i mean 5 years special? doesn't that seem special enough timing to warrant such a discount?
i mean 5 years special? doesn't that seem special enough timing to warrant such a discount?
Although to be fair, we could also say that Road to 60 (on preferred worlds) is also a bad thing, even worse than the story skip or job potions. Players can't turn off the 60 buff and it's not uncommon to hear new players often complaining that they are way overleveled for their current main story quests, this is even before they reach an expac!
I mean in the end people play the game for different reasons, some for the story, others for the combat or crafting, some of us play it for a bit of everything so if there is a market for people that want to skip parts of the game, well least they have the option. It would be nice to have more opportunities to level or even de-level in the main game, beats having to make an alt anyway.
Don't forget that experienced players may make use of the pot for a new alt.
Also, it's a sale. Like, we're going to be so nitpicky now that we're going after sales now?
This is us now? Is this really us?
Smh
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
Operative word being you. Plenty of people either don't care about the story at all, have max level friends they'd prefer to play with or are leveling an alt. If your only goal is raiding, for instance, being gated by hours upon hours of story you aren't interested in will feel like little more than a chore. Jojoya's point is essentially, "don't force people to engage in something they aren't interested in."Please - don't put words in my mouth. No where did I state you need to experience every single aspect of the game.
What I am saying, If I were new to a MMORPG I wouldn't want to use a jump potion or purchase one for that matter. I want to experience the game (level up, do the story etc). Is that so bad?
Urgh I say to myself I'm gonna talk with my wallet and not buy... then SE have a sale round my birthday, second time this has happened, and can afford to treat myself because of birthday gifts in the form of cold hard cash XD Stop tempting me Square!! XD
To be perfect honest, if raiding is your only purpose in a storydriven MMO I don't think this is the game for you.Operative word being you. Plenty of people either don't care about the story at all, have max level friends they'd prefer to play with or are leveling an alt. If your only goal is raiding, for instance, being gated by hours upon hours of story you aren't interested in will feel like little more than a chore. Jojoya's point is essentially, "don't force people to engage in something they aren't interested in."
I have no issues with sales, I think having sale on a skip potion is bit much. Guess I'm alone with that opinion seeing how all replies so far in this thread been like it's a good thing to skip everything.
It's a double edged sword. I think Road to 60 is a good incentive to pick a low pop server in order to populate it more but I understand people's complaints about out leveling everything.Although to be fair, we could also say that Road to 60 (on preferred worlds) is also a bad thing, even worse than the story skip or job potions. Players can't turn off the 60 buff and it's not uncommon to hear new players often complaining that they are way overleveled for their current main story quests, this is even before they reach an expac!
I mean in the end people play the game for different reasons, some for the story, others for the combat or crafting, some of us play it for a bit of everything so if there is a market for people that want to skip parts of the game, well least they have the option. It would be nice to have more opportunities to level or even de-level in the main game, beats having to make an alt anyway.
Last edited by Luna-M; 08-27-2018 at 07:26 PM.
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But that isn't for you to decide. FFXIV may be story driven, but it does raid content very well, albeit a bit too on the easy side. If you're more interested in mechanical heavy encounter design, FFXIV is among the very few options available. Regardless, what does it matter how someone else enjoys the game?
Last edited by Bourne_Endeavor; 08-27-2018 at 08:03 PM.
He's a developer on the gaming end, and as far as know an executive in that part of the business only. He does not do direct business development, sales, marketing or promotion as far as I have ever seen. There are both local and international Square Enix teams that work on this in the different international offices that set up the meetings, events, translators for a variety of games. I would also imagine that anything affecting the fiscal state of the game e.g. subscription costs, merchandise pricing, and mogstation pricing he can only offer his opinion on in like with direct company policy. If he said the Mogstation stuff was over-priced he could be fired as it would obviously go against sales strategies.https://eu.finalfantasyxiv.com/lodes...18410d6684c528
I can't help to feel Yoshida is contridicting himself with this sale.
I couldn't find a exact quote but i'm pretty sure he said when Level/MSQ skip was introduced over a year ago that it wouldn't ever be discounted - yet here we have 30% off?
The entire aim of the Mogstation is to maintain a consistent form of additional revenue for the game, key word there is consistent. Having items on sale and slowly introducing them keeps that revenue coming in over-time. Sure I think the stuff in there is over-priced as anybody else, but most of it is convenience items. if they started adding stuff like making grinding easier or levelling quicker outside of a direct jump potion I'd be annoyed. But it makes more sense to buy that than spend months on subscriptions grinding levels and gear for some people who work and/or have busy lives.
If you are not happy with pricing or the items then don't buy them. it's pretty simple.
Last edited by Lubu_Mykono; 08-27-2018 at 07:48 PM.
The term "storydriven MMO" is kinda, uh... I wouldn't use it.
The story is a one-and-done deal. How much drive do you think a multiplayer game would have where everyone only ever does something once? Not a whole lot. It'd be a fairly short drive. Driving a MMO via story doesn't work.
Hence, like any other MMO, FFXIV is largely reward driven. That's what drives most activity in this game. After the first time, the story becomes entirely irrelevant and even the first time, the relevance of the story towards the multiplayer aspect is questionable at best, seeing as the actual story, the cutscenes, the dialogues, the textboxes... are largely kept out of the multiplayer time. You see it "after" the dungeon, when the party has disbanded, because otherwise, you end up with Castrum/Praetorium. Noone wants Castrum/Praetorium. But that's how multiplayer + story looks. Not a pretty sight.
As for the potions: Frankly, it'd be even better if they were entirely free. People who are interested in the story won't use them anyway, while the story provides no value for people who aren't. It's purely a choice of preference and there's never a harm in that. Except on SE's bottom line, because apparently, the story provides so much anti-value to people that you can monetize skipping it. Which is kind of a devastating statement in its own right ._.
Most things is MSQ, story gated so I would want to label this game is pretty storydriven.
I'm not.
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Iosefka's Nexus <LAZY> - Zodiark server, Light DC
https://www.lazyfc.com
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