Quote Originally Posted by MomomiMomi View Post
It encourages players to get better to be able to clear it.
It doesn't. WoW already tried that. It doesn't matter if you do it progressively or not - at any difficulty point, there's someone who's gonna fall off, either because they simply hit their skill cap, or because they no longer find it fun and go play sth else. If it was any other way, we could slowly make the entire playerbase beyond Ultimate-ready just by taking perpetual baby steps upward. Good luck trying.

That said, there isn't really an issue with Savage dungeons on paper, whether they or their rewards are time gated or not. If there's an audience for the higher floors of PotD/HoH, there's also an audience for that. The question is only whether the resources required are proportional to the audience covered.

I personally certainly wouldn't participate, because I found that team jumprope isn't my thing and that is all this game is capable of in terms of difficult content. Trying to achieve it PotD style, which would be almost a necessity if you were to automate it, would drive me even further away. That is, unless it gates a reward I desperately want. Then I'd begrudgingly do it and complain on these forums every step on the way, as is custom.