Quote Originally Posted by LineageRazor View Post
One big mistake commonly made by players is assuming that the relic weapon is meant for casual players. It isn't. It has NEVER been meant for casual players, not in ARR, not in HW, and not now. While the difficulty is low, you're swapping out high difficulty for rather intense levels of grinding. Levels a casual player would never put up with.

Eureka was not meant for casual play. Thanks to the NM train, it BECAME casual friendly, but the NM train was, in all likelihood, an unintended consequence of the way Anemos was designed. Pagos is much more in line with the levels of monotonous, repetitive activity I've come to expect from a Relic weapon.
Excuse me what? The entire point of the Relic was an alternative for casual players to achieve over time as they do not have the time commitment to get the relevant Raid gear for each consequential patch. While a hardcore player can indeed acquire the Relic faster than a casual player and possibly more efficiently the entire concept of the Relic and its steps were for people to be able to log in spend around 30mins to an hour and make some kind of actual visual progress towards your weapon. 1.0/2.0's Relic and 3.0's Relic all had systems in place for players to either farm like no tomorrow and get it first before anyone else (ie ARF for Anima) or for people who can only do some casual content per day or week and still have some kind of meaningful progression towards it.

If we're going to assume that Relics are for the hardcore player or even the midcore player then its laughable given the content revolving around its progression has generally been mindnumbing and brainless in terms of actually doing it. Zodiac and Anima gave you a plethora of options but lets not kid ourselves that any of it required anything a casual player doesnt already do outside of extended time; the reason Pagos is doing so bad is because it goes against the design philosphy of the Relic itself on top of being some of the most disconnected piece of content released by the devs to date. It offers nothing in terms of progression for casual players and for those willing to suffer it all it brings is carpal tunnel and monotonous grind that you would be better off spending in a dungeon given the complexity of the chained mobs and NM is equal to that of dungeon trash and one of its 3 bosses.