You are correct. 100 potency on a DPS/Healer class is generally stronger than 100 pot on a tank because higher int/mnd/dex/str (and a miniscule effect of having something else besides tenacity). Weapon damage is pretty even. SE seems to have finally changed all weapons to be the same damage (wasnt always the case). According to xivdb every 375 weapon has 105 phy attack now for example (i'll check in game though tonight as I didnt even know that changed). That said, tanks have had their enmity buffed to compensate. Sure, rdm 1000 potency is worth more than a pld shield lob 1000 potency of threat, but it isnt worth 2x that (1927 threat you get under shield oath lob pull). I forget the exact % as it varies from job to job (traits like Brds passive action damage buff, and each jobs specific multiplier in the main stat formulas), but no job of equal gear can pull snap aggro harder than a tank pulling in tank stance. (pre 30 no tank stance levels are strange as heck, but if were considering tank stance and enmity combos then were not talking about pre halone/BB wonky levels where flash/OP/Unleash are your best single target aggro tools).
There are VERY specific situations where a DPS can throw out more potency on the 1st 1-2 GCDs before a tank, but most of that is setting up a combo finisher and having buffs up. ie: a Drg puts up heavy thrust buff and prepares a fully buffed life surged full thrust. Mob dies and drg runs up to next mob (probably before the tank via jumps) and drops a mega buffed force crit full thrust and a buncha OGCDs while the tank is just arriving on the scene. But you could flip the tables and say a pld prepares a halone and runs off to the next mob to smash its face with a giant buffed, tank stanced halone/bb/PS. So of course its possible for a dps to out-threat a tank if you give some obscene advantages to the DPS (level, gear, 1st to attack with pregamed buffed combos, etc). But under 'normal' circumstances where a tank draws 1st blood and stands on even footing with equal-ish gear, played with similar-ish skill, then the tank has all the tools in the world to manage it. If you are NOT on even footing (lower level, worse gear) then you have to compensate. If you ARE on even footing on paper and still loosing it, then you need to look at how you play. Its simple deduction. All things equal, tank wins enmity. If all stats are equal then there is something outside of stats that is not equal. That would be you. Thats not an attack, thats how the game works. (advice for anyone). If you are a DPS with the same gear as the same dps next to you and they do more damage, you cant blame anything but you. Tanking threat is no different.
DPS 'should' also be using their enmity tools, but you should never depend on other players while tanking in a pug. In my raid static i can depend on my co-tank to shirk and my DPS/Healers to do enmity things. But in every other situation I rely on myself entirely for enemity management. It's a lot more functional to just deal with it than pulling teeth every time I pug.
I do wish there was an easily usable patch history function. Some wiki's (like League of Legends for example) have the actions information listed, but at the bottom of the action's page have the patch history for that action all the way back to the beginning of time so you can track every change that has ever happened to it. That would be great for stuff like this so the old people like me playing since 2.0 dont have to try to remember specific numbers. I am pretty confident in the examples i listed, but I'm not infallible. Even if there is a discrepancy in a specific number, the general trend is unchanged. Enmity has been massively buffed over time both by specific action potency, specific action enmity modifiers, tank stance (enmity and damage reduction buffs).


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