Miste specifically joined a second raid group to help teach me Sigma, she's a peach <3
I'm sorry for the ramble. I guess the tl;dr of all of this is that you don't know what you can do until you try. I'm not special in this, virtually the entire casual playerbase would be capable of these same things in my shoes. Not all want to go that far, that's perfectly fine, but to suggest that we can't move the goalpost just a bit further as the game progresses just doesn't fit in with what I've seen happen as a casual player. Anything that might help teach people that they're capable of advancing seems like a plus to me and I'm sure people would acclimatize as we go so long as we don't suddenly make Expert Roulette into Ultimate. I would hate that too.
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