This brings us back to a similar issue as that which spawned the 100+ page White Raven Earrings fiasco regarding value of digital items. Since that topic has been beat to death over in General Discussion, I'm not going to delve into it here.
But I disagree that making them more available would make them worthless. I would suggest still making players PVP for them. Tie them to number of kills and/or assists like the other rewards. I still see very few people with the Hellpup/Faepup minions even though THOSE are more attainable now and were previously going to be rewarded for the top 10 only.
(Edit, I just checked because I was curious. Approximately 3.6% of players have the Hellhound minion and 10.4% have the Faehound minion)
Honestly, the mode is just about dead as-is, at least on Primal, and even the promise of free Fanfest tickets did little to spur on this e-sports idea. FFXIV is designed to be a PVE game with a PVP "coating" that doesn't really mesh well given how the game was built. It's too clunky and unresponsive for the kind of PVP that begets competition/tiers/ladders. Even though they simplified it, the core of the programming involved just isn't conducive to the rapid response time and control needed to really turn it into an e-sports game.
People still farm for ponies/birds/wolves and those battles are just about as old as the previous season rewards. If you tie an attainable reward to something, you'd be amazed at the people who would go back and do it.
Even the JP forums for PVP are rife with people wanting to attain the rewards for Top 100 but not having the time/queues are dead so they don't even attempt it. And that's to say nothing of the people who hack/wintrade/boost.
What do you think, is it a problem of the player's perception of time invested vs. reward or a problem of the devs for making something so desirable exploitable and almost unreachable by your everyday person? Or both?
I'm genuinely curious to hear your thoughts (all of you, not just Araxes)



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